Mercurial > sdl-ios-xcode
view src/stdlib/SDL_getenv.c @ 3294:470d0a416aa7
Fixed bug #714
fuzzyTew@gmail.com 2009-03-14 15:18:45 PDT
patch to change HAVE_ICONV to HAVE_ICONV_H
There are two separate iconv checks in configure -- one for the header file and
one for the library. include/SDL_stdinc.h uses the library define to see
whether or not it should reference the types defined in the header, which
naturally breaks if the library exists and the header does not.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 21 Sep 2009 11:04:01 +0000 |
parents | 99210400e8b9 |
children | 15eea7a1fa97 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_stdinc.h" #ifndef HAVE_GETENV #if defined(__WIN32__) && !defined(_WIN32_WCE) #define WIN32_LEAN_AND_MEAN #include <windows.h> /* Note this isn't thread-safe! */ static char *SDL_envmem = NULL; /* Ugh, memory leak */ static size_t SDL_envmemlen = 0; /* Put a variable of the form "name=value" into the environment */ int SDL_putenv(const char *variable) { size_t bufferlen; char *value; const char *sep; sep = SDL_strchr(variable, '='); if (sep == NULL) { return -1; } bufferlen = SDL_strlen(variable) + 1; if (bufferlen > SDL_envmemlen) { char *newmem = (char *) SDL_realloc(SDL_envmem, bufferlen); if (newmem == NULL) { return -1; } SDL_envmem = newmem; SDL_envmemlen = bufferlen; } SDL_strlcpy(SDL_envmem, variable, bufferlen); value = SDL_envmem + (sep - variable); *value++ = '\0'; if (!SetEnvironmentVariable(SDL_envmem, *value ? value : NULL)) { return -1; } return 0; } /* Retrieve a variable named "name" from the environment */ char * SDL_getenv(const char *name) { size_t bufferlen; bufferlen = GetEnvironmentVariable(name, SDL_envmem, (DWORD) SDL_envmemlen); if (bufferlen == 0) { return NULL; } if (bufferlen > SDL_envmemlen) { char *newmem = (char *) SDL_realloc(SDL_envmem, bufferlen); if (newmem == NULL) { return NULL; } SDL_envmem = newmem; SDL_envmemlen = bufferlen; GetEnvironmentVariable(name, SDL_envmem, (DWORD) SDL_envmemlen); } return SDL_envmem; } #else /* roll our own */ static char **SDL_env = (char **) 0; /* Put a variable of the form "name=value" into the environment */ int SDL_putenv(const char *variable) { const char *name, *value; int added; int len, i; char **new_env; char *new_variable; /* A little error checking */ if (!variable) { return (-1); } name = variable; for (value = variable; *value && (*value != '='); ++value) { /* Keep looking for '=' */ ; } if (*value) { ++value; } else { return (-1); } /* Allocate memory for the variable */ new_variable = SDL_strdup(variable); if (!new_variable) { return (-1); } /* Actually put it into the environment */ added = 0; i = 0; if (SDL_env) { /* Check to see if it's already there... */ len = (value - name); for (; SDL_env[i]; ++i) { if (SDL_strncmp(SDL_env[i], name, len) == 0) { break; } } /* If we found it, just replace the entry */ if (SDL_env[i]) { SDL_free(SDL_env[i]); SDL_env[i] = new_variable; added = 1; } } /* Didn't find it in the environment, expand and add */ if (!added) { new_env = SDL_realloc(SDL_env, (i + 2) * sizeof(char *)); if (new_env) { SDL_env = new_env; SDL_env[i++] = new_variable; SDL_env[i++] = (char *) 0; added = 1; } else { SDL_free(new_variable); } } return (added ? 0 : -1); } /* Retrieve a variable named "name" from the environment */ char * SDL_getenv(const char *name) { int len, i; char *value; value = (char *) 0; if (SDL_env) { len = SDL_strlen(name); for (i = 0; SDL_env[i] && !value; ++i) { if ((SDL_strncmp(SDL_env[i], name, len) == 0) && (SDL_env[i][len] == '=')) { value = &SDL_env[i][len + 1]; } } } return value; } #endif /* __WIN32__ */ #endif /* !HAVE_GETENV */ #ifdef TEST_MAIN #include <stdio.h> int main(int argc, char *argv[]) { char *value; printf("Checking for non-existent variable... "); fflush(stdout); if (!SDL_getenv("EXISTS")) { printf("okay\n"); } else { printf("failed\n"); } printf("Setting FIRST=VALUE1 in the environment... "); fflush(stdout); if (SDL_putenv("FIRST=VALUE1") == 0) { printf("okay\n"); } else { printf("failed\n"); } printf("Getting FIRST from the environment... "); fflush(stdout); value = SDL_getenv("FIRST"); if (value && (SDL_strcmp(value, "VALUE1") == 0)) { printf("okay\n"); } else { printf("failed\n"); } printf("Setting SECOND=VALUE2 in the environment... "); fflush(stdout); if (SDL_putenv("SECOND=VALUE2") == 0) { printf("okay\n"); } else { printf("failed\n"); } printf("Getting SECOND from the environment... "); fflush(stdout); value = SDL_getenv("SECOND"); if (value && (SDL_strcmp(value, "VALUE2") == 0)) { printf("okay\n"); } else { printf("failed\n"); } printf("Setting FIRST=NOVALUE in the environment... "); fflush(stdout); if (SDL_putenv("FIRST=NOVALUE") == 0) { printf("okay\n"); } else { printf("failed\n"); } printf("Getting FIRST from the environment... "); fflush(stdout); value = SDL_getenv("FIRST"); if (value && (SDL_strcmp(value, "NOVALUE") == 0)) { printf("okay\n"); } else { printf("failed\n"); } printf("Checking for non-existent variable... "); fflush(stdout); if (!SDL_getenv("EXISTS")) { printf("okay\n"); } else { printf("failed\n"); } return (0); } #endif /* TEST_MAIN */ /* vi: set ts=4 sw=4 expandtab: */