view docs/man3/SDL_CDName.3 @ 916:46916168361d

Date: Sun, 25 Jul 2004 23:10:03 +0800 From: Chris Taylor Subject: SDL for Macintosh Programmer's Workshop: removed dynamic loading I'm working on a game called D2X which uses SDL, and I recently ported it to Mac OS 9. I used MPW to build it. It uses OpenGL. To get it to work, I had to build SDL so it doesn't dynamically load OpenGL. This is because I don't think MPW supports dynamic loading. The following patch makes sure when SDL is built under MPW, dynamic loading of shared libraries is disabled.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 25 Jul 2004 19:43:56 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
line source

.TH "SDL_CDName" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_CDName\- Returns a human-readable, system-dependent identifier for the CD-ROM\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBconst char *\fBSDL_CDName\fP\fR(\fBint drive\fR);
.SH "DESCRIPTION"
.PP
Returns a human-readable, system-dependent identifier for the CD-ROM\&. \fBdrive\fR is the index of the drive\&. Drive indices start to 0 and end at \fBSDL_CDNumDrives()\fP-1\&.
.SH "EXAMPLES"
.PP
.IP "   \(bu" 6
"/dev/cdrom"
.IP "   \(bu" 6
"E:"
.IP "   \(bu" 6
"/dev/disk/ide/1/master"
.SH "SEE ALSO"
.PP
\fI\fBSDL_CDNumDrives\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58