Mercurial > sdl-ios-xcode
view src/cdrom/macosx/AudioFilePlayer.h @ 916:46916168361d
Date: Sun, 25 Jul 2004 23:10:03 +0800
From: Chris Taylor
Subject: SDL for Macintosh Programmer's Workshop: removed dynamic loading
I'm working on a game called D2X which uses SDL, and I recently ported
it to Mac OS 9. I used MPW to build it. It uses OpenGL. To get it to
work, I had to build SDL so it doesn't dynamically load OpenGL. This is
because I don't think MPW supports dynamic loading. The following patch
makes sure when SDL is built under MPW, dynamic loading of shared
libraries is disabled.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 25 Jul 2004 19:43:56 +0000 |
parents | b8d311d90021 |
children | f8d5ddc7aef1 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org This file based on Apple sample code. We haven't changed the file name, so if you want to see the original search for it on apple.com/developer */ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // AudioFilePlayer.h // #ifndef __AudioFilePlayer_H__ #define __AudioFilePlayer_H__ #include <CoreServices/CoreServices.h> #include <AudioToolbox/AudioConverter.h> #include <AudioUnit/AudioUnit.h> #include "SDL_error.h" const char* AudioFilePlayerErrorStr (OSStatus error); void ThrowResult (OSStatus result, const char *str); #define THROW_RESULT(str) \ if (result) { \ ThrowResult (result, str); \ } typedef void (*AudioFilePlayNotifier)(void *inRefCon, OSStatus inStatus); enum { kAudioFilePlayErr_FilePlayUnderrun = -10000, kAudioFilePlay_FileIsFinished = -10001, kAudioFilePlay_PlayerIsUninitialized = -10002 }; class AudioFileManager; #pragma mark __________ AudioFilePlayer class AudioFilePlayer { public: AudioFilePlayer (const FSRef *inFileRef); ~AudioFilePlayer(); void SetDestination (AudioUnit &inDestUnit, int inBusNumber); void SetNotifier (AudioFilePlayNotifier inNotifier, void *inRefCon) { mNotifier = inNotifier; mRefCon = inRefCon; } void SetStartFrame (int frame); // seek in the file int GetCurrentFrame (); // get the current frame position void SetStopFrame (int frame); // set limit in the file void Connect(); void Disconnect(); void DoNotification (OSStatus inError) const; bool IsConnected () const { return mConnected; } UInt32 GetBusNumber () const { return mBusNumber; } AudioUnit GetDestUnit () const { return mPlayUnit; } AudioConverterRef GetAudioConverter() const { return mConverter; } #if DEBUG void Print() const { printf ("Destination Bus:%ld\n", GetBusNumber()); printf ("Is Connected:%s\n", (IsConnected() ? "true" : "false")); printf ("- - - - - - - - - - - - - - \n"); } #endif const AudioStreamBasicDescription& GetFileFormat() const { return mFileDescription; } private: AudioUnit mPlayUnit; UInt32 mBusNumber; SInt16 mForkRefNum; AudioUnitInputCallback mInputCallback; AudioStreamBasicDescription mFileDescription; bool mConnected; AudioFileManager* mAudioFileManager; AudioConverterRef mConverter; AudioFilePlayNotifier mNotifier; void* mRefCon; int mStartFrame; #pragma mark __________ Private_Methods void OpenFile (const FSRef *inRef, SInt64& outFileSize); }; #pragma mark __________ AudioFileManager class AudioFileManager { public: AudioFileManager (AudioFilePlayer &inParent, SInt16 inForkRefNum, SInt64 inFileLength, UInt32 inChunkSize); ~AudioFileManager(); void Connect (AudioConverterRef inConverter) { mParentConverter = inConverter; DoConnect(); } // this method should NOT be called by an object of this class // as it is called by the parent's Disconnect() method void Disconnect (); OSStatus Read(char *buffer, UInt32 *len); const char* GetFileBuffer () { return mFileBuffer; } const AudioFilePlayer& GetParent () const { return mParent; } void SetPosition (SInt64 pos); // seek/rewind in the file int GetByteCounter () { return mByteCounter; } // return actual bytes streamed to audio hardware void SetEndOfFile (SInt64 pos); // set the "EOF" (will behave just like it reached eof) protected: AudioFilePlayer& mParent; AudioConverterRef mParentConverter; SInt16 mForkRefNum; SInt64 mAudioDataOffset; char* mFileBuffer; int mByteCounter; bool mReadFromFirstBuffer; bool mLockUnsuccessful; bool mIsEngaged; int mNumTimesAskedSinceFinished; public: const UInt32 mChunkSize; SInt64 mFileLength; SInt64 mReadFilePosition; bool mWriteToFirstBuffer; bool mFinishedReadingData; protected: OSStatus Render (AudioBuffer &ioData); OSStatus GetFileData (void** inOutData, UInt32 *inOutDataSize); void DoConnect (); void AfterRender (); public: static OSStatus FileInputProc (void *inRefCon, AudioUnitRenderActionFlags inActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, AudioBuffer *ioData); static OSStatus ACInputProc (AudioConverterRef inAudioConverter, UInt32* outDataSize, void** outData, void* inUserData); }; #endif