Mercurial > sdl-ios-xcode
view docs/man3/SDL_GetAudioStatus.3 @ 916:46916168361d
Date: Sun, 25 Jul 2004 23:10:03 +0800
From: Chris Taylor
Subject: SDL for Macintosh Programmer's Workshop: removed dynamic loading
I'm working on a game called D2X which uses SDL, and I recently ported
it to Mac OS 9. I used MPW to build it. It uses OpenGL. To get it to
work, I had to build SDL so it doesn't dynamically load OpenGL. This is
because I don't think MPW supports dynamic loading. The following patch
makes sure when SDL is built under MPW, dynamic loading of shared
libraries is disabled.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 25 Jul 2004 19:43:56 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_GetAudioStatus" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" .SH "NAME" SDL_GetAudioStatus\- Get the current audio state .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBSDL_audiostatus\fBSDL_GetAudioStatus\fP\fR(\fBvoid\fR); .SH "DESCRIPTION" .PP .nf \f(CWtypedef enum{ SDL_AUDIO_STOPPED, SDL_AUDIO_PAUSED, SDL_AUDIO_PLAYING } SDL_audiostatus;\fR .fi .PP .PP Returns either \fBSDL_AUDIO_STOPPED\fP, \fBSDL_AUDIO_PAUSED\fP or \fBSDL_AUDIO_PLAYING\fP depending on the current audio state\&. .SH "SEE ALSO" .PP \fI\fBSDL_PauseAudio\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58