Mercurial > sdl-ios-xcode
view src/video/maccommon/Makefile.am @ 916:46916168361d
Date: Sun, 25 Jul 2004 23:10:03 +0800
From: Chris Taylor
Subject: SDL for Macintosh Programmer's Workshop: removed dynamic loading
I'm working on a game called D2X which uses SDL, and I recently ported
it to Mac OS 9. I used MPW to build it. It uses OpenGL. To get it to
work, I had to build SDL so it doesn't dynamically load OpenGL. This is
because I don't think MPW supports dynamic loading. The following patch
makes sure when SDL is built under MPW, dynamic loading of shared
libraries is disabled.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 25 Jul 2004 19:43:56 +0000 |
parents | 74212992fb08 |
children |
line wrap: on
line source
## Makefile.am for SDL using the MacOS toolbox noinst_LTLIBRARIES = libvideo_maccommon.la libvideo_maccommon_la_SOURCES = $(COMMON_SRCS) # The SDL Mac toolbox driver sources COMMON_SRCS = \ SDL_lowvideo.h \ SDL_macevents.c \ SDL_macevents_c.h \ SDL_macgl.c \ SDL_macgl_c.h \ SDL_mackeys.h \ SDL_macmouse.c \ SDL_macmouse_c.h \ SDL_macwm.c \ SDL_macwm_c.h