Mercurial > sdl-ios-xcode
view src/audio/dmedia/SDL_irixaudio.h @ 1274:4726fa79ede1
Date: Mon, 23 Feb 2004 23:29:20 -0500
From: "Brian Kropf"
Subject: [SDL] Windx5
I was wondering if I could suggest a change for (at least) the mingw/msys
build. Every time I do the ./configure, make on a fresh download it crashes
when it tries to find directx.h for the audio portion of the build
In file included from SDL_dx5audio.c:37:
SDL_dx5audio.h:31:21: directx.h: No such file or directory
In file included from SDL_dx5audio.c:37:
I usually copy the directx.h from the video/windx5 into the audio/windx5 and
things go smoothly after that; just thought I'd suggest it for making future
builds go smoothly. ;)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 27 Jan 2006 05:36:47 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #ifndef _SDL_lowaudio_h #define _SDL_lowaudio_h #include <dmedia/audio.h> #include "SDL_sysaudio.h" /* Hidden "this" pointer for the audio functions */ #define _THIS SDL_AudioDevice *this struct SDL_PrivateAudioData { /* The handle for the audio device */ ALport audio_port; Uint8 *mixbuf; /* The app mixing buffer */ }; /* Old variable names */ #define audio_port (this->hidden->audio_port) #define mixbuf (this->hidden->mixbuf) #endif /* _SDL_lowaudio_h */