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view src/main/macosx/Info.plist.in @ 916:46916168361d
Date: Sun, 25 Jul 2004 23:10:03 +0800
From: Chris Taylor
Subject: SDL for Macintosh Programmer's Workshop: removed dynamic loading
I'm working on a game called D2X which uses SDL, and I recently ported
it to Mac OS 9. I used MPW to build it. It uses OpenGL. To get it to
work, I had to build SDL so it doesn't dynamically load OpenGL. This is
because I don't think MPW supports dynamic loading. The following patch
makes sure when SDL is built under MPW, dynamic loading of shared
libraries is disabled.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 25 Jul 2004 19:43:56 +0000 |
parents | ba9e0fcc2ae2 |
children |
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<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist SYSTEM "file://localhost/System/Library/DTDs/PropertyList.dtd"> <plist version="0.9"> <dict> <key>CFBundleDevelopmentRegion</key> <string>English</string> <key>CFBundleExecutable</key> <string>@EXECUTABLE_NAME@</string> <key>CFBundleInfoDictionaryVersion</key> <string>6.0</string> <key>CFBundleName</key> <string>@PACKAGE@</string> <key>CFBundlePackageType</key> <string>APPL</string> <key>CFBundleShortVersionString</key> <string>@VERSION@</string> <key>CFBundleSignature</key> <string>????</string> <key>NSMainNibFile</key> <string>SDLMain.nib</string> <key>NSPrincipalClass</key> <string>NSApplication</string> </dict> </plist>