view src/video/photon/SDL_photon_render.c @ 3294:470d0a416aa7

Fixed bug #714 fuzzyTew@gmail.com 2009-03-14 15:18:45 PDT patch to change HAVE_ICONV to HAVE_ICONV_H There are two separate iconv checks in configure -- one for the header file and one for the library. include/SDL_stdinc.h uses the library define to see whether or not it should reference the types defined in the header, which naturally breaks if the library exists and the header does not.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 21 Sep 2009 11:04:01 +0000
parents 7f684f249ec9
children dd105b317335
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org

    QNX Photon GUI SDL driver
    Copyright (C) 2009 Mike Gorchak
    (mike@malva.ua, lestat@i.com.ua)
*/

#include "SDL_config.h"

#include "../SDL_pixels_c.h"
#include "../SDL_yuv_sw_c.h"

#include "SDL_video.h"

#include "SDL_photon_render.h"
#include "SDL_photon.h"

static SDL_Renderer *photon_createrenderer(SDL_Window * window, Uint32 flags);
static int photon_displaymodechanged(SDL_Renderer * renderer);
static int photon_activaterenderer(SDL_Renderer * renderer);
static int photon_createtexture(SDL_Renderer * renderer,
                                SDL_Texture * texture);
static int photon_querytexturepixels(SDL_Renderer * renderer,
                                     SDL_Texture * texture, void **pixels,
                                     int *pitch);
static int photon_settexturepalette(SDL_Renderer * renderer,
                                    SDL_Texture * texture,
                                    const SDL_Color * colors, int firstcolor,
                                    int ncolors);
static int photon_gettexturepalette(SDL_Renderer * renderer,
                                    SDL_Texture * texture, SDL_Color * colors,
                                    int firstcolor, int ncolors);
static int photon_settexturecolormod(SDL_Renderer * renderer,
                                     SDL_Texture * texture);
static int photon_settexturealphamod(SDL_Renderer * renderer,
                                     SDL_Texture * texture);
static int photon_settextureblendmode(SDL_Renderer * renderer,
                                      SDL_Texture * texture);
static int photon_settexturescalemode(SDL_Renderer * renderer,
                                      SDL_Texture * texture);
static int photon_updatetexture(SDL_Renderer * renderer,
                                SDL_Texture * texture, const SDL_Rect * rect,
                                const void *pixels, int pitch);
static int photon_locktexture(SDL_Renderer * renderer, SDL_Texture * texture,
                              const SDL_Rect * rect, int markDirty,
                              void **pixels, int *pitch);
static void photon_unlocktexture(SDL_Renderer * renderer,
                                 SDL_Texture * texture);
static void photon_dirtytexture(SDL_Renderer * renderer,
                                SDL_Texture * texture, int numrects,
                                const SDL_Rect * rects);
static int photon_renderpoint(SDL_Renderer * renderer, int x, int y);
static int photon_renderline(SDL_Renderer * renderer, int x1, int y1, int x2,
                             int y2);
static int photon_renderfill(SDL_Renderer * renderer, const SDL_Rect * rect);
static int photon_rendercopy(SDL_Renderer * renderer, SDL_Texture * texture,
                             const SDL_Rect * srcrect,
                             const SDL_Rect * dstrect);
static void photon_renderpresent(SDL_Renderer * renderer);
static void photon_destroytexture(SDL_Renderer * renderer,
                                  SDL_Texture * texture);
static void photon_destroyrenderer(SDL_Renderer * renderer);

SDL_RenderDriver photon_renderdriver = {
    photon_createrenderer,
    {
     "photon",
     (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY |
      SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 |
      SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_PRESENTDISCARD |
      SDL_RENDERER_ACCELERATED),
     (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
      SDL_TEXTUREMODULATE_ALPHA),
     (SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK |
      SDL_BLENDMODE_BLEND | SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD),
     (SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_SLOW),
     13,
     {
      SDL_PIXELFORMAT_INDEX8,
      SDL_PIXELFORMAT_RGB555,
      SDL_PIXELFORMAT_RGB565,
      SDL_PIXELFORMAT_RGB888,
      SDL_PIXELFORMAT_BGR888,
      SDL_PIXELFORMAT_ARGB8888,
      SDL_PIXELFORMAT_RGBA8888,
      SDL_PIXELFORMAT_ABGR8888,
      SDL_PIXELFORMAT_BGRA8888,
      SDL_PIXELFORMAT_YV12,
      SDL_PIXELFORMAT_YUY2,
      SDL_PIXELFORMAT_UYVY,
      SDL_PIXELFORMAT_YVYU},
     0,
     0}
};

