Mercurial > sdl-ios-xcode
view src/main/macosx/exports/gendef.pl @ 916:46916168361d
Date: Sun, 25 Jul 2004 23:10:03 +0800
From: Chris Taylor
Subject: SDL for Macintosh Programmer's Workshop: removed dynamic loading
I'm working on a game called D2X which uses SDL, and I recently ported
it to Mac OS 9. I used MPW to build it. It uses OpenGL. To get it to
work, I had to build SDL so it doesn't dynamically load OpenGL. This is
because I don't think MPW supports dynamic loading. The following patch
makes sure when SDL is built under MPW, dynamic loading of shared
libraries is disabled.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 25 Jul 2004 19:43:56 +0000 |
parents | 618fcc5861c8 |
children | 02759105b989 |
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#!/usr/bin/perl # # Program to take a set of header files and generate DLL export definitions # print objective-c exports print "\t.objc_class_name_SDL_QuartzWindow\n"; print "\t.objc_class_name_SDL_QuartzWindowDelegate\n"; while ( ($file = shift(@ARGV)) ) { if ( ! defined(open(FILE, $file)) ) { warn "Couldn't open $file: $!\n"; next; } $printed_header = 0; $file =~ s,.*/,,; while (<FILE>) { if ( / DECLSPEC.*SDLCALL ([^\s\(]+)/ ) { print "\t_$1\n"; } } close(FILE); }