Mercurial > sdl-ios-xcode
view docs/html/sdlcdname.html @ 916:46916168361d
Date: Sun, 25 Jul 2004 23:10:03 +0800
From: Chris Taylor
Subject: SDL for Macintosh Programmer's Workshop: removed dynamic loading
I'm working on a game called D2X which uses SDL, and I recently ported
it to Mac OS 9. I used MPW to build it. It uses OpenGL. To get it to
work, I had to build SDL so it doesn't dynamically load OpenGL. This is
because I don't think MPW supports dynamic loading. The following patch
makes sure when SDL is built under MPW, dynamic loading of shared
libraries is disabled.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 25 Jul 2004 19:43:56 +0000 |
parents | 355632dca928 |
children |
line wrap: on
line source
<HTML ><HEAD ><TITLE >SDL_CDName</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="CD-ROM" HREF="cdrom.html"><LINK REL="PREVIOUS" TITLE="SDL_CDNumDrives" HREF="sdlcdnumdrives.html"><LINK REL="NEXT" TITLE="SDL_CDOpen" HREF="sdlcdopen.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlcdnumdrives.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlcdopen.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLCDNAME" ></A >SDL_CDName</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN7240" ></A ><H2 >Name</H2 >SDL_CDName -- Returns a human-readable, system-dependent identifier for the CD-ROM.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN7243" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN7244" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >const char *<B CLASS="FSFUNC" >SDL_CDName</B ></CODE >(int drive);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7250" ></A ><H2 >Description</H2 ><P >Returns a human-readable, system-dependent identifier for the CD-ROM. <TT CLASS="PARAMETER" ><I >drive</I ></TT > is the index of the drive. Drive indices start to 0 and end at <TT CLASS="FUNCTION" >SDL_CDNumDrives()</TT >-1.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7255" ></A ><H2 >Examples</H2 ><P ><P ></P ><UL ><LI ><P >"/dev/cdrom"</P ></LI ><LI ><P >"E:"</P ></LI ><LI ><P >"/dev/disk/ide/1/master"</P ></LI ></UL ></P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7265" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlcdnumdrives.html" ><TT CLASS="FUNCTION" >SDL_CDNumDrives</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlcdnumdrives.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlcdopen.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_CDNumDrives</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="cdrom.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_CDOpen</TD ></TR ></TABLE ></DIV ></BODY ></HTML >