view src/main/macosx/exports/gendef.pl @ 916:46916168361d

Date: Sun, 25 Jul 2004 23:10:03 +0800 From: Chris Taylor Subject: SDL for Macintosh Programmer's Workshop: removed dynamic loading I'm working on a game called D2X which uses SDL, and I recently ported it to Mac OS 9. I used MPW to build it. It uses OpenGL. To get it to work, I had to build SDL so it doesn't dynamically load OpenGL. This is because I don't think MPW supports dynamic loading. The following patch makes sure when SDL is built under MPW, dynamic loading of shared libraries is disabled.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 25 Jul 2004 19:43:56 +0000
parents 618fcc5861c8
children 02759105b989
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#!/usr/bin/perl
#
# Program to take a set of header files and generate DLL export definitions

# print objective-c exports
print "\t.objc_class_name_SDL_QuartzWindow\n";
print "\t.objc_class_name_SDL_QuartzWindowDelegate\n";

while ( ($file = shift(@ARGV)) ) {
	if ( ! defined(open(FILE, $file)) ) {
		warn "Couldn't open $file: $!\n";
		next;
	}
	$printed_header = 0;
	$file =~ s,.*/,,;
	while (<FILE>) {
		if ( / DECLSPEC.*SDLCALL ([^\s\(]+)/ ) {
			print "\t_$1\n";
		}
	}
	close(FILE);
}