Mercurial > sdl-ios-xcode
view src/video/SDL_draw.h @ 3294:470d0a416aa7
Fixed bug #714
fuzzyTew@gmail.com 2009-03-14 15:18:45 PDT
patch to change HAVE_ICONV to HAVE_ICONV_H
There are two separate iconv checks in configure -- one for the header file and
one for the library. include/SDL_stdinc.h uses the library define to see
whether or not it should reference the types defined in the header, which
naturally breaks if the library exists and the header does not.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 21 Sep 2009 11:04:01 +0000 |
parents | 9f2482d6662c |
children | 0267b8b1595c |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_blit.h" /* This code assumes that r, g, b, a are the source color, * and in the blend and add case, the RGB values are premultiplied by a. */ #define DRAW_MUL(_a, _b) (((unsigned)(_a)*(_b))/255) #define DRAW_FASTSETPIXEL(x, y, type, bpp, color) \ *(type *)((Uint8 *)dst->pixels + y * dst->pitch + x * bpp) = (type) color #define DRAW_FASTSETPIXEL1(x, y) DRAW_FASTSETPIXEL(x, y, Uint8, 1, color); #define DRAW_FASTSETPIXEL2(x, y) DRAW_FASTSETPIXEL(x, y, Uint16, 2, color); #define DRAW_FASTSETPIXEL4(x, y) DRAW_FASTSETPIXEL(x, y, Uint32, 4, color); #define DRAW_SETPIXEL(setpixel) \ do { \ unsigned sr = r, sg = g, sb = b, sa = a; \ setpixel; \ } while (0) #define DRAW_SETPIXEL_BLEND(getpixel, setpixel) \ do { \ unsigned sr, sg, sb, sa; sa; \ getpixel; \ sr = DRAW_MUL(inva, sr) + r; \ sg = DRAW_MUL(inva, sg) + g; \ sb = DRAW_MUL(inva, sb) + b; \ setpixel; \ } while (0) #define DRAW_SETPIXEL_ADD(getpixel, setpixel) \ do { \ unsigned sr, sg, sb, sa; sa; \ getpixel; \ sr += r; if (sr > 0xff) sr = 0xff; \ sg += g; if (sg > 0xff) sg = 0xff; \ sb += b; if (sb > 0xff) sb = 0xff; \ setpixel; \ } while (0) #define DRAW_SETPIXEL_MOD(getpixel, setpixel) \ do { \ unsigned sr, sg, sb, sa; sa; \ getpixel; \ sr = DRAW_MUL(sr, r); \ sg = DRAW_MUL(sg, g); \ sb = DRAW_MUL(sb, b); \ setpixel; \ } while (0) #define DRAW_SETPIXELXY(x, y, type, bpp, op) \ do { \ type *pixel = (type *)((Uint8 *)dst->pixels + y * dst->pitch + x * bpp); \ op; \ } while (0) /* * Define draw operators for RGB555 */ #define DRAW_SETPIXEL_RGB555 \ DRAW_SETPIXEL(RGB555_FROM_RGB(*pixel, sr, sg, sb)) #define DRAW_SETPIXEL_BLEND_RGB555 \ DRAW_SETPIXEL_BLEND(RGB_FROM_RGB555(*pixel, sr, sg, sb), \ RGB555_FROM_RGB(*pixel, sr, sg, sb)) #define DRAW_SETPIXEL_ADD_RGB555 \ DRAW_SETPIXEL_ADD(RGB_FROM_RGB555(*pixel, sr, sg, sb), \ RGB555_FROM_RGB(*pixel, sr, sg, sb)) #define DRAW_SETPIXEL_MOD_RGB555 \ DRAW_SETPIXEL_MOD(RGB_FROM_RGB555(*pixel, sr, sg, sb), \ RGB555_FROM_RGB(*pixel, sr, sg, sb)) #define DRAW_SETPIXELXY_RGB555(x, y) \ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB555) #define DRAW_SETPIXELXY_BLEND_RGB555(x, y) \ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB555) #define DRAW_SETPIXELXY_ADD_RGB555(x, y) \ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB555) #define DRAW_SETPIXELXY_MOD_RGB555(x, y) \ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB555) /* * Define draw operators for RGB565 */ #define DRAW_SETPIXEL_RGB565 \ DRAW_SETPIXEL(RGB565_FROM_RGB(*pixel, sr, sg, sb)) #define DRAW_SETPIXEL_BLEND_RGB565 \ DRAW_SETPIXEL_BLEND(RGB_FROM_RGB565(*pixel, sr, sg, sb), \ RGB565_FROM_RGB(*pixel, sr, sg, sb)) #define