view src/video/ps3/SDL_ps3video.h @ 3294:470d0a416aa7

Fixed bug #714 fuzzyTew@gmail.com 2009-03-14 15:18:45 PDT patch to change HAVE_ICONV to HAVE_ICONV_H There are two separate iconv checks in configure -- one for the header file and one for the library. include/SDL_stdinc.h uses the library define to see whether or not it should reference the types defined in the header, which naturally breaks if the library exists and the header does not.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 21 Sep 2009 11:04:01 +0000
parents 94fb40a4a9a7
children f7b03b6838cb
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_ps3video_h
#define _SDL_ps3video_h

#include "../SDL_sysvideo.h"
#include "SDL_ps3spe_c.h"

#include <linux/fb.h>
#include <asm/ps3fb.h>

/* Debugging
 * 0: No debug messages
 * 1: Video debug messages
 * 2: SPE debug messages
 * 3: Memory adresses
 */
#define DEBUG_LEVEL 0

#ifdef DEBUG_LEVEL
#define deprintf( level, fmt, args... ) \
    do \
{ \
    if ( (unsigned)(level) <= DEBUG_LEVEL ) \
    { \
        fprintf( stdout, fmt, ##args ); \
        fflush( stdout ); \
    } \
} while ( 0 )
#else
#define deprintf( level, fmt, args... )
#endif

/* Default framebuffer device on PS3 */
#define PS3DEV "/dev/fb0"

/* Private display data */
typedef struct SDL_VideoData
{
    /* Framebuffer device descriptor */
    int fbdev;
    /* mmap'd access to fbdev */
    uint8_t * frame_buffer;
    /* SPE threading stuff of the framebuffer */
    spu_data_t * fb_thread_data;
    /* Framebuffer transfer data */
    volatile struct fb_writer_parms_t * fb_parms __attribute__((aligned(128)));
} SDL_VideoData;

typedef struct SDL_DisplayModeData
{
    unsigned long mode;
    //struct ps3fb_ioctl_res res;
} PS3_DisplayModeData;

#endif /* _SDL_ps3video_h */

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