Mercurial > sdl-ios-xcode
view src/cdrom/Makefile.am @ 916:46916168361d
Date: Sun, 25 Jul 2004 23:10:03 +0800
From: Chris Taylor
Subject: SDL for Macintosh Programmer's Workshop: removed dynamic loading
I'm working on a game called D2X which uses SDL, and I recently ported
it to Mac OS 9. I used MPW to build it. It uses OpenGL. To get it to
work, I had to build SDL so it doesn't dynamically load OpenGL. This is
because I don't think MPW supports dynamic loading. The following patch
makes sure when SDL is built under MPW, dynamic loading of shared
libraries is disabled.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 25 Jul 2004 19:43:56 +0000 |
parents | faaa676b20ef |
children |
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## Makefile.am for the SDL cdrom library noinst_LTLIBRARIES = libcdrom.la # Define which subdirectories need to be built SUBDIRS = @CDROM_SUBDIRS@ DIST_SUBDIRS = \ aix \ beos \ bsdi \ dc \ dummy \ freebsd \ linux \ macos \ macosx \ mint \ openbsd \ osf \ qnx \ win32 DRIVERS = @CDROM_DRIVERS@ # Include the architecture-independent sources COMMON_SRCS = \ SDL_cdrom.c \ SDL_syscdrom.h libcdrom_la_SOURCES = $(COMMON_SRCS) libcdrom_la_LIBADD = $(DRIVERS) libcdrom_la_DEPENDENCIES = $(DRIVERS)