Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11video.c @ 989:475166d13b44
Factorize OSMesa OpenGL code for Atari drivers
author | Patrice Mandin <patmandin@gmail.com> |
---|---|
date | Thu, 25 Nov 2004 15:47:49 +0000 |
parents | 5c7859610bc4 |
children | 045f186426e1 |
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line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* X11 based SDL video driver implementation. Note: This implementation does not currently need X11 thread locking, since the event thread uses a separate X connection and any additional locking necessary is handled internally. However, if full locking is neccessary, take a look at XInitThreads(). */ #include <stdlib.h> #include <stdio.h> #include <unistd.h> #include <string.h> #include <sys/ioctl.h> #ifdef MTRR_SUPPORT #include <asm/mtrr.h> #include <sys/fcntl.h> #endif #ifdef HAVE_ALLOCA_H #include <alloca.h> #endif #ifdef HAVE_ALLOCA #define ALLOCA(n) ((void*)alloca(n)) #define FREEA(p) #else #define ALLOCA(n) malloc(n) #define FREEA(p) free(p) #endif #include "SDL.h" #include "SDL_error.h" #include "SDL_timer.h" #include "SDL_thread.h" #include "SDL_video.h" #include "SDL_mouse.h" #include "SDL_endian.h" #include "SDL_sysvideo.h" #include "SDL_pixels_c.h" #include "SDL_events_c.h" #include "SDL_x11video.h" #include "SDL_x11wm_c.h" #include "SDL_x11mouse_c.h" #include "SDL_x11events_c.h" #include "SDL_x11modes_c.h" #include "SDL_x11image_c.h" #include "SDL_x11yuv_c.h" #include "SDL_x11gl_c.h" #include "SDL_x11gamma_c.h" #include "blank_cursor.h" /* Initialization/Query functions */ static int X11_VideoInit(_THIS, SDL_PixelFormat *vformat); static SDL_Surface *X11_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); static int X11_ToggleFullScreen(_THIS, int on); static void X11_UpdateMouse(_THIS); static int X11_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); static int X11_SetGammaRamp(_THIS, Uint16 *ramp); static void X11_VideoQuit(_THIS); /* X11 driver bootstrap functions */ static int X11_Available(void) { Display *display; display = XOpenDisplay(NULL); if ( display != NULL ) { XCloseDisplay(display); } return(display != NULL); } static void X11_DeleteDevice(SDL_VideoDevice *device) { if ( device ) { if ( device->hidden ) { free(device->hidden); } if ( device->gl_data ) { free(device->gl_data); } free(device); } } static SDL_VideoDevice *X11_CreateDevice(int devindex) { SDL_VideoDevice *device; /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice)); if ( device ) { memset(device, 0, (sizeof *device)); device->hidden = (struct SDL_PrivateVideoData *) malloc((sizeof *device->hidden)); device->gl_data = (struct SDL_PrivateGLData *) malloc((sizeof *device->gl_data)); } if ( (device == NULL) || (device->hidden == NULL) || (device->gl_data == NULL) ) { SDL_OutOfMemory(); X11_DeleteDevice(device); return(0); } memset(device->hidden, 0, (sizeof *device->hidden)); memset(device->gl_data, 0, (sizeof *device->gl_data)); /* Set the driver flags */ device->handles_any_size = 1; /* Set the function pointers */ device->VideoInit = X11_VideoInit; device->ListModes = X11_ListModes; device->SetVideoMode = X11_SetVideoMode; device->ToggleFullScreen = X11_ToggleFullScreen; device->UpdateMouse = X11_UpdateMouse; #ifdef XFREE86_XV device->CreateYUVOverlay = X11_CreateYUVOverlay; #endif device->SetColors = X11_SetColors; device->UpdateRects = NULL; device->VideoQuit = X11_VideoQuit; device->AllocHWSurface = X11_AllocHWSurface; device->CheckHWBlit = NULL; device->FillHWRect = NULL; device->SetHWColorKey = NULL; device->SetHWAlpha = NULL; device->LockHWSurface = X11_LockHWSurface; device->UnlockHWSurface = X11_UnlockHWSurface; device->FlipHWSurface = X11_FlipHWSurface; device->FreeHWSurface = X11_FreeHWSurface; device->SetGamma = X11_SetVidModeGamma; device->GetGamma = X11_GetVidModeGamma; device->SetGammaRamp = X11_SetGammaRamp; device->GetGammaRamp = NULL; #ifdef HAVE_OPENGL device->GL_LoadLibrary = X11_GL_LoadLibrary; device->GL_GetProcAddress = X11_GL_GetProcAddress; device->GL_GetAttribute = X11_GL_GetAttribute; device->GL_MakeCurrent = X11_GL_MakeCurrent; device->GL_SwapBuffers = X11_GL_SwapBuffers; #endif device->SetCaption = X11_SetCaption; device->SetIcon = X11_SetIcon; device->IconifyWindow = X11_IconifyWindow; device->GrabInput = X11_GrabInput; device->GetWMInfo = X11_GetWMInfo; device->FreeWMCursor = X11_FreeWMCursor; device->CreateWMCursor = X11_CreateWMCursor; device->ShowWMCursor = X11_ShowWMCursor; device->WarpWMCursor = X11_WarpWMCursor; device->CheckMouseMode = X11_CheckMouseMode; device->InitOSKeymap = X11_InitOSKeymap; device->PumpEvents = X11_PumpEvents; device->free = X11_DeleteDevice; return device; } VideoBootStrap X11_bootstrap = { "x11", "X Window System", X11_Available, X11_CreateDevice }; /* Shared memory information */ extern int XShmQueryExtension(Display *dpy); /* Not in X11 headers */ /* Normal X11 error handler routine */ static int (*X_handler)(Display *, XErrorEvent *) = NULL; static int x_errhandler(Display *d, XErrorEvent *e) { #ifdef XFREE86_VM extern int vm_error; #endif #ifdef XFREE86_DGAMOUSE extern int dga_error; #endif #ifdef XFREE86_VM /* VidMode errors are non-fatal. :) */ /* Are the errors offset by one from the error base? e.g. the error base is 143, the code is 148, and the actual error is XF86VidModeExtensionDisabled (4) ? */ if ( (vm_error >= 0) && (((e->error_code == BadRequest)&&(e->request_code == vm_error)) || ((e->error_code > vm_error) && (e->error_code <= (vm_error+XF86VidModeNumberErrors)))) ) { #ifdef XFREE86_DEBUG { char errmsg[1024]; XGetErrorText(d, e->error_code, errmsg, sizeof(errmsg)); printf("VidMode error: %s\n", errmsg); } #endif return(0); } #endif /* XFREE86_VM */ #ifdef XFREE86_DGAMOUSE /* DGA errors can be non-fatal. :) */ if ( (dga_error >= 0) && ((e->error_code > dga_error) && (e->error_code <= (dga_error+XF86DGANumberErrors))) ) { #ifdef XFREE86_DEBUG { char errmsg[1024]; XGetErrorText(d, e->error_code, errmsg, sizeof(errmsg)); printf("DGA error: %s\n", errmsg); } #endif return(0); } #endif /* XFREE86_DGAMOUSE */ return(X_handler(d,e)); } /* X11 I/O error handler routine */ static int (*XIO_handler)(Display *) = NULL; static int xio_errhandler(Display *d) { /* Ack! Lost X11 connection! */ /* We will crash if we try to clean up our display */ if ( current_video->hidden->Ximage ) { SDL_VideoSurface->pixels = NULL; } current_video->hidden->X11_Display = NULL; /* Continue with the standard X11 error handler */ return(XIO_handler(d)); } /* Create auxiliary (toplevel) windows with the current visual */ static void create_aux_windows(_THIS) { XSetWindowAttributes xattr; XWMHints *hints; XTextProperty titleprop, iconprop; int def_vis = (SDL_Visual == DefaultVisual(SDL_Display, SDL_Screen)); /* Don't create any extra windows if we are being managed */ if ( SDL_windowid ) { FSwindow = 0; WMwindow = strtol(SDL_windowid, NULL, 0); return; } if(FSwindow) XDestroyWindow(SDL_Display, FSwindow); xattr.override_redirect = True; xattr.background_pixel = def_vis ? BlackPixel(SDL_Display, SDL_Screen) : 0; xattr.border_pixel = 0; xattr.colormap = SDL_XColorMap; FSwindow = XCreateWindow(SDL_Display, SDL_Root, xinerama_x, xinerama_y, 32, 32, 0, this->hidden->depth, InputOutput, SDL_Visual, CWOverrideRedirect | CWBackPixel | CWBorderPixel | CWColormap, &xattr); XSelectInput(SDL_Display, FSwindow, StructureNotifyMask); /* Tell KDE to keep the fullscreen window on top */ { XEvent ev; long mask; memset(&ev, 0, sizeof(ev)); ev.xclient.type = ClientMessage; ev.xclient.window = SDL_Root; ev.xclient.message_type = XInternAtom(SDL_Display, "KWM_KEEP_ON_TOP", False); ev.xclient.format = 32; ev.xclient.data.l[0] = FSwindow; ev.xclient.data.l[1] = CurrentTime; mask = SubstructureRedirectMask; XSendEvent(SDL_Display, SDL_Root, False, mask, &ev); } hints = NULL; titleprop.value = iconprop.value = NULL; if(WMwindow) { /* All window attributes must survive the recreation */ hints = XGetWMHints(SDL_Display, WMwindow); XGetWMName(SDL_Display, WMwindow, &titleprop); XGetWMIconName(SDL_Display, WMwindow, &iconprop); XDestroyWindow(SDL_Display, WMwindow); } /* Create the window for windowed