view test/testkeys.c @ 916:46916168361d

Date: Sun, 25 Jul 2004 23:10:03 +0800 From: Chris Taylor Subject: SDL for Macintosh Programmer's Workshop: removed dynamic loading I'm working on a game called D2X which uses SDL, and I recently ported it to Mac OS 9. I used MPW to build it. It uses OpenGL. To get it to work, I had to build SDL so it doesn't dynamically load OpenGL. This is because I don't think MPW supports dynamic loading. The following patch makes sure when SDL is built under MPW, dynamic loading of shared libraries is disabled.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 25 Jul 2004 19:43:56 +0000
parents 74212992fb08
children d93862a3d821
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/* Print out all the keysyms we have, just to verify them */

#include <stdio.h>
#include <ctype.h>

#include "SDL.h"

int main(int argc, char *argv[])
{
	SDLKey key;

	if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
		fprintf(stderr, "Couldn't initialize SDL: %s\n",
							SDL_GetError());
		exit(1);
	}
	for ( key=SDLK_FIRST; key<SDLK_LAST; ++key ) {
		printf("Key #%d, \"%s\"\n", key, SDL_GetKeyName(key));
	}
	SDL_Quit();
	return(0);
}