view src/main/macos/SIZE.r @ 916:46916168361d

Date: Sun, 25 Jul 2004 23:10:03 +0800 From: Chris Taylor Subject: SDL for Macintosh Programmer's Workshop: removed dynamic loading I'm working on a game called D2X which uses SDL, and I recently ported it to Mac OS 9. I used MPW to build it. It uses OpenGL. To get it to work, I had to build SDL so it doesn't dynamically load OpenGL. This is because I don't think MPW supports dynamic loading. The following patch makes sure when SDL is built under MPW, dynamic loading of shared libraries is disabled.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 25 Jul 2004 19:43:56 +0000
parents 74212992fb08
children 1e191391e68d
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#include "Processes.r"

resource 'SIZE' (-1) {
	reserved,
	acceptSuspendResumeEvents,
	reserved,
	canBackground,
	doesActivateOnFGSwitch,
	backgroundAndForeground,
	getFrontClicks,
	ignoreAppDiedEvents,
	is32BitCompatible,
	isHighLevelEventAware,
	onlyLocalHLEvents,
	notStationeryAware,
	useTextEditServices,
	reserved,
	reserved,
	reserved,
	5242880,		// 5 megs minimum
	5242880			// 5 megs maximum
};