view Xcode/TemplatesForProjectBuilder/SDL Application/main.c @ 3294:470d0a416aa7

Fixed bug #714 fuzzyTew@gmail.com 2009-03-14 15:18:45 PDT patch to change HAVE_ICONV to HAVE_ICONV_H There are two separate iconv checks in configure -- one for the header file and one for the library. include/SDL_stdinc.h uses the library define to see whether or not it should reference the types defined in the header, which naturally breaks if the library exists and the header does not.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 21 Sep 2009 11:04:01 +0000
parents 4d2d0548f5b2
children
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/* Simple program:  Create a blank window, wait for keypress, quit.

   Please see the SDL documentation for details on using the SDL API:
   /Developer/Documentation/SDL/docs.html
*/
   
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>

#include "SDL.h"

int main(int argc, char *argv[])
{
	Uint32 initflags = SDL_INIT_VIDEO;  /* See documentation for details */
	SDL_Surface *screen;
	Uint8  video_bpp = 0;
	Uint32 videoflags = SDL_SWSURFACE;
	int    done;
        SDL_Event event;

	/* Initialize the SDL library */
	if ( SDL_Init(initflags) < 0 ) {
		fprintf(stderr, "Couldn't initialize SDL: %s\n",
			SDL_GetError());
		exit(1);
	}

	/* Set 640x480 video mode */
	screen=SDL_SetVideoMode(640,480, video_bpp, videoflags);
        if (screen == NULL) {
		fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
                        video_bpp, SDL_GetError());
		SDL_Quit();
		exit(2);
	}

	done = 0;
	while ( !done ) {

		/* Check for events */
		while ( SDL_PollEvent(&event) ) {
			switch (event.type) {

				case SDL_MOUSEMOTION:
					break;
				case SDL_MOUSEBUTTONDOWN:
					break;
				case SDL_KEYDOWN:
					/* Any keypress quits the app... */
				case SDL_QUIT:
					done = 1;
					break;
				default:
					break;
			}
		}
	}
	
	/* Clean up the SDL library */
	SDL_Quit();
	return(0);
}