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view docs/man3/SDL_GetMouseState.3 @ 1274:4726fa79ede1
Date: Mon, 23 Feb 2004 23:29:20 -0500
From: "Brian Kropf"
Subject: [SDL] Windx5
I was wondering if I could suggest a change for (at least) the mingw/msys
build. Every time I do the ./configure, make on a fresh download it crashes
when it tries to find directx.h for the audio portion of the build
In file included from SDL_dx5audio.c:37:
SDL_dx5audio.h:31:21: directx.h: No such file or directory
In file included from SDL_dx5audio.c:37:
I usually copy the directx.h from the video/windx5 into the audio/windx5 and
things go smoothly after that; just thought I'd suggest it for making future
builds go smoothly. ;)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 27 Jan 2006 05:36:47 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_GetMouseState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_GetMouseState\- Retrieve the current state of the mouse .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBUint8 \fBSDL_GetMouseState\fP\fR(\fBint *x, int *y\fR); .SH "DESCRIPTION" .PP The current button state is returned as a button bitmask, which can be tested using the \fBSDL_BUTTON(X)\fP macros, and \fBx\fR and \fBy\fR are set to the current mouse cursor position\&. You can pass \fBNULL\fP for either \fBx\fR or \fBy\fR\&. .SH "EXAMPLE" .PP .nf \f(CWSDL_PumpEvents(); if(SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1)) printf("Mouse Button 1(left) is pressed\&. ");\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_GetRelativeMouseState\fP\fR, \fI\fBSDL_PumpEvents\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59