management */ /* (reusing the xattr structure above) */ WMwindow = XCreateWindow(SDL_Display, SDL_Root, 0, 0, 32, 32, 0, this->hidden->depth, InputOutput, SDL_Visual, CWBackPixel | CWBorderPixel | CWColormap, &xattr); /* Set the input hints so we get keyboard input */ if(!hints) { hints = XAllocWMHints(); hints->input = True; hints->flags = InputHint; } XSetWMHints(SDL_Display, WMwindow, hints); XFree(hints); if(titleprop.value) { XSetWMName(SDL_Display, WMwindow, &titleprop); XFree(titleprop.value); } if(iconprop.value) { XSetWMIconName(SDL_Display, WMwindow, &iconprop); XFree(iconprop.value); } XSelectInput(SDL_Display, WMwindow, FocusChangeMask | KeyPressMask | KeyReleaseMask | PropertyChangeMask | StructureNotifyMask | KeymapStateMask); /* Set the class hints so we can get an icon (AfterStep) */ { XClassHint *classhints; classhints = XAllocClassHint(); if(classhints != NULL) { char *classname = getenv("SDL_VIDEO_X11_WMCLASS"); if ( ! classname ) { classname = "SDL_App"; } classhints->res_name = classname; classhints->res_class = classname; XSetClassHint(SDL_Display, WMwindow, classhints); XFree(classhints); } } /* Allow the window to be deleted by the window manager */ WM_DELETE_WINDOW = XInternAtom(SDL_Display, "WM_DELETE_WINDOW", False); XSetWMProtocols(SDL_Display, WMwindow, &WM_DELETE_WINDOW, 1); } static int X11_VideoInit(_THIS, SDL_PixelFormat *vformat) { char *display; int i; /* Open the X11 display */ display = NULL; /* Get it from DISPLAY environment variable */ if ( (strncmp(XDisplayName(display), ":", 1) == 0) || (strncmp(XDisplayName(display), "unix:", 5) == 0) ) { local_X11 = 1; } else { local_X11 = 0; } SDL_Display = XOpenDisplay(display); if ( SDL_Display == NULL ) { SDL_SetError("Couldn't open X11 display"); return(-1); } #ifdef X11_DEBUG XSynchronize(SDL_Display, True); #endif /* Create an alternate X display for graphics updates -- allows us to do graphics updates in a separate thread from event handling. Thread-safe X11 doesn't seem to exist. */ GFX_Display = XOpenDisplay(display); if ( GFX_Display == NULL ) { SDL_SetError("Couldn't open X11 display"); return(-1); } /* Set the normal X error handler */ X_handler = XSetErrorHandler(x_errhandler); /* Set the error handler if we lose the X display */ XIO_handler = XSetIOErrorHandler(xio_errhandler); /* use default screen (from $DISPLAY) */ SDL_Screen = DefaultScreen(SDL_Display); #ifndef NO_SHARED_MEMORY /* Check for MIT shared memory extension */ use_mitshm = 0; if ( local_X11 ) { use_mitshm = XShmQueryExtension(SDL_Display); } #endif /* NO_SHARED_MEMORY */ /* Get the available video modes */ if(X11_GetVideoModes(this) < 0) return -1; /* Determine the default screen depth: Use the default visual (or at least one with the same depth) */ SDL_DisplayColormap = DefaultColormap(SDL_Display, SDL_Screen); for(i = 0; i < this->hidden->nvisuals; i++) if(this->hidden->visuals[i].depth == DefaultDepth(SDL_Display, SDL_Screen)) break; if(i == this->hidden->nvisuals) { /* default visual was useless, take the deepest one instead */ i = 0; } SDL_Visual = this->hidden->visuals[i].visual; if ( SDL_Visual == DefaultVisual(SDL_Display, SDL_Screen) ) { SDL_XColorMap = SDL_DisplayColormap; } else { SDL_XColorMap = XCreateColormap(SDL_Display, SDL_Root, SDL_Visual, AllocNone); } this->hidden->depth = this->hidden->visuals[i].depth; vformat->BitsPerPixel = this->hidden->visuals[i].bpp; if ( vformat->BitsPerPixel > 8 ) { vformat->Rmask = SDL_Visual->red_mask; vformat->Gmask = SDL_Visual->green_mask; vformat->Bmask = SDL_Visual->blue_mask; } X11_SaveVidModeGamma(this); /* See if we have been passed a window to use */ SDL_windowid = getenv("SDL_WINDOWID"); /* Create the fullscreen and managed windows */ create_aux_windows(this); /* Create the blank cursor */ SDL_BlankCursor = this->CreateWMCursor(this, blank_cdata, blank_cmask, BLANK_CWIDTH, BLANK_CHEIGHT, BLANK_CHOTX, BLANK_CHOTY); /* Fill in some window manager capabilities */ this->info.wm_available = 1; /* We're done! */ XFlush(SDL_Display); return(0); } static void X11_DestroyWindow(_THIS, SDL_Surface *screen) { /* Clean up OpenGL */ if ( screen ) { screen->flags &= ~(SDL_OPENGL|SDL_OPENGLBLIT); } X11_GL_Shutdown(this); if ( ! SDL_windowid ) { /* Hide the managed window */ if ( WMwindow ) { XUnmapWindow(SDL_Display, WMwindow); } if ( screen && (screen->flags & SDL_FULLSCREEN) ) { screen->flags &= ~SDL_FULLSCREEN; X11_LeaveFullScreen(this); } /* Destroy the output window */ if ( SDL_Window ) { XDestroyWindow(SDL_Display, SDL_Window); } /* Free the colormap entries */ if ( SDL_XPixels ) { int numcolors; unsigned long pixel; numcolors = SDL_Visual->map_entries; for ( pixel=0; pixel<numcolors; ++pixel ) { while ( SDL_XPixels[pixel] > 0 ) { XFreeColors(GFX_Display, SDL_DisplayColormap,&pixel,1,0); --SDL_XPixels[pixel]; } } free(SDL_XPixels); SDL_XPixels = NULL; } /* Free the graphics context */ if ( SDL_GC ) { XFreeGC(SDL_Display, SDL_GC); SDL_GC = 0; } } } static SDL_bool X11_WindowPosition(_THIS, int *x, int *y, int w, int h) { const char *window = getenv("SDL_VIDEO_WINDOW_POS"); const char *center = getenv("SDL_VIDEO_CENTERED"); if ( window ) { if ( sscanf(window, "%d,%d", x, y) == 2 ) { return SDL_TRUE; } if ( strcmp(window, "center") == 0 ) { center = window; } } if ( center ) { *x = (DisplayWidth(SDL_Display, SDL_Screen) - w)/2; *y = (DisplayHeight(SDL_Display, SDL_Screen) - h)/2; return SDL_TRUE; } return SDL_FALSE; } static void X11_SetSizeHints(_THIS, int w, int h, Uint32 flags) { XSizeHints *hints; hints = XAllocSizeHints(); if ( hints ) { if ( flags & SDL_RESIZABLE ) { hints->min_width = 32; hints->min_height = 32; hints->max_height = 4096; hints->max_width = 4096; } else { hints->min_width = hints->max_width = w; hints->min_height = hints->max_height = h; } hints->flags = PMaxSize | PMinSize; if ( flags & SDL_FULLSCREEN ) { hints->x = 0; hints->y = 0; hints->flags |= USPosition; } else /* Center it, if desired */ if ( X11_WindowPosition(this, &hints->x, &hints->y, w, h) ) { hints->flags |= USPosition; XMoveWindow(SDL_Display, WMwindow, hints->x, hints->y); /* Flush the resize event so we don't catch it later */ XSync(SDL_Display, True); } XSetWMNormalHints(SDL_Display, WMwindow, hints); XFree(hints); } /* Respect the window caption style */ if ( flags & SDL_NOFRAME ) { SDL_bool set; Atom WM_HINTS; /* We haven't modified the window manager hints yet */ set = SDL_FALSE; /* First try to set MWM hints */ WM_HINTS = XInternAtom(SDL_Display, "_MOTIF_WM_HINTS", True); if ( WM_HINTS != None ) { /* Hints used by Motif compliant window managers */ struct { unsigned long flags; unsigned long functions; unsigned long decorations; long input_mode; unsigned long status; } MWMHints = { (1L << 1), 0, 0, 0, 0 }; XChangeProperty(SDL_Display, WMwindow, WM_HINTS, WM_HINTS, 32, PropModeReplace, (unsigned char *)&MWMHints, sizeof(MWMHints)/sizeof(long)); set = SDL_TRUE; } /* Now try to set KWM hints */ WM_HINTS = XInternAtom(SDL_Display, "KWM_WIN_DECORATION", True); if ( WM_HINTS != None ) { long KWMHints = 0; XChangeProperty(SDL_Display, WMwindow, WM_HINTS, WM_HINTS, 32, PropModeReplace, (unsigned char *)&KWMHints, sizeof(KWMHints)/sizeof(long)); set = SDL_TRUE; } /* Now try to set GNOME hints */ WM_HINTS = XInternAtom(SDL_Display, "_WIN_HINTS", True); if ( WM_HINTS != None ) { long GNOMEHints = 0; XChangeProperty(SDL_Display, WMwindow, WM_HINTS, WM_HINTS, 32, PropModeReplace, (unsigned char *)&GNOMEHints, sizeof(GNOMEHints)/sizeof(long)); set = SDL_TRUE; } /* Finally set the transient hints if necessary */ if ( ! set ) { XSetTransientForHint(SDL_Display, WMwindow, SDL_Root); } } else { SDL_bool set; Atom WM_HINTS; /* We haven't modified the window manager hints yet */ set = SDL_FALSE; /* First try to unset MWM hints */ WM_HINTS = XInternAtom(SDL_Display, "_MOTIF_WM_HINTS", True); if ( WM_HINTS != None ) { XDeleteProperty(SDL_Display, WMwindow, WM_HINTS); set = SDL_TRUE; } /* Now try to unset KWM hints */ WM_HINTS = XInternAtom(SDL_Display, "KWM_WIN_DECORATION", True); if ( WM_HINTS != None ) { XDeleteProperty(SDL_Display, WMwindow, WM_HINTS); set = SDL_TRUE; } /* Now try to unset GNOME hints */ WM_HINTS = XInternAtom(SDL_Display, "_WIN_HINTS", True); if ( WM_HINTS != None ) { XDeleteProperty(SDL_Display, WMwindow, WM_HINTS); set = SDL_TRUE; } /* Finally unset the transient hints if necessary */ if ( ! set ) { /* NOTE: Does this work? */ XSetTransientForHint(SDL_Display, WMwindow, None); } } } static int X11_CreateWindow(_THIS, SDL_Surface *screen, int w, int h, int bpp, Uint32 flags) { int i, depth; Visual *vis; int vis_change; /* If a window is already present, destroy it and start fresh */ if ( SDL_Window ) { X11_DestroyWindow(this, screen); switch_waiting = 0; /* Prevent jump back to now-meaningless state. */ } /* See if we have been given a window id */ if ( SDL_windowid ) { SDL_Window = strtol(SDL_windowid, NULL, 0); } else { SDL_Window = 0; } /* find out which visual we are going to use */ if ( flags & SDL_OPENGL ) { XVisualInfo *vi; vi = X11_GL_GetVisual(this); if( !vi ) { return -1; } vis = vi->visual; depth = vi->depth; } else if ( SDL_windowid ) { XWindowAttributes a; XGetWindowAttributes(SDL_Display, SDL_Window, &a); vis = a.visual; depth = a.depth; } else { for ( i = 0; i < this->hidden->nvisuals; i++ ) { if ( this->hidden->visuals[i].bpp == bpp ) break; } if ( i == this->hidden->nvisuals ) { SDL_SetError("No matching visual for requested depth"); return -1; /* should never happen */ } vis = this->hidden->visuals[i].visual; depth = this->hidden->visuals[i].depth; } #ifdef X11_DEBUG printf("Choosing %s visual at %d bpp - %d colormap entries\n", vis->class == PseudoColor ? "PseudoColor" : (vis->class == TrueColor ? "TrueColor" : (vis->class == DirectColor ? "DirectColor" : "Unknown")), depth, vis->map_entries); #endif vis_change = (vis != SDL_Visual); SDL_Visual = vis; this->hidden->depth = depth; /* Allocate the new pixel format for this video mode */ if ( ! SDL_ReallocFormat(screen, bpp, vis->red_mask, vis->green_mask, vis->blue_mask, 0) ) return -1; /* Create the appropriate colormap */ if ( SDL_XColorMap != SDL_DisplayColormap ) { XFreeColormap(SDL_Display, SDL_XColorMap); } if ( SDL_Visual->class == PseudoColor ) { int ncolors; /* Allocate the pixel flags */ ncolors = SDL_Visual->map_entries; SDL_XPixels = malloc(ncolors * sizeof(int)); if(SDL_XPixels == NULL) { SDL_OutOfMemory(); return -1; } memset(SDL_XPixels, 0, ncolors * sizeof(*SDL_XPixels)); /* always allocate a private colormap on non-default visuals */ if ( SDL_Visual != DefaultVisual(SDL_Display, SDL_Screen) ) { flags |= SDL_HWPALETTE; } if ( flags & SDL_HWPALETTE ) { screen->flags |= SDL_HWPALETTE; SDL_XColorMap = XCreateColormap(SDL_Display, SDL_Root, SDL_Visual, AllocAll); } else { SDL_XColorMap = SDL_DisplayColormap; } } else if ( SDL_Visual->class == DirectColor ) { /* Create a colormap which we can manipulate for gamma */ SDL_XColorMap = XCreateColormap(SDL_Display, SDL_Root, SDL_Visual, AllocAll); XSync(SDL_Display, False); /* Initialize the colormap to the identity mapping */ SDL_GetGammaRamp(0, 0, 0); this->screen = screen; X11_SetGammaRamp(this, this->gamma); this->screen = NULL; } else { /* Create a read-only colormap for our window */ SDL_XColorMap = XCreateColormap(SDL_Display, SDL_Root, SDL_Visual, AllocNone); } /* Recreate the auxiliary windows, if needed (required for GL) */ if ( vis_change ) create_aux_windows(this); if(screen->flags & SDL_HWPALETTE) { /* Since the full-screen window might have got a nonzero background colour (0 is white on some displays), we should reset the background to 0 here since that is what the user expects with a private colormap */ XSetWindowBackground(SDL_Display, FSwindow, 0); XClearWindow(SDL_Display, FSwindow); } /* resize the (possibly new) window manager window */ if( !SDL_windowid ) { X11_SetSizeHints(this, w, h, flags); current_w = w; current_h = h; XResizeWindow(SDL_Display, WMwindow, w, h); } /* Create (or use) the X11 display window */ if ( !SDL_windowid ) { if ( flags & SDL_OPENGL ) { if ( X11_GL_CreateWindow(this, w, h) < 0 ) { return(-1); } } else { XSetWindowAttributes swa; swa.background_pixel = 0; swa.border_pixel = 0; swa.colormap = SDL_XColorMap; SDL_Window = XCreateWindow(SDL_Display, WMwindow, 0, 0, w, h, 0, depth, InputOutput, SDL_Visual, CWBackPixel | CWBorderPixel | CWColormap, &swa); } /* Only manage our input if we own the window */ XSelectInput(SDL_Display, SDL_Window, ( EnterWindowMask | LeaveWindowMask | ButtonPressMask | ButtonReleaseMask | PointerMotionMask | ExposureMask )); } /* Create the graphics context here, once we have a window */ if ( flags & SDL_OPENGL ) { if ( X11_GL_CreateContext(this) < 0 ) { return(-1); } else { screen->flags |= SDL_OPENGL; } } else { XGCValues gcv; gcv.graphics_exposures = False; SDL_GC = XCreateGC(SDL_Display, SDL_Window, GCGraphicsExposures, &gcv); if ( ! SDL_GC ) { SDL_SetError("Couldn't create graphics context"); return(-1); } } /* Set our colormaps when not setting a GL mode */ if ( ! (flags & SDL_OPENGL) ) { XSetWindowColormap(SDL_Display, SDL_Window, SDL_XColorMap); if( !SDL_windowid ) { XSetWindowColormap(SDL_Display, FSwindow, SDL_XColorMap); XSetWindowColormap(SDL_Display, WMwindow, SDL_XColorMap); } } #if 0 /* This is an experiment - are the graphics faster now? - nope. */ if ( getenv("SDL_VIDEO_X11_BACKINGSTORE") ) #endif /* Cache the window in the server, when possible */ { Screen *xscreen; XSetWindowAttributes a; xscreen = ScreenOfDisplay(SDL_Display, SDL_Screen); a.backing_store = DoesBackingStore(xscreen); if ( a.backing_store != NotUseful ) { XChangeWindowAttributes(SDL_Display, SDL_Window, CWBackingStore, &a); } } /* Update the internal keyboard state */ X11_SetKeyboardState(SDL_Display, NULL); /* When the window is first mapped, ignore non-modifier keys */ { Uint8 *keys = SDL_GetKeyState(NULL); for ( i = 0; i < SDLK_LAST; ++i ) { switch (i) { case SDLK_NUMLOCK: case SDLK_CAPSLOCK: case SDLK_LCTRL: case SDLK_RCTRL: case SDLK_LSHIFT: case SDLK_RSHIFT: case SDLK_LALT: case SDLK_RALT: case SDLK_LMETA: case SDLK_RMETA: case SDLK_MODE: break; default: keys[i] = SDL_RELEASED; break; } } } /* Map them both and go fullscreen, if requested */ if ( ! SDL_windowid ) { XMapWindow(SDL_Display, SDL_Window); XMapWindow(SDL_Display, WMwindow); X11_WaitMapped(this, WMwindow); if ( flags & SDL_FULLSCREEN ) { screen->flags |= SDL_FULLSCREEN; X11_EnterFullScreen(this); } else { screen->flags &= ~SDL_FULLSCREEN; } } return(0); } static int X11_ResizeWindow(_THIS, SDL_Surface *screen, int w, int h, Uint32 flags) { if ( ! SDL_windowid ) { /* Resize the window manager window */ X11_SetSizeHints(this, w, h, flags); current_w = w; current_h = h; XResizeWindow(SDL_Display, WMwindow, w, h); /* Resize the fullscreen and display windows */ if ( flags & SDL_FULLSCREEN ) { if ( screen->flags & SDL_FULLSCREEN ) { X11_ResizeFullScreen(this); } else { screen->flags |= SDL_FULLSCREEN; X11_EnterFullScreen(this); } } else { if ( screen->flags & SDL_FULLSCREEN ) { screen->flags &= ~SDL_FULLSCREEN; X11_LeaveFullScreen(this); } } XResizeWindow(SDL_Display, SDL_Window, w, h); } return(0); } SDL_Surface *X11_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags) { Uint32 saved_flags; /* Lock the event thread, in multi-threading environments */ SDL_Lock_EventThread(); /* Check the combination of flags we were passed */ if ( flags & SDL_FULLSCREEN ) { /* Clear fullscreen flag if not supported */ if ( SDL_windowid ) { flags &= ~SDL_FULLSCREEN; } } /* Flush any delayed updates */ XSync(GFX_Display, False); /* Set up the X11 window */ saved_flags = current->flags; if ( (SDL_Window) && ((saved_flags&SDL_OPENGL) == (flags&SDL_OPENGL)) && (bpp == current->format->BitsPerPixel) && ((saved_flags&SDL_NOFRAME) == (flags&SDL_NOFRAME)) ) { if (X11_ResizeWindow(this, current, width, height, flags) < 0) { current = NULL; goto done; } } else { if (X11_CreateWindow(this,current,width,height,bpp,flags) < 0) { current = NULL; goto done; } } /* Set up the new mode framebuffer */ if ( ((current->w != width) || (current->h != height)) || ((saved_flags&SDL_OPENGL) != (flags&SDL_OPENGL)) ) { current->w = width; current->h = height; current->pitch = SDL_CalculatePitch(current); X11_ResizeImage(this, current, flags); } current->flags |= (flags&(SDL_RESIZABLE|SDL_NOFRAME)); done: /* Release the event thread */ XSync(SDL_Display, False); SDL_Unlock_EventThread(); /* We're done! */ return(current); } static int X11_ToggleFullScreen(_THIS, int on) { Uint32 event_thread; /* Don't switch if we don't own the window */ if ( SDL_windowid ) { return(0); } /* Don't lock if we are the event thread */ event_thread = SDL_EventThreadID(); if ( event_thread && (SDL_ThreadID() == event_thread) ) { event_thread = 0; } if ( event_thread ) { SDL_Lock_EventThread(); } if ( on ) { this->screen->flags |= SDL_FULLSCREEN; X11_EnterFullScreen(this); } else { this->screen->flags &= ~SDL_FULLSCREEN; X11_LeaveFullScreen(this); } X11_RefreshDisplay(this); if ( event_thread ) { SDL_Unlock_EventThread(); } SDL_ResetKeyboard(); return(1); } /* Update the current mouse state and position */ static void X11_UpdateMouse(_THIS) { Window u1; int u2; Window current_win; int x, y; unsigned int mask; /* Lock the event thread, in multi-threading environments */ SDL_Lock_EventThread(); if ( XQueryPointer(SDL_Display, SDL_Window, &u1, ¤t_win, &u2, &u2, &x, &y, &mask) ) { if ( (x >= 0) && (x < SDL_VideoSurface->w) && (y >= 0) && (y < SDL_VideoSurface->h) ) { SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); SDL_PrivateMouseMotion(0, 0, x, y); } else { SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS); } } SDL_Unlock_EventThread(); } /* simple colour distance metric. Supposed to be better than a plain Euclidian distance anyway. */ #define COLOUR_FACTOR 3 #define LIGHT_FACTOR 1 #define COLOUR_DIST(r1, g1, b1, r2, g2, b2) \ (COLOUR_FACTOR * (abs(r1 - r2) + abs(g1 - g2) + abs(b1 - b2)) \ + LIGHT_FACTOR * abs(r1 + g1 + b1 - (r2 + g2 + b2))) static void allocate_nearest(_THIS, SDL_Color *colors, SDL_Color *want, int nwant) { /* * There is no way to know which ones to choose from, so we retrieve * the entire colormap and try the nearest possible, until we find one * that is shared. */ XColor all[256]; int i; for(i = 0; i < 256; i++) all[i].pixel = i; /* * XQueryColors sets the flags in the XColor struct, so we use * that to keep track of which colours are available */ XQueryColors(GFX_Display, SDL_XColorMap, all, 256); for(i = 0; i < nwant; i++) { XColor *c; int j; int best = 0; int mindist = 0x7fffffff; int ri = want[i].r; int gi = want[i].g; int bi = want[i].b; for(j = 0; j < 256; j++) { int rj, gj, bj, d2; if(!all[j].flags) continue; /* unavailable colour cell */ rj = all[j].red >> 8; gj = all[j].green >> 8; bj = all[j].blue >> 8; d2 = COLOUR_DIST(ri, gi, bi, rj, gj, bj); if(d2 < mindist) { mindist = d2; best = j; } } if(SDL_XPixels[best]) continue; /* already allocated, waste no more time */ c = all + best; if(XAllocColor(GFX_Display, SDL_XColorMap, c)) { /* got it */ colors[c->pixel].r = c->red >> 8; colors[c->pixel].g = c->green >> 8; colors[c->pixel].b = c->blue >> 8; ++SDL_XPixels[c->pixel]; } else { /* * The colour couldn't be allocated, probably being * owned as a r/w cell by another client. Flag it as * unavailable and try again. The termination of the * loop is guaranteed since at least black and white * are always there. */ c->flags = 0; i--; } } } int X11_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) { int nrej = 0; /* Check to make sure we have a colormap allocated */ if ( SDL_XPixels == NULL ) { return(0); } if ( (this->screen->flags & SDL_HWPALETTE) == SDL_HWPALETTE ) { /* private writable colormap: just set the colours we need */ XColor *xcmap; int i; xcmap = ALLOCA(ncolors*sizeof(*xcmap)); if(xcmap == NULL) return 0; for ( i=0; i<ncolors; ++i ) { xcmap[i].pixel = i + firstcolor; xcmap[i].red = (colors[i].r<<8)|colors[i].r; xcmap[i].green = (colors[i].g<<8)|colors[i].g; xcmap[i].blue = (colors[i].b<<8)|colors[i].b; xcmap[i].flags = (DoRed|DoGreen|DoBlue); } XStoreColors(GFX_Display, SDL_XColorMap, xcmap, ncolors); XSync(GFX_Display, False); FREEA(xcmap); } else { /* * Shared colormap: We only allocate read-only cells, which * increases the likelyhood of colour sharing with other * clients. The pixel values will almost certainly be * different from the requested ones, so