static SDL_Renderer *
photon_createrenderer(SDL_Window * window, Uint32 flags)
{
    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
    SDL_DisplayData *didata = (SDL_DisplayData *) display->driverdata;
    SDL_WindowData *wdata = (SDL_WindowData *) window->driverdata;
    SDL_Renderer *renderer = NULL;
    SDL_RenderData *rdata = NULL;

    /* Allocate new renderer structure */
    renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(SDL_Renderer));
    if (renderer == NULL) {
        SDL_OutOfMemory();
        return NULL;
    }

    /* Allocate renderer data */
    rdata = (SDL_RenderData *) SDL_calloc(1, sizeof(SDL_RenderData));
    if (rdata == NULL) {
        SDL_free(renderer);
        SDL_OutOfMemory();
        return NULL;
    }

    renderer->DisplayModeChanged = photon_displaymodechanged;
    renderer->ActivateRenderer = photon_activaterenderer;
    renderer->CreateTexture = photon_createtexture;
    renderer->QueryTexturePixels = photon_querytexturepixels;
    renderer->SetTexturePalette = photon_settexturepalette;
    renderer->GetTexturePalette = photon_gettexturepalette;
    renderer->SetTextureAlphaMod = photon_settexturealphamod;
    renderer->SetTextureColorMod = photon_settexturecolormod;
    renderer->SetTextureBlendMode = photon_settextureblendmode;
    renderer->SetTextureScaleMode = photon_settexturescalemode;
    renderer->UpdateTexture = photon_updatetexture;
    renderer->LockTexture = photon_locktexture;
    renderer->UnlockTexture = photon_unlocktexture;
    renderer->DirtyTexture = photon_dirtytexture;
    renderer->RenderPoint = photon_renderpoint;
    renderer->RenderLine = photon_renderline;
    renderer->RenderFill = photon_renderfill;
    renderer->RenderCopy = photon_rendercopy;
    renderer->RenderPresent = photon_renderpresent;
    renderer->DestroyTexture = photon_destroytexture;
    renderer->DestroyRenderer = photon_destroyrenderer;
    renderer->info = photon_renderdriver.info;
    renderer->window = window->id;
    renderer->driverdata = rdata;

    /* Set render acceleration flag in case it is accelerated */
    if ((didata->caps & SDL_PHOTON_ACCELERATED) == SDL_PHOTON_ACCELERATED) {
        renderer->info.flags = SDL_RENDERER_ACCELERATED;
    } else {
        renderer->info.flags &= ~(SDL_RENDERER_ACCELERATED);
    }

    rdata->window = window;

    /* Check if upper level requested synchronization on vsync signal */
    if ((flags & SDL_RENDERER_PRESENTVSYNC) == SDL_RENDERER_PRESENTVSYNC) {
        rdata->enable_vsync = SDL_TRUE;
    } else {
        rdata->enable_vsync = SDL_FALSE;
    }

    /* Check what buffer copy/flip scheme is requested */
    rdata->surfaces_count = 0;
    if ((flags & SDL_RENDERER_SINGLEBUFFER) == SDL_RENDERER_SINGLEBUFFER) {
        if ((flags & SDL_RENDERER_PRESENTDISCARD) ==
            SDL_RENDERER_PRESENTDISCARD) {
            renderer->info.flags |=
                SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD;
        } else {
            renderer->info.flags |=
                SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY;
        }
        rdata->surfaces_count = 1;
        rdata->surface_visible_idx = 0;
        rdata->surface_render_idx = 0;
    } else {
        if ((flags & SDL_RENDERER_PRESENTFLIP2) == SDL_RENDERER_PRESENTFLIP2) {
            renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
            rdata->surfaces_count = 2;
            rdata->surface_visible_idx = 0;
            rdata->surface_render_idx = 1;
        } else {
            if ((flags & SDL_RENDERER_PRESENTFLIP3) ==
                SDL_RENDERER_PRESENTFLIP3) {
                renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3;
                rdata->surfaces_count = 3;
                rdata->surface_visible_idx = 0;
                rdata->surface_render_idx = 1;
            } else {
                renderer->info.flags |=
                    SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY;
                rdata->surfaces_count = 1;
                rdata->surface_visible_idx = 0;
                rdata->surface_render_idx = 0;
            }
        }
    }

