Mercurial > sdl-ios-xcode
view docs/man3/SDL_CDtrack.3 @ 916:46916168361d
Date: Sun, 25 Jul 2004 23:10:03 +0800
From: Chris Taylor
Subject: SDL for Macintosh Programmer's Workshop: removed dynamic loading
I'm working on a game called D2X which uses SDL, and I recently ported
it to Mac OS 9. I used MPW to build it. It uses OpenGL. To get it to
work, I had to build SDL so it doesn't dynamically load OpenGL. This is
because I don't think MPW supports dynamic loading. The following patch
makes sure when SDL is built under MPW, dynamic loading of shared
libraries is disabled.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 25 Jul 2004 19:43:56 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
line wrap: on
line source
.TH "SDL_CDtrack" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_CDtrack\- CD Track Information Structure .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ Uint8 id; Uint8 type; Uint32 length; Uint32 offset; } SDL_CDtrack;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBid\fR Track number (0-99) .TP 20 \fBtype\fR \fBSDL_AUDIO_TRACK\fP or \fBSDL_DATA_TRACK\fP .TP 20 \fBlength\fR Length, in frames, of this track .TP 20 \fBoffset\fR Frame offset to the beginning of this track .SH "DESCRIPTION" .PP \fBSDL_CDtrack\fR stores data on each track on a CD, its fields should be pretty self explainatory\&. It is a member a the \fI\fBSDL_CD\fR\fR structure\&. .PP .RS \fBNote: .PP Frames can be converted to standard timings\&. There are \fBCD_FPS\fP frames per second, so \fBSDL_CDtrack\fR\&.\fBlength\fR/\fBCD_FPS\fP=length_in_seconds\&. .RE .SH "SEE ALSO" .PP \fI\fBSDL_CD\fR\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59