the user has to * walk the colormap and see which index got what colour. * * We can work directly with the logical palette since it * has already been set when we get here. */ SDL_Color *want, *reject; unsigned long *freelist; int i; int nfree = 0; int nc = this->screen->format->palette->ncolors; colors = this->screen->format->palette->colors; freelist = ALLOCA(nc * sizeof(*freelist)); /* make sure multiple allocations of the same cell are freed */ for(i = 0; i < ncolors; i++) { int pixel = firstcolor + i; while(SDL_XPixels[pixel]) { freelist[nfree++] = pixel; --SDL_XPixels[pixel]; } } XFreeColors(GFX_Display, SDL_XColorMap, freelist, nfree, 0); FREEA(freelist); want = ALLOCA(ncolors * sizeof(SDL_Color)); reject = ALLOCA(ncolors * sizeof(SDL_Color)); memcpy(want, colors + firstcolor, ncolors * sizeof(SDL_Color)); /* make sure the user isn't fooled by her own wishes (black is safe, always available in the default colormap) */ memset(colors + firstcolor, 0, ncolors * sizeof(SDL_Color)); /* now try to allocate the colours */ for(i = 0; i < ncolors; i++) { XColor col; col.red = want[i].r << 8; col.green = want[i].g << 8; col.blue = want[i].b << 8; col.flags = DoRed | DoGreen | DoBlue; if(XAllocColor(GFX_Display, SDL_XColorMap, &col)) { /* We got the colour, or at least the nearest the hardware could get. */ colors[col.pixel].r = col.red >> 8; colors[col.pixel].g = col.green >> 8; colors[col.pixel].b = col.blue >> 8; ++SDL_XPixels[col.pixel]; } else { /* * no more free cells, add it to the list * of rejected colours */ reject[nrej++] = want[i]; } } if(nrej) allocate_nearest(this, colors, reject, nrej); FREEA(reject); FREEA(want); } return nrej == 0; } int X11_SetGammaRamp(_THIS, Uint16 *ramp) { int i, ncolors; XColor xcmap[256]; /* See if actually setting the gamma is supported */ if ( SDL_Visual->class != DirectColor ) { SDL_SetError("Gamma correction not supported on this visual"); return(-1); } /* Calculate the appropriate palette for the given gamma ramp */ ncolors = SDL_Visual->map_entries; for ( i=0; i<ncolors; ++i ) { Uint8 c = (256 * i / ncolors); xcmap[i].pixel = SDL_MapRGB(this->screen->format, c, c, c); xcmap[i].red = ramp[0*256+c]; xcmap[i].green = ramp[1*256+c]; xcmap[i].blue = ramp[2*256+c]; xcmap[i].flags = (DoRed|DoGreen|DoBlue); } XStoreColors(GFX_Display, SDL_XColorMap, xcmap, ncolors); XSync(GFX_Display, False); return(0); } /* Note: If we are terminated, this could be called in the middle of another SDL video routine -- notably UpdateRects. */ void X11_VideoQuit(_THIS) { /* Shutdown everything that's still up */ /* The event thread should be done, so we can touch SDL_Display */ if ( SDL_Display != NULL ) { /* Flush any delayed updates */ XSync(GFX_Display, False); /* Start shutting down the windows */ X11_DestroyImage(this, this->screen); X11_DestroyWindow(this, this->screen); X11_FreeVideoModes(this); if ( SDL_XColorMap != SDL_DisplayColormap ) { XFreeColormap(SDL_Display, SDL_XColorMap); } if ( SDL_iconcolors ) { unsigned long pixel; Colormap dcmap = DefaultColormap(SDL_Display, SDL_Screen); for(pixel = 0; pixel < 256; ++pixel) { while(SDL_iconcolors[pixel] > 0) { XFreeColors(GFX_Display, dcmap, &pixel, 1, 0); --SDL_iconcolors[pixel]; } } free(SDL_iconcolors); SDL_iconcolors = NULL; } /* Restore gamma settings if they've changed */ if ( SDL_GetAppState() & SDL_APPACTIVE ) { X11_SwapVidModeGamma(this); } /* Free that blank cursor */ if ( SDL_BlankCursor != NULL ) { this->FreeWMCursor(this, SDL_BlankCursor); SDL_BlankCursor = NULL; } /* Close the X11 graphics connection */ if ( GFX_Display != NULL ) { XCloseDisplay(GFX_Display); GFX_Display = NULL; } /* Close the X11 display connection */ XCloseDisplay(SDL_Display); SDL_Display = NULL; /* Reset the X11 error handlers */ if ( XIO_handler ) { XSetIOErrorHandler(XIO_handler); } if ( X_handler ) { XSetErrorHandler(X_handler); } /* Unload GL library after X11 shuts down */ X11_GL_UnloadLibrary(this); } if ( this->screen && (this->screen->flags & SDL_HWSURFACE) ) { /* Direct screen access, no memory buffer */ this->screen->pixels = NULL; } }