Mercurial > sdl-ios-xcode
view test/testkeys.c @ 916:46916168361d
Date: Sun, 25 Jul 2004 23:10:03 +0800
From: Chris Taylor
Subject: SDL for Macintosh Programmer's Workshop: removed dynamic loading
I'm working on a game called D2X which uses SDL, and I recently ported
it to Mac OS 9. I used MPW to build it. It uses OpenGL. To get it to
work, I had to build SDL so it doesn't dynamically load OpenGL. This is
because I don't think MPW supports dynamic loading. The following patch
makes sure when SDL is built under MPW, dynamic loading of shared
libraries is disabled.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 25 Jul 2004 19:43:56 +0000 |
parents | 74212992fb08 |
children | d93862a3d821 |
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/* Print out all the keysyms we have, just to verify them */ #include <stdio.h> #include <ctype.h> #include "SDL.h" int main(int argc, char *argv[]) { SDLKey key; if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); exit(1); } for ( key=SDLK_FIRST; key<SDLK_LAST; ++key ) { printf("Key #%d, \"%s\"\n", key, SDL_GetKeyName(key)); } SDL_Quit(); return(0); }