view docs/man3/SDL_GetEventFilter.3 @ 916:46916168361d

Date: Sun, 25 Jul 2004 23:10:03 +0800 From: Chris Taylor Subject: SDL for Macintosh Programmer's Workshop: removed dynamic loading I'm working on a game called D2X which uses SDL, and I recently ported it to Mac OS 9. I used MPW to build it. It uses OpenGL. To get it to work, I had to build SDL so it doesn't dynamically load OpenGL. This is because I don't think MPW supports dynamic loading. The following patch makes sure when SDL is built under MPW, dynamic loading of shared libraries is disabled.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 25 Jul 2004 19:43:56 +0000
parents e5bc29de3f0a
children 546f7c1eb755
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.TH "SDL_GetEventFilter" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_GetEventFilter\- Retrieves a pointer to he event filter
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBSDL_EventFilter \fBSDL_GetEventFilter\fP\fR(\fBvoid\fR);
.SH "DESCRIPTION"
.PP
This function retrieces a pointer to the event filter that was previously set using \fI\fBSDL_SetEventFilter\fP\fR\&. An SDL_EventFilter function is defined as: 
.PP
.nf
\f(CWtypedef int (*SDL_EventFilter)(const SDL_Event *event);\fR
.fi
.PP
.SH "RETURN VALUE"
.PP
Returns a pointer to the event filter or \fBNULL\fP if no filter has been set\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_Event\fR\fR, \fI\fBSDL_SetEventFilter\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59