Mercurial > sdl-ios-xcode
view Xcode/SDL/Info-FrameworkNoX11.plist @ 2365:478fa831910f gsoc2008_iphone
Added SDL_GL_RETAINED_BACKING to SDL_GLattr enum. Retained backing means the memory for color buffers, depth buffers, etc cannot be overwritten by other applications between frames. The default for this setting is 'on'. I wanted to add this because turning retained backing off on iPhone dramatically increases performance.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Fri, 18 Jul 2008 18:05:54 +0000 |
parents | d63e9f5944ae |
children |
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<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>CFBundleDevelopmentRegion</key> <string>English</string> <key>CFBundleExecutable</key> <string>SDL</string> <key>CFBundleGetInfoString</key> <string>http://www.libsdl.org</string> <key>CFBundleIconFile</key> <string></string> <key>CFBundleIdentifier</key> <string>SDL</string> <key>CFBundleInfoDictionaryVersion</key> <string>6.0</string> <key>CFBundleName</key> <string>Simple DirectMedia Layer</string> <key>CFBundlePackageType</key> <string>FMWK</string> <key>CFBundleShortVersionString</key> <string>1.2.9</string> <key>CFBundleSignature</key> <string>SDLX</string> <key>CFBundleVersion</key> <string>1.2.10</string> </dict> </plist>