    return renderer;
}

void
photon_addrenderdriver(_THIS)
{
    uint32_t it;

    for (it = 0; it < _this->num_displays; it++) {
        SDL_AddRenderDriver(it, &photon_renderdriver);
    }
}

/****************************************************************************/
/* SDL render interface                                                     */
/****************************************************************************/
static int
photon_displaymodechanged(SDL_Renderer * renderer)
{
    SDL_RenderData *rdata = (SDL_RenderData *) renderer->driverdata;

    /* Remove all allocated surfaces, they are no more valid */

    /* TODO: Add video mode change detection and new parameters detection */

    return 0;
}

static int
photon_activaterenderer(SDL_Renderer * renderer)
{
    SDL_RenderData *rdata = (SDL_RenderData *) renderer->driverdata;
    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(rdata->window);
    SDL_DisplayData *didata = (SDL_DisplayData *) display->driverdata;

    return 0;
}

static int
photon_createtexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
    SDL_RenderData *renderdata = (SDL_RenderData *) renderer->driverdata;
    SDL_Window *window = SDL_GetWindowFromID(renderer->window);
    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
    SDL_TextureData *tdata = NULL;

    /* Allocate texture driver data */
    tdata = (SDL_TextureData *) SDL_calloc(1, sizeof(SDL_TextureData));
    if (tdata == NULL) {
        SDL_OutOfMemory();
        return -1;
    }

    /* Set texture driver data */
    texture->driverdata = tdata;

}

static int
photon_querytexturepixels(SDL_Renderer * renderer, SDL_Texture * texture,
                          void **pixels, int *pitch)
{
}

static int
photon_settexturepalette(SDL_Renderer * renderer, SDL_Texture * texture,
                         const SDL_Color * colors, int firstcolor,
                         int ncolors)
{
}

static int
photon_gettexturepalette(SDL_Renderer * renderer, SDL_Texture * texture,
                         SDL_Color * colors, int firstcolor, int ncolors)
{
}

static int
photon_settexturecolormod(SDL_Renderer * renderer, SDL_Texture * texture)
{
}

static int
photon_settexturealphamod(SDL_Renderer * renderer, SDL_Texture * texture)
{
}

static int
photon_settextureblendmode(SDL_Renderer * renderer, SDL_Texture * texture)
{
}

static int
photon_settexturescalemode(SDL_Renderer * renderer, SDL_Texture * texture)
{
}

static int
photon_updatetexture(SDL_Renderer * renderer, SDL_Texture * texture,
                     const SDL_Rect * rect, const void *pixels, int pitch)
{
}

static int
photon_locktexture(SDL_Renderer * renderer, SDL_Texture * texture,
                   const SDL_Rect * rect, int markDirty, void **pixels,
                   int *pitch)
{
}

static void
photon_unlocktexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
}

static void
photon_dirtytexture(SDL_Renderer * renderer, SDL_Texture * texture,
                    int numrects, const SDL_Rect * rects)
{
}

static int
photon_renderpoint(SDL_Renderer * renderer, int x, int y)
{
}

static int
photon_renderline(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
{
}

static int
photon_renderfill(SDL_Renderer * renderer, const SDL_Rect * rect)
{
}

static int
photon_rendercopy(SDL_Renderer * renderer, SDL_Texture * texture,
                  const SDL_Rect * srcrect, const SDL_Rect * dstrect)
{
}

static void
photon_renderpresent(SDL_Renderer * renderer)
{
}

static void
photon_destroytexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
}

static void
photon_destroyrenderer(SDL_Renderer * renderer)
{
    SDL_RenderData *rdata = (SDL_RenderData *) renderer->driverdata;
    uint32_t it;

}

/* vi: set ts=4 sw=4 expandtab: */