Mercurial > sdl-ios-xcode
view README.CVS @ 916:46916168361d
Date: Sun, 25 Jul 2004 23:10:03 +0800
From: Chris Taylor
Subject: SDL for Macintosh Programmer's Workshop: removed dynamic loading
I'm working on a game called D2X which uses SDL, and I recently ported
it to Mac OS 9. I used MPW to build it. It uses OpenGL. To get it to
work, I had to build SDL so it doesn't dynamically load OpenGL. This is
because I don't think MPW supports dynamic loading. The following patch
makes sure when SDL is built under MPW, dynamic loading of shared
libraries is disabled.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 25 Jul 2004 19:43:56 +0000 |
parents | ec659230eaac |
children | dc219ba4cf45 |
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The latest development version of SDL is available via CVS: cvs -d :pserver:guest@libsdl.org:/home/sdlweb/libsdl.org/cvs login # No password, so just hit enter when prompted for a password cvs -d :pserver:guest@libsdl.org:/home/sdlweb/libsdl.org/cvs checkout SDL When you check a fresh copy of SDL out of CVS, you need to generate the files used by make by running the "autogen.sh" script, which will run aclocal, automake, autoconf and then run configure. There is a web interface to cvs at http://www.libsdl.org/cgi/cvsweb.cgi