Mercurial > sdl-ios-xcode
view src/video/ps3/SDL_ps3video.c @ 3294:470d0a416aa7
Fixed bug #714
fuzzyTew@gmail.com 2009-03-14 15:18:45 PDT
patch to change HAVE_ICONV to HAVE_ICONV_H
There are two separate iconv checks in configure -- one for the header file and
one for the library. include/SDL_stdinc.h uses the library define to see
whether or not it should reference the types defined in the header, which
naturally breaks if the library exists and the header does not.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 21 Sep 2009 11:04:01 +0000 |
parents | 94fb40a4a9a7 |
children | 83518f8fcd61 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* SDL PS3 video driver implementation based on dummy video driver * * Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion * of this was cut-and-pasted from Stephane Peter's work in the AAlib * SDL video driver. Renamed to "DUMMY" by Sam Lantinga. */ #include "SDL_video.h" #include "SDL_mouse.h" #include "../SDL_sysvideo.h" #include "../SDL_pixels_c.h" #include "../../events/SDL_events_c.h" #include "SDL_ps3video.h" #include "SDL_ps3spe_c.h" #include "SDL_ps3events_c.h" #include "SDL_ps3render_c.h" #include "SDL_ps3modes_c.h" #include <fcntl.h> #include <linux/fb.h> #include <asm/ps3fb.h> #include <sys/mman.h> #define PS3VID_DRIVER_NAME "ps3" /* Initialization/Query functions */ static int PS3_VideoInit(_THIS); static void PS3_VideoQuit(_THIS); /* Stores the SPE executable name of fb_writer_spu */ extern spe_program_handle_t fb_writer_spu; /* PS3 driver bootstrap functions */ static int PS3_Available(void) { deprintf(1, "+PS3_Available()\n"); const char *envr = SDL_getenv("SDL_VIDEODRIVER"); if ((envr) && (SDL_strcmp(envr, PS3VID_DRIVER_NAME) == 0)) { return (1); } deprintf(1, "-PS3_Available()\n"); return (0); } static void PS3_DeleteDevice(SDL_VideoDevice * device) { deprintf(1, "+PS3_DeleteDevice()\n"); SDL_free(device->driverdata); SDL_free(device); deprintf(1, "-PS3_DeleteDevice()\n"); } static SDL_VideoDevice * PS3_CreateDevice(int devindex) { deprintf(1, "+PS3_CreateDevice()\n"); SDL_VideoDevice *device; SDL_VideoData *data; /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); if (!device) { SDL_OutOfMemory(); if (device) { SDL_free(device); } return (0); } data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData)); if (!data) { SDL_OutOfMemory(); SDL_free(device); return (0); } device->driverdata = data; /* Set the function pointers */ device->VideoInit = PS3_VideoInit; device->VideoQuit = PS3_VideoQuit; device->SetDisplayMode = PS3_SetDisplayMode; device->GetDisplayModes = PS3_GetDisplayModes; device->PumpEvents = PS3_PumpEvents; device->free = PS3_DeleteDevice; deprintf(1, "-PS3_CreateDevice()\n"); return device; } VideoBootStrap PS3_bootstrap = { PS3VID_DRIVER_NAME, "SDL PS3 Cell video driver", PS3_Available, PS3_CreateDevice }; int PS3_VideoInit(_THIS) { deprintf(1, "PS3_VideoInit()\n"); SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; SDL_DisplayMode mode; /* Create SPU fb_parms and thread structure */ data->fb_parms = (struct fb_writer_parms_t *) memalign(16, sizeof(struct fb_writer_parms_t)); data->fb_thread_data = (spu_data_t *) malloc(sizeof(spu_data_t)); if (data->fb_parms == NULL || data->fb_thread_data == NULL) { SDL_OutOfMemory(); return -1; } data->fb_thread_data->program = fb_writer_spu; data->fb_thread_data->program_name = "fb_writer_spu"; data->fb_thread_data->argp = (void *)data->fb_parms; data->fb_thread_data->keepalive = 1; data->fb_thread_data->booted = 0; SPE_Start(data->fb_thread_data); /* Open the device */ data->fbdev = open(PS3DEV, O_RDWR); if (data->fbdev < 0) { SDL_SetError("[PS3] Unable to open device %s", PS3DEV); return -1; } /* Take control of frame buffer from kernel, for details see * http://felter.org/wesley/files/ps3/linux-20061110-docs/ApplicationProgrammingEnvironment.html * kernel will no longer flip the screen itself */ ioctl(data->fbdev, PS3FB_IOCTL_ON, 0); /* Unblank screen */ ioctl(data->fbdev, FBIOBLANK, 0); struct fb_fix_screeninfo fb_finfo; if (ioctl(data->fbdev, FBIOGET_FSCREENINFO, &fb_finfo)) { SDL_SetError("[PS3] Can't get fixed screeninfo"); return (0); } /* Note: on PS3, fb_finfo.smem_len is enough for double buffering */ if ((data->frame_buffer = (uint8_t *)mmap(0, fb_finfo.smem_len, PROT_READ | PROT_WRITE, MAP_SHARED, data->fbdev, 0)) == (uint8_t *) - 1) { SDL_SetError("[PS3] Can't mmap for %s", PS3DEV); return (0); } else { /* Enable double buffering */ } /* Blank screen */ memset(data->frame_buffer, 0x00, fb_finfo.smem_len); PS3_InitModes(_this); SDL_AddRenderDriver(0, &SDL_PS3_RenderDriver); /* We're done! */ return 0; } void PS3_VideoQuit(_THIS) { deprintf(1, "PS3_VideoQuit()\n"); SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; PS3_QuitModes(_this); /* Unmap framebuffer */ if (data->frame_buffer) { struct fb_fix_screeninfo fb_finfo; if (ioctl(data->fbdev, FBIOGET_FSCREENINFO, &fb_finfo) != -1) { munmap(data->frame_buffer, fb_finfo.smem_len); data->frame_buffer = 0; } } /* Shutdown SPE and related resources */ if (data->fb_parms) free((void *)data->fb_parms); if (data->fb_thread_data) { SPE_Shutdown(data->fb_thread_data); free((void *)data->fb_thread_data); } /* Close device */ if (data->fbdev) { /* Give control of frame buffer back to kernel */ ioctl(data->fbdev, PS3FB_IOCTL_OFF, 0); close(data->fbdev); data->fbdev = -1; } } /* vi: set ts=4 sw=4 expandtab: */