Mercurial > sdl-ios-xcode
view test/testerror.c @ 3294:470d0a416aa7
Fixed bug #714
fuzzyTew@gmail.com 2009-03-14 15:18:45 PDT
patch to change HAVE_ICONV to HAVE_ICONV_H
There are two separate iconv checks in configure -- one for the header file and
one for the library. include/SDL_stdinc.h uses the library define to see
whether or not it should reference the types defined in the header, which
naturally breaks if the library exists and the header does not.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 21 Sep 2009 11:04:01 +0000 |
parents | c121d94672cb |
children | 0d1b16ee0bca |
line wrap: on
line source
/* Simple test of the SDL threading code and error handling */ #include <stdio.h> #include <stdlib.h> #include <signal.h> #include "SDL.h" #include "SDL_thread.h" static int alive = 0; /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit(int rc) { SDL_Quit(); exit(rc); } int SDLCALL ThreadFunc(void *data) { /* Set the child thread error string */ SDL_SetError("Thread %s (%d) had a problem: %s", (char *) data, SDL_ThreadID(), "nevermind"); while (alive) { printf("Thread '%s' is alive!\n", (char *) data); SDL_Delay(1 * 1000); } printf("Child thread error string: %s\n", SDL_GetError()); return (0); } int main(int argc, char *argv[]) { SDL_Thread *thread; /* Load the SDL library */ if (SDL_Init(0) < 0) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); return (1); } /* Set the error value for the main thread */ SDL_SetError("No worries"); alive = 1; thread = SDL_CreateThread(ThreadFunc, "#1"); if (thread == NULL) { fprintf(stderr, "Couldn't create thread: %s\n", SDL_GetError()); quit(1); } SDL_Delay(5 * 1000); printf("Waiting for thread #1\n"); alive = 0; SDL_WaitThread(thread, NULL); printf("Main thread error string: %s\n", SDL_GetError()); SDL_Quit(); return (0); }