view docs/man3/SDL_JoystickGetBall.3 @ 916:46916168361d

Date: Sun, 25 Jul 2004 23:10:03 +0800 From: Chris Taylor Subject: SDL for Macintosh Programmer's Workshop: removed dynamic loading I'm working on a game called D2X which uses SDL, and I recently ported it to Mac OS 9. I used MPW to build it. It uses OpenGL. To get it to work, I had to build SDL so it doesn't dynamically load OpenGL. This is because I don't think MPW supports dynamic loading. The following patch makes sure when SDL is built under MPW, dynamic loading of shared libraries is disabled.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 25 Jul 2004 19:43:56 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
line source

.TH "SDL_JoystickGetBall" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_JoystickGetBall\- Get relative trackball motion
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_JoystickGetBall\fP\fR(\fBSDL_Joystick *joystick, int ball, int *dx, int *dy\fR);
.SH "DESCRIPTION"
.PP
Get the \fBball\fR axis change\&.
.PP
Trackballs can only return relative motion since the last call to \fBSDL_JoystickGetBall\fP, these motion deltas a placed into \fBdx\fR and \fBdy\fR\&.
.SH "RETURN VALUE"
.PP
Returns \fB0\fR on success or \fB-1\fR on failure
.SH "EXAMPLES"
.PP
.PP
.nf
\f(CWint delta_x, delta_y;
SDL_Joystick *joy;
\&.
\&.
\&.
SDL_JoystickUpdate();
if(SDL_JoystickGetBall(joy, 0, &delta_x, &delta_y)==-1)
  printf("TrackBall Read Error!
");
printf("Trackball Delta- X:%d, Y:%d
", delta_x, delta_y);\fR
.fi
.PP
.SH "SEE ALSO"
.PP
\fI\fBSDL_JoystickNumBalls\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00