Mercurial > sdl-ios-xcode
view src/thread/pth/SDL_sysmutex.c @ 916:46916168361d
Date: Sun, 25 Jul 2004 23:10:03 +0800
From: Chris Taylor
Subject: SDL for Macintosh Programmer's Workshop: removed dynamic loading
I'm working on a game called D2X which uses SDL, and I recently ported
it to Mac OS 9. I used MPW to build it. It uses OpenGL. To get it to
work, I had to build SDL so it doesn't dynamically load OpenGL. This is
because I don't think MPW supports dynamic loading. The following patch
makes sure when SDL is built under MPW, dynamic loading of shared
libraries is disabled.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 25 Jul 2004 19:43:56 +0000 |
parents | 1d74ddc90cb2 |
children | 3692456e7b0f |
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/* * GNU pth mutexes * * Patrice Mandin */ #include <stdio.h> #include <stdlib.h> #include <pth.h> #include "SDL_error.h" #include "SDL_mutex.h" #include "SDL_sysmutex_c.h" /* Create a mutex */ SDL_mutex *SDL_CreateMutex(void) { SDL_mutex *mutex; /* Allocate mutex memory */ mutex = (SDL_mutex *)malloc(sizeof(*mutex)); if ( mutex ) { /* Create the mutex, with initial value signaled */ if (!pth_mutex_init(&(mutex->mutexpth_p))) { SDL_SetError("Couldn't create mutex"); free(mutex); mutex = NULL; } } else { SDL_OutOfMemory(); } return(mutex); } /* Free the mutex */ void SDL_DestroyMutex(SDL_mutex *mutex) { if ( mutex ) { free(mutex); } } /* Lock the mutex */ int SDL_mutexP(SDL_mutex *mutex) { if ( mutex == NULL ) { SDL_SetError("Passed a NULL mutex"); return -1; } pth_mutex_acquire(&(mutex->mutexpth_p), FALSE, NULL); return(0); } /* Unlock the mutex */ int SDL_mutexV(SDL_mutex *mutex) { if ( mutex == NULL ) { SDL_SetError("Passed a NULL mutex"); return -1; } pth_mutex_release(&(mutex->mutexpth_p)); return(0); }