DRAW_SETPIXEL_ADD_RGB565 \ DRAW_SETPIXEL_ADD(RGB_FROM_RGB565(*pixel, sr, sg, sb), \ RGB565_FROM_RGB(*pixel, sr, sg, sb)) #define DRAW_SETPIXEL_MOD_RGB565 \ DRAW_SETPIXEL_MOD(RGB_FROM_RGB565(*pixel, sr, sg, sb), \ RGB565_FROM_RGB(*pixel, sr, sg, sb)) #define DRAW_SETPIXELXY_RGB565(x, y) \ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB565) #define DRAW_SETPIXELXY_BLEND_RGB565(x, y) \ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB565) #define DRAW_SETPIXELXY_ADD_RGB565(x, y) \ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB565) #define DRAW_SETPIXELXY_MOD_RGB565(x, y) \ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB565) /* * Define draw operators for RGB888 */ #define DRAW_SETPIXEL_RGB888 \ DRAW_SETPIXEL(RGB888_FROM_RGB(*pixel, sr, sg, sb)) #define DRAW_SETPIXEL_BLEND_RGB888 \ DRAW_SETPIXEL_BLEND(RGB_FROM_RGB888(*pixel, sr, sg, sb), \ RGB888_FROM_RGB(*pixel, sr, sg, sb)) #define DRAW_SETPIXEL_ADD_RGB888 \ DRAW_SETPIXEL_ADD(RGB_FROM_RGB888(*pixel, sr, sg, sb), \ RGB888_FROM_RGB(*pixel, sr, sg, sb)) #define DRAW_SETPIXEL_MOD_RGB888 \ DRAW_SETPIXEL_MOD(RGB_FROM_RGB888(*pixel, sr, sg, sb), \ RGB888_FROM_RGB(*pixel, sr, sg, sb)) #define DRAW_SETPIXELXY_RGB888(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGB888) #define DRAW_SETPIXELXY_BLEND_RGB888(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGB888) #define DRAW_SETPIXELXY_ADD_RGB888(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGB888) #define DRAW_SETPIXELXY_MOD_RGB888(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGB888) /* * Define draw operators for ARGB8888 */ #define DRAW_SETPIXEL_ARGB8888 \ DRAW_SETPIXEL(ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa)) #define DRAW_SETPIXEL_BLEND_ARGB8888 \ DRAW_SETPIXEL_BLEND(RGBA_FROM_ARGB8888(*pixel, sr, sg, sb, sa), \ ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa)) #define DRAW_SETPIXEL_ADD_ARGB8888 \ DRAW_SETPIXEL_ADD(RGBA_FROM_ARGB8888(*pixel, sr, sg, sb, sa), \ ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa)) #define DRAW_SETPIXEL_MOD_ARGB8888 \ DRAW_SETPIXEL_MOD(RGBA_FROM_ARGB8888(*pixel, sr, sg, sb, sa), \ ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa)) #define DRAW_SETPIXELXY_ARGB8888(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ARGB8888) #define DRAW_SETPIXELXY_BLEND_ARGB8888(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_ARGB8888) #define DRAW_SETPIXELXY_ADD_ARGB8888(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_ARGB8888) #define DRAW_SETPIXELXY_MOD_ARGB8888(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_ARGB8888) /* * Define draw operators for general RGB */ #define DRAW_SETPIXEL_RGB \ DRAW_SETPIXEL(PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb)) #define DRAW_SETPIXEL_BLEND_RGB \ DRAW_SETPIXEL_BLEND(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \ PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb)) #define DRAW_SETPIXEL_ADD_RGB \ DRAW_SETPIXEL_ADD(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \ PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb)) #define DRAW_SETPIXEL_MOD_RGB \ DRAW_SETPIXEL_MOD(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \ PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb)) #define DRAW_SETPIXELXY2_RGB(x, y) \ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB) #define