Mercurial > sdl-ios-xcode
view test/testoverlay.c @ 968:4675910b0b7b
Date: Mon, 11 Oct 2004 15:17:27 +0300 (EEST)
From: Hannu Savolainen
Subject: Re: SDL uses obsolete OSS features
I did some work on getting OSS to work better with SDL. There have been
some problems with select which should be fixed now.
I'm having some problems in understanding what is the purpose of the
DSP_WaitAudio() routine. I added a return to the very beginning of this
routine and commendted out the define for USE_BLOCKING_WRITES. At least
lbreakout2 seems to work as well as earlier. The latencies are the same.
An ordinary blocking write does exactly the same thing than DSP_WaitAudio
does. So I would recommend using the USE_BLOCKING_WRITES approach and
removing everything from the DSP_WaitAudio routine. Also enabling
USE_BLOCKING_WRITES makes it possible to simplify DSP_PlayAudio() because
you don't need to handle the partial writes (the do-while loop).
Attached is a patch against SDL-1.2.7. After these changes SDL will use
OSS as it's designed to be used (make it as simple as possible). This code
should work with all OSS implementations because it uses only the very
fundamental features that have been there since the jurassic times.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 12 Nov 2004 21:39:04 +0000 |
parents | 6399f4e90211 |
children | be9c9c8f6d53 |
line wrap: on
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/* Bring up a window and play with it */ #include <stdlib.h> #include <stdio.h> #include <string.h> #define BENCHMARK_SDL #define NOTICE(X) printf("%s", X); #define WINDOW_WIDTH 640 #define WINDOW_HEIGHT 480 #include "SDL.h" SDL_Surface *screen, *pic; SDL_Overlay *overlay; int scale; int monochrome; int luminance; int w, h; /* NOTE: These RGB conversion functions are not intended for speed, only as examples. */ void RGBtoYUV(Uint8 *rgb, int *yuv, int monochrome, int luminance) { int i; if (monochrome) { #if 1 /* these are the two formulas that I found on the FourCC site... */ yuv[0] = 0.299*rgb[0] + 0.587*rgb[1] + 0.114*rgb[2]; yuv[1] = 128; yuv[2] = 128; #else yuv[0] = (0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16; yuv[1] = 128; yuv[2] = 128; #endif } else { #if 1 /* these are the two formulas that I found on the FourCC site... */ yuv[0] = 0.299*rgb[0] + 0.587*rgb[1] + 0.114*rgb[2]; yuv[1] = (rgb[2]-yuv[0])*0.565 + 128; yuv[2] = (rgb[0]-yuv[0])*0.713 + 128; #else yuv[0] = (0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16; yuv[1] = 128 - (0.148 * rgb[0]) - (0.291 * rgb[1]) + (0.439 * rgb[2]); yuv[2] = 128 + (0.439 * rgb[0]) - (0.368 * rgb[1]) - (0.071 * rgb[2]); #endif } if (luminance!