Mercurial > sdl-ios-xcode
view src/video/photon/Makefile.am @ 916:46916168361d
Date: Sun, 25 Jul 2004 23:10:03 +0800
From: Chris Taylor
Subject: SDL for Macintosh Programmer's Workshop: removed dynamic loading
I'm working on a game called D2X which uses SDL, and I recently ported
it to Mac OS 9. I used MPW to build it. It uses OpenGL. To get it to
work, I had to build SDL so it doesn't dynamically load OpenGL. This is
because I don't think MPW supports dynamic loading. The following patch
makes sure when SDL is built under MPW, dynamic loading of shared
libraries is disabled.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 25 Jul 2004 19:43:56 +0000 |
parents | 4ab6d1fd028f |
children |
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## Makefile.am for SDL using the QNX Photon video driver noinst_LTLIBRARIES = libvideo_photon.la libvideo_photon_la_SOURCES = $(PH_SRCS) # The SDL QNX Photon video driver sources PH_SRCS = \ SDL_ph_events.c \ SDL_ph_events_c.h \ SDL_ph_image.c \ SDL_ph_image_c.h \ SDL_ph_modes.c \ SDL_ph_modes_c.h \ SDL_ph_mouse.c \ SDL_ph_mouse_c.h \ SDL_ph_video.c \ SDL_ph_video.h \ SDL_ph_gl.c \ SDL_ph_gl.h \ SDL_ph_wm.c \ SDL_ph_wm_c.h \ SDL_phyuv.c \ SDL_phyuv_c.h