DRAW_SETPIXELXY4_RGB(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGB) #define DRAW_SETPIXELXY2_BLEND_RGB(x, y) \ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB) #define DRAW_SETPIXELXY4_BLEND_RGB(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGB) #define DRAW_SETPIXELXY2_ADD_RGB(x, y) \ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB) #define DRAW_SETPIXELXY4_ADD_RGB(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGB) #define DRAW_SETPIXELXY2_MOD_RGB(x, y) \ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB) #define DRAW_SETPIXELXY4_MOD_RGB(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGB) /* * Define draw operators for general RGBA */ #define DRAW_SETPIXEL_RGBA \ DRAW_SETPIXEL(PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa)) #define DRAW_SETPIXEL_BLEND_RGBA \ DRAW_SETPIXEL_BLEND(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \ PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa)) #define DRAW_SETPIXEL_ADD_RGBA \ DRAW_SETPIXEL_ADD(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \ PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa)) #define DRAW_SETPIXEL_MOD_RGBA \ DRAW_SETPIXEL_MOD(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \ PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa)) #define DRAW_SETPIXELXY4_RGBA(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGBA) #define DRAW_SETPIXELXY4_BLEND_RGBA(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGBA) #define DRAW_SETPIXELXY4_ADD_RGBA(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGBA) #define DRAW_SETPIXELXY4_MOD_RGBA(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGBA) /* * Define line drawing macro */ #define ABS(_x) ((_x) < 0 ? -(_x) : (_x)) #define BRESENHAM(x1, y1, x2, y2, op) \ { \ int i, deltax, deltay, numpixels; \ int d, dinc1, dinc2; \ int x, xinc1, xinc2; \ int y, yinc1, yinc2; \ \ deltax = ABS(x2 - x1); \ deltay = ABS(y2 - y1); \ \ if (deltax >= deltay) { \ numpixels = deltax + 1; \ d = (2 * deltay) - deltax; \ dinc1 = deltay * 2; \ dinc2 = (deltay - deltax) * 2; \ xinc1 = 1; \ xinc2 = 1; \ yinc1 = 0; \ yinc2 = 1; \ } else { \ numpixels = deltay + 1; \ d = (2 * deltax) - deltay; \ dinc1 = deltax * 2; \ dinc2 = (deltax - deltay) * 2; \ xinc1 = 0; \ xinc2 = 1; \ yinc1 = 1; \ yinc2 = 1; \ } \ \ if (x1 > x2) { \ xinc1 = -xinc1; \ xinc2 = -xinc2; \ } \ if (y1 > y2) { \ yinc1 = -yinc1; \ yinc2 = -yinc2; \ } \ \ x = x1; \ y = y1; \ \ for (i = 0; i < numpixels; ++i) { \ op(x, y); \ if (d < 0) { \ d += dinc1; \ x += xinc1; \ y += yinc1; \ } else { \ d += dinc2; \ x += xinc2; \ y += yinc2; \ } \ } \ } #define DRAWLINE(x0, y0, x1, y1, op) BRESENHAM(x0, y0, x1, y1, op) /* * Define blend fill macro */ #define FILLRECT(type, op) \ do { \ int width = dstrect->w; \ int height = dstrect->h; \ int pitch = (dst->pitch / dst->format->BytesPerPixel); \ int skip = pitch - width; \ type *pixel = (type *)dst->pixels + dstrect->y * pitch + dstrect->x; \ while (height--) { \ { int n = (width+3)/4; \ switch (width & 3) { \ case 0: do { op; pixel++; \ case 3: op; pixel++; \ case 2: op; pixel++; \ case 1: op; pixel++; \ } while ( --n > 0 ); \ } \ } \ pixel += skip; \ } \ } while (0) /* * Define blend line macro */ /* vi: set ts=4 sw=4 expandtab: */