view src/video/nanox/SDL_nxmouse_c.h @ 916:46916168361d

Date: Sun, 25 Jul 2004 23:10:03 +0800 From: Chris Taylor Subject: SDL for Macintosh Programmer's Workshop: removed dynamic loading I'm working on a game called D2X which uses SDL, and I recently ported it to Mac OS 9. I used MPW to build it. It uses OpenGL. To get it to work, I had to build SDL so it doesn't dynamically load OpenGL. This is because I don't think MPW supports dynamic loading. The following patch makes sure when SDL is built under MPW, dynamic loading of shared libraries is disabled.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 25 Jul 2004 19:43:56 +0000
parents 57bf11a5efd7
children d910939febfa
line wrap: on
line source

#include "SDL_nxvideo.h"

extern WMcursor * NX_CreateWMCursor (_THIS, Uint8 * data, Uint8 * mask, int w, int h, int hot_x, int hot_y) ;
void NX_FreeWMCursor (_THIS, WMcursor * cursor) ;
extern void NX_WarpWMCursor (_THIS, Uint16 x, Uint16 y) ;
extern int NX_ShowWMCursor (_THIS, WMcursor * cursor) ;