Mercurial > sdl-ios-xcode
view src/hermes/Makefile.am @ 916:46916168361d
Date: Sun, 25 Jul 2004 23:10:03 +0800
From: Chris Taylor
Subject: SDL for Macintosh Programmer's Workshop: removed dynamic loading
I'm working on a game called D2X which uses SDL, and I recently ported
it to Mac OS 9. I used MPW to build it. It uses OpenGL. To get it to
work, I had to build SDL so it doesn't dynamically load OpenGL. This is
because I don't think MPW supports dynamic loading. The following patch
makes sure when SDL is built under MPW, dynamic loading of shared
libraries is disabled.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 25 Jul 2004 19:43:56 +0000 |
parents | dac996d69abb |
children |
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########################################################################### # # Some consistent rules for building asm files: STRIP_FPIC = sh $(top_srcdir)/strip_fPIC.sh SUFFIXES = .asm .asm.lo: $(LIBTOOL) --tag=CC --mode=compile $(STRIP_FPIC) $(NASM) @NASMFLAGS@ $< -o $*.o ########################################################################### # The hermes library target noinst_LTLIBRARIES = libhermes.la libhermes_la_SOURCES = $(PORTABLE_SRCS) am_libhermes_la_OBJECTS = \ mmx_main.lo \ mmxp2_32.lo \ x86_main.lo \ x86p_16.lo \ x86p_32.lo # The hermes library sources PORTABLE_SRCS = \ mmx_main.asm \ mmxp2_32.asm \ x86_main.asm \ x86p_16.asm \ x86p_32.asm \ \ HeadMMX.h \ HeadX86.h EXTRA_DIST = \ COPYING.LIB \ README