Mercurial > sdl-ios-xcode
view src/video/riscos/Makefile.am @ 916:46916168361d
Date: Sun, 25 Jul 2004 23:10:03 +0800
From: Chris Taylor
Subject: SDL for Macintosh Programmer's Workshop: removed dynamic loading
I'm working on a game called D2X which uses SDL, and I recently ported
it to Mac OS 9. I used MPW to build it. It uses OpenGL. To get it to
work, I had to build SDL so it doesn't dynamically load OpenGL. This is
because I don't think MPW supports dynamic loading. The following patch
makes sure when SDL is built under MPW, dynamic loading of shared
libraries is disabled.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 25 Jul 2004 19:43:56 +0000 |
parents | 550bccdf04bd |
children | 974ba6ae0fa3 |
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## Makefile.am for SDL using the RISC OS video driver noinst_LTLIBRARIES = libvideo_riscos.la libvideo_riscos_la_SOURCES = $(CGX_SRCS) # The SDL RISC OS video driver sources CGX_SRCS = \ SDL_riscosevents.c \ SDL_riscosevents_c.h \ SDL_riscosFullScreenVideo.c \ SDL_riscosmouse.c \ SDL_riscosmouse_c.h \ SDL_riscossprite.c \ SDL_riscostask.c \ SDL_riscostask.h \ SDL_riscosvideo.c \ SDL_riscosvideo.h \ SDL_wimppoll.c \ SDL_wimpvideo.c