view src/video/qnxgf/SDL_gf_opengles.c @ 3294:470d0a416aa7

Fixed bug #714 fuzzyTew@gmail.com 2009-03-14 15:18:45 PDT patch to change HAVE_ICONV to HAVE_ICONV_H There are two separate iconv checks in configure -- one for the header file and one for the library. include/SDL_stdinc.h uses the library define to see whether or not it should reference the types defined in the header, which naturally breaks if the library exists and the header does not.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 21 Sep 2009 11:04:01 +0000
parents 7f684f249ec9
children f7b03b6838cb
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org

    QNX Graphics Framework SDL driver
    Copyright (C) 2009 Mike Gorchak
    (mike@malva.ua, lestat@i.com.ua)
*/

#include <GLES/gl.h>
#include <GLES/glext.h>

/* This is OpenGL ES 1.0 helper functions from OpenGL ES 1.1 specification,  */
/* which could be implemented independently from hardware, just wrappers     */

GLAPI void APIENTRY
glTexParameteri(GLenum target, GLenum pname, GLint param)
{
    glTexParameterx(target, pname, (GLfixed) param);
    return;
}

GLAPI void APIENTRY
glTexParameteriv(GLenum target, GLenum pname, const GLint * params)
{
    /* Retrieve one parameter only */
    glTexParameterx(target, pname, (GLfixed) * params);
    return;
}

GLAPI void APIENTRY
glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
{
    glColor4f(((GLfloat) red) / 255.f, ((GLfloat) green) / 255.f,
              ((GLfloat) blue) / 255.f, ((GLfloat) alpha) / 255.f);
    return;
}