view docs/man3/SDL_PumpEvents.3 @ 3294:470d0a416aa7

Fixed bug #714 fuzzyTew@gmail.com 2009-03-14 15:18:45 PDT patch to change HAVE_ICONV to HAVE_ICONV_H There are two separate iconv checks in configure -- one for the header file and one for the library. include/SDL_stdinc.h uses the library define to see whether or not it should reference the types defined in the header, which naturally breaks if the library exists and the header does not.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 21 Sep 2009 11:04:01 +0000
parents 546f7c1eb755
children 1238da4a7112
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.TH "SDL_PumpEvents" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_PumpEvents \- Pumps the event loop, gathering events from the input devices\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBvoid \fBSDL_PumpEvents\fP\fR(\fBvoid\fR);
.SH "DESCRIPTION"
.PP
Pumps the event loop, gathering events from the input devices\&.
.PP
\fBSDL_PumpEvents\fP gathers all the pending input information from devices and places it on the event queue\&. Without calls to \fBSDL_PumpEvents\fP no events would ever be placed on the queue\&. Often calls the need for \fBSDL_PumpEvents\fP is hidden from the user since \fI\fBSDL_PollEvent\fP\fR and \fI\fBSDL_WaitEvent\fP\fR implicitly call \fBSDL_PumpEvents\fP\&. However, if you are not polling or waiting for events (e\&.g\&. your filtering them), then you must call \fBSDL_PumpEvents\fP to force an event queue update\&.
.PP
.RS
\fBNote:  
.PP
You can only call this function in the thread that set the video mode\&.
.RE
.SH "SEE ALSO"
.PP
\fI\fBSDL_PollEvent\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59