Mercurial > sdl-ios-xcode
view src/video/photon/SDL_photon.h @ 3294:470d0a416aa7
Fixed bug #714
fuzzyTew@gmail.com 2009-03-14 15:18:45 PDT
patch to change HAVE_ICONV to HAVE_ICONV_H
There are two separate iconv checks in configure -- one for the header file and
one for the library. include/SDL_stdinc.h uses the library define to see
whether or not it should reference the types defined in the header, which
naturally breaks if the library exists and the header does not.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 21 Sep 2009 11:04:01 +0000 |
parents | 64e4442676a6 |
children | 04af265172f9 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org QNX Photon GUI SDL driver Copyright (C) 2009 Mike Gorchak (mike@malva.ua, lestat@i.com.ua) */ #ifndef __SDL_PHOTON_H__ #define __SDL_PHOTON_H__ /* GF headers must be included first for the Photon GF functions */ #if defined(SDL_VIDEO_OPENGL_ES) #include <gf/gf.h> #include <GLES/egl.h> #endif /* SDL_VIDEO_OPENGL_ES */ #include "SDL_config.h" #include "../SDL_sysvideo.h" #include <Ph.h> #include <Pt.h> #include <photon/PkKeyDef.h> /* Maximum display devices, which can handle SDL Photon driver */ #define SDL_VIDEO_PHOTON_MAX_RIDS 16 typedef struct SDL_VideoData { PhRid_t rid[SDL_VIDEO_PHOTON_MAX_RIDS]; uint32_t avail_rids; uint32_t current_device_id; #if defined(SDL_VIDEO_OPENGL_ES) gf_dev_t gfdev; /* GF device handle */ gf_dev_info_t gfdev_info; /* GF device information */ SDL_bool gfinitialized; /* GF device initialization status */ EGLDisplay egldisplay; /* OpenGL ES display connection */ uint32_t egl_refcount; /* OpenGL ES reference count */ uint32_t swapinterval; /* OpenGL ES default swap interval */ EGLContext lgles_context; /* Last used OpenGL ES context */ EGLSurface lgles_surface; /* Last used OpenGL ES target surface */ #endif /* SDL_VIDEO_OPENGL_ES */ } SDL_VideoData; /* This is hardcoded value in photon/Pg.h */ #define SDL_VIDEO_PHOTON_DEVICENAME_MAX 41 #define SDL_VIDEO_PHOTON_MAX_CURSOR_SIZE 128 /* Maximum event message size with data payload */ #define SDL_VIDEO_PHOTON_EVENT_SIZE 8192 typedef struct SDL_DisplayData { uint32_t device_id; uint32_t custom_refresh; /* Custom refresh rate for all modes */ SDL_DisplayMode current_mode; /* Current video mode */ uint8_t description[SDL_VIDEO_PHOTON_DEVICENAME_MAX]; /* Device description */ uint32_t caps; /* Device capabilities */ PhCursorDef_t *cursor; /* Global cursor settings */ SDL_bool cursor_visible; /* SDL_TRUE if cursor visible */ uint32_t cursor_size; /* Cursor size in memory w/ structure */ #if defined(SDL_VIDEO_OPENGL_ES) gf_display_t display; /* GF display handle */ gf_display_info_t display_info; /* GF display information */ #endif /* SDL_VIDEO_OPENGL_ES */ } SDL_DisplayData; /* Maximum amount of OpenGL ES framebuffer configurations */ #define SDL_VIDEO_GF_OPENGLES_CONFS 32 typedef struct SDL_WindowData { SDL_bool uses_gles; /* if true window must support OpenGL ES */ PtWidget_t *window; /* window handle */ #if defined(SDL_VIDEO_OPENGL_ES) EGLConfig gles_configs[SDL_VIDEO_GF_OPENGLES_CONFS]; /* OpenGL ES framebuffer confs */ EGLint gles_config; /* OpenGL ES configuration index */ EGLContext gles_context; /* OpenGL ES context */ EGLint gles_attributes[256]; /* OpenGL ES attributes for context */ EGLSurface gles_surface; /* OpenGL ES target rendering surface */ gf_surface_t gfsurface; /* OpenGL ES GF's surface */ PdOffscreenContext_t *phsurface; /* OpenGL ES Photon's surface */ #endif /* SDL_VIDEO_OPENGL_ES */ } SDL_WindowData; /****************************************************************************/ /* Low level Photon graphics driver capabilities */ /****************************************************************************/ typedef struct Photon_DeviceCaps { uint8_t *name; uint32_t caps; } Photon_DeviceCaps; #define SDL_PHOTON_UNACCELERATED 0x00000000 #define SDL_PHOTON_ACCELERATED 0x00000001 #define SDL_PHOTON_UNACCELERATED_3D 0x00000000 #define SDL_PHOTON_ACCELERATED_3D 0x00000004 /****************************************************************************/ /* SDL_VideoDevice functions declaration */ /****************************************************************************/ /* Display and window functions */ int photon_videoinit(_THIS); void photon_videoquit(_THIS); void photon_getdisplaymodes(_THIS); int photon_setdisplaymode(_THIS, SDL_DisplayMode * mode); int photon_setdisplaypalette(_THIS, SDL_Palette * palette); int photon_getdisplaypalette(_THIS, SDL_Palette * palette); int photon_setdisplaygammaramp(_THIS, Uint16 * ramp); int photon_getdisplaygammaramp(_THIS, Uint16 * ramp); int photon_createwindow(_THIS, SDL_Window * window); int photon_createwindowfrom(_THIS, SDL_Window * window, const void *data); void photon_setwindowtitle(_THIS, SDL_Window * window); void photon_setwindowicon(_THIS, SDL_Window * window, SDL_Surface * icon); void photon_setwindowposition(_THIS, SDL_Window * window); void photon_setwindowsize(_THIS, SDL_Window * window); void photon_showwindow(_THIS, SDL_Window * window); void photon_hidewindow(_THIS, SDL_Window * window); void photon_raisewindow(_THIS, SDL_Window * window); void photon_maximizewindow(_THIS, SDL_Window * window); void photon_minimizewindow(_THIS, SDL_Window * window); void photon_restorewindow(_THIS, SDL_Window * window); void photon_setwindowgrab(_THIS, SDL_Window * window); void photon_destroywindow(_THIS, SDL_Window * window); /* Window manager function */ SDL_bool photon_getwindowwminfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo *info); /* OpenGL/OpenGL ES functions */ int photon_gl_loadlibrary(_THIS, const char *path); void *photon_gl_getprocaddres(_THIS, const char *proc); void photon_gl_unloadlibrary(_THIS); SDL_GLContext photon_gl_createcontext(_THIS, SDL_Window * window); int photon_gl_makecurrent(_THIS, SDL_Window * window, SDL_GLContext context); int photon_gl_setswapinterval(_THIS, int interval); int photon_gl_getswapinterval(_THIS); void photon_gl_swapwindow(_THIS, SDL_Window * window); void photon_gl_deletecontext(_THIS, SDL_GLContext context); /* Helper function, which re-creates surface, not an API */ int photon_gl_recreatesurface(_THIS, SDL_Window * window, uint32_t width, uint32_t height); /* Event handling function */ void photon_pumpevents(_THIS); /* Screen saver related function */ void photon_suspendscreensaver(_THIS); #endif /* __SDL_PHOTON_H__ */ /* vi: set ts=4 sw=4 expandtab: */