Mercurial > sdl-ios-xcode
view src/video/nanox/Makefile.am @ 916:46916168361d
Date: Sun, 25 Jul 2004 23:10:03 +0800
From: Chris Taylor
Subject: SDL for Macintosh Programmer's Workshop: removed dynamic loading
I'm working on a game called D2X which uses SDL, and I recently ported
it to Mac OS 9. I used MPW to build it. It uses OpenGL. To get it to
work, I had to build SDL so it doesn't dynamically load OpenGL. This is
because I don't think MPW supports dynamic loading. The following patch
makes sure when SDL is built under MPW, dynamic loading of shared
libraries is disabled.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 25 Jul 2004 19:43:56 +0000 |
parents | 57bf11a5efd7 |
children |
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## Makefile.am for SDL using the nanox video driver noinst_LTLIBRARIES = libvideo_nanox.la libvideo_nanox_la_SOURCES = $(NANOX_SRCS) # The SDL nanox video driver sources NANOX_SRCS = \ SDL_nxmodes.c \ SDL_nxmodes_c.h \ SDL_nxmouse.c \ SDL_nxmouse_c.h \ SDL_nxvideo.c \ SDL_nxvideo.h \ SDL_nxwm.c \ SDL_nxwm_c.h \ SDL_nxevents.c \ SDL_nxevents_c.h \ SDL_nximage.c \ SDL_nximage_c.h