view Xcode/TemplatesForProjectBuilder/Application.trgttmpl @ 2365:478fa831910f gsoc2008_iphone

Added SDL_GL_RETAINED_BACKING to SDL_GLattr enum. Retained backing means the memory for color buffers, depth buffers, etc cannot be overwritten by other applications between frames. The default for this setting is 'on'. I wanted to add this because turning retained backing off on iPhone dramatically increases performance.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Fri, 18 Jul 2008 18:05:54 +0000
parents d63e9f5944ae
children
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{
    Class = Application;
    Description = "Target for building a SDL application.";
    CustomBuildSettings = {
        WRAPPER_EXTENSION = "app";
	FRAMEWORK_SEARCH_PATHS = "\"/Library/Frameworks\"";
        HEADER_SEARCH_PATHS = "\"/Library/Frameworks/SDL.framework/Headers\"";
        OTHER_LDFLAGS = "-framework Cocoa -framework SDL";
    };
    CustomProductSettings = {
        NSPrincipalClass = "NSApplication";
        NSMainNibFile = "SDLMain.nib";
    };
    InstallationPath = "$(SYSTEM_APPS_DIR)";
    WrapperExtension = "app";
}