Mercurial > sdl-ios-xcode
view src/joystick/win32/SDL_dxjoystick_c.h @ 3294:470d0a416aa7
Fixed bug #714
fuzzyTew@gmail.com 2009-03-14 15:18:45 PDT
patch to change HAVE_ICONV to HAVE_ICONV_H
There are two separate iconv checks in configure -- one for the header file and
one for the library. include/SDL_stdinc.h uses the library define to see
whether or not it should reference the types defined in the header, which
naturally breaks if the library exists and the header does not.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 21 Sep 2009 11:04:01 +0000 |
parents | 99210400e8b9 |
children | f7b03b6838cb |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef SDL_JOYSTICK_DINPUT_H /* DirectInput joystick driver; written by Glenn Maynard, based on Andrei de * A. Formiga's WINMM driver. * * Hats and sliders are completely untested; the app I'm writing this for mostly * doesn't use them and I don't own any joysticks with them. * * We don't bother to use event notification here. It doesn't seem to work * with polled devices, and it's fine to call IDirectInputDevice2_GetDeviceData and * let it return 0 events. */ #define WIN32_LEAN_AND_MEAN #include <windows.h> #define DIRECTINPUT_VERSION 0x0700 /* Need version 7 for force feedback. */ #include <dinput.h> #define MAX_INPUTS 256 /* each joystick can have up to 256 inputs */ /* local types */ typedef enum Type { BUTTON, AXIS, HAT } Type; typedef struct input_t { /* DirectInput offset for this input type: */ DWORD ofs; /* Button, axis or hat: */ Type type; /* SDL input offset: */ Uint8 num; } input_t; /* The private structure used to keep track of a joystick */ struct joystick_hwdata { LPDIRECTINPUTDEVICE2 InputDevice; DIDEVCAPS Capabilities; int buffered; input_t Inputs[MAX_INPUTS]; int NumInputs; }; #endif /* SDL_JOYSTICK_DINPUT_H */