=100) { yuv[0]=yuv[0]*luminance/100; if (yuv[0]>255) yuv[0]=255; } /* clamp values...if you need to, we don't seem to have a need */ /* for(i=0;i<3;i++) { if(yuv[i]<0) yuv[i]=0; if(yuv[i]>255) yuv[i]=255; } */ } ConvertRGBtoYV12(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance) { int x,y; int yuv[3]; Uint8 *p,*op[3]; SDL_LockSurface(s); SDL_LockYUVOverlay(o); /* Black initialization */ /* memset(o->pixels[0],0,o->pitches[0]*o->h); memset(o->pixels[1],128,o->pitches[1]*((o->h+1)/2)); memset(o->pixels[2],128,o->pitches[2]*((o->h+1)/2)); */ /* Convert */ for(y=0; y<s->h && y<o->h; y++) { p=((Uint8 *) s->pixels)+s->pitch*y; op[0]=o->pixels[0]+o->pitches[0]*y; op[1]=o->pixels[1]+o->pitches[1]*(y/2); op[2]=o->pixels[2]+o->pitches[2]*(y/2); for(x=0; x<s->w && x<o->w; x++) { RGBtoYUV(p, yuv, monochrome, luminance); *(op[0]++)=yuv[0]; if(x%2==0 && y%2==0) { *(op[1]++)=yuv[2]; *(op[2]++)=yuv[1]; } p+=s->format->BytesPerPixel; } } SDL_UnlockYUVOverlay(o); SDL_UnlockSurface(s); } ConvertRGBtoIYUV(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance) { int x,y; int yuv[3]; Uint8 *p,*op[3]; SDL_LockSurface(s); SDL_LockYUVOverlay(o); /* Black initialization */ /* memset(o->pixels[0],0,o->pitches[0]*o->h); memset(o->pixels[1],128,o->pitches[1]*((o->h+1)/2)); memset(o->pixels[2],128,o->pitches[2]*((o->h+1)/2)); */ /* Convert */ for(y=0; y<s->h && y<o->h; y++) { p=((Uint8 *) s->pixels)+s->pitch*y; op[0]=o->pixels[0]+o->pitches[0]*y; op[1]=o->pixels[1]+o->pitches[1]*(y/2); op[2]=o->pixels[2]+o->pitches[2]*(y/2); for(x=0; x<s->w && x<o->w; x++) { RGBtoYUV(p,yuv, monochrome, luminance); *(op[0]++)=yuv[0]; if(x%2==0 && y%2==0) { *(op[1]++)=yuv[1]; *(op[2]++)=yuv[2]; } p+=s->format->BytesPerPixel; } } SDL_UnlockYUVOverlay(o); SDL_UnlockSurface(s); } ConvertRGBtoUYVY(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance) { int x,y; int yuv[3]; Uint8 *p,*op; SDL_LockSurface(s); SDL_LockYUVOverlay(o); for(y=0; y<s->h && y<o->h; y++) { p=((Uint8 *) s->pixels)+s->pitch*y; op=o->pixels[0]+o->pitches[0]*y; for(x=0; x<s->w && x<o->w; x++) { RGBtoYUV(p, yuv, monochrome, luminance); if(x%2==0) { *(op++)=yuv[1]; *(op++)=yuv[0]; *(op++)=yuv[2]; } else *(op++)=yuv[0]; p+=s->format->BytesPerPixel; } } SDL_UnlockYUVOverlay(o); SDL_UnlockSurface(s); } ConvertRGBtoYVYU(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance) { int x,y; int yuv[3]; Uint8 *p,*op; SDL_LockSurface(s); SDL_LockYUVOverlay(o); for(y=0; y<s->h && y<o->h; y++) { p=((Uint8 *) s->pixels)+s->pitch*y; op=o->pixels[0]+o->pitches[0]*y; for(x=0; x<s->w && x<o->w; x++) { RGBtoYUV(p,yuv, monochrome, luminance); if(x%2==0) { *(op++)=yuv[0]; *(op++)=yuv[2]; op[1]=yuv[1]; } else { *op=yuv[0]; op+=2; } p+=s->format->BytesPerPixel; } } SDL_UnlockYUVOverlay(o); SDL_UnlockSurface(s); } ConvertRGBtoYUY2(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance) { int x,y; int yuv[3]; Uint8 *p,*op; SDL_LockSurface(s); SDL_LockYUVOverlay(o); for(y=0; y<s->h && y<o->h; y++) { p=((Uint8 *) s->pixels)+s->pitch*y; op=o->pixels[0]+o->pitches[0]*y; for(x=0; x<s->w && x<o->w; x++) { RGBtoYUV(p,yuv, monochrome, luminance); if(x%2==0) { *(op++)=yuv[0]; *(op++)=yuv[1]; op[1]=yuv[2]; } else { *op=yuv[0]; op+=2; } p+=s->format->BytesPerPixel; } } SDL_UnlockYUVOverlay(o); SDL_UnlockSurface(s); } void Draw() { SDL_Rect rect; int i; int disp; if(!scale) { rect.w=overlay->w; rect.h=overlay->h; for(i=0; i<h-rect.h && i<w-rect.w; i++) { rect.x=i; rect.y=i; SDL_DisplayYUVOverlay(overlay,&rect); } } else { rect.w=overlay->w/2; rect.h=overlay->h/2; rect.x=(w-rect.w)/2; rect.y=(h-rect.h)/2; disp=rect.y-1; for(i=0; i<disp; i++) { rect.w+=2; rect.h+=2; rect.x--; rect.y--; SDL_DisplayYUVOverlay(overlay,&rect); } } printf("Displayed %d times.\n",i); } static void PrintUsage(char *argv0) { fprintf(stderr, "Usage: %s [arg] [arg] [arg] ...\n", argv0); fprintf(stderr, "Where 'arg' is one of:\n"); fprintf(stderr, " -delay <seconds>\n"); fprintf(stderr, " -width <pixels>\n"); fprintf(stderr, " -height <pixels>\n"); fprintf(stderr, " -bpp <bits>\n"); fprintf(stderr, " -format <fmt> (one of the: YV12, IYUV, YUY2, UYVY, YVYU)\n"); fprintf(stderr, " -hw\n"); fprintf(stderr, " -flip\n"); fprintf(stderr, " -scale (test scaling features, from 50%% upto window size)\n"); fprintf(stderr, " -mono (use monochromatic RGB2YUV conversion)\n"); fprintf(stderr, " -lum <perc> (use luminance correction during RGB2YUV conversion,\n"); fprintf(stderr, " from 0%% to unlimited, normal is 100%%)\n"); fprintf(stderr, " -help (shows this help)\n"); fprintf(stderr, " -fullscreen (test overlay in fullscreen mode)\n"); } int main(int argc, char **argv) { char *argv0 = argv[0]; int flip; int delay; int desired_bpp; Uint32 video_flags, overlay_format; char *bmpfile; #ifdef BENCHMARK_SDL Uint32 then, now; #endif int i; /* Set default options and check command-line */ flip = 0; scale=0; monochrome=0; luminance=100; delay = 1; w = WINDOW_WIDTH; h = WINDOW_HEIGHT; desired_bpp = 0; video_flags = 0; overlay_format = SDL_YV12_OVERLAY; while ( argc > 1 ) { if ( strcmp(argv[1], "-delay") == 0 ) { if ( argv[2] ) { delay = atoi(argv[2]); argv += 2; argc -= 2; } else { fprintf(stderr, "The -delay option requires an argument\n"); exit(1); } } else if ( strcmp(argv[1], "-width") == 0 ) { if ( argv[2] && ((w = atoi(argv[2])) > 0) ) { argv += 2; argc -= 2; } else { fprintf(stderr, "The -width option requires an argument\n"); exit(1); } } else if ( strcmp(argv[1], "-height") == 0 ) { if ( argv[2] && ((h = atoi(argv[2])) > 0) ) { argv += 2; argc -= 2; } else { fprintf(stderr, "The -height option requires an argument\n"); exit(1); } } else if ( strcmp(argv[1], "-bpp") == 0 ) { if ( argv[2] ) { desired_bpp = atoi(argv[2]); argv += 2; argc -= 2; } else { fprintf(stderr, "The -bpp option requires an argument\n"); exit(1); } } else if ( strcmp(argv[1], "-lum") == 0 ) { if ( argv[2] ) { luminance = atoi(argv[2]); argv += 2; argc -= 2; } else { fprintf(stderr, "The -lum option requires an argument\n"); exit(1); } } else if ( strcmp(argv[1], "-format") == 0 ) { if ( argv[2] ) { if(!strcmp(argv[2],"YV12")) overlay_format = SDL_YV12_OVERLAY; else if(!strcmp(argv[2],"IYUV")) overlay_format = SDL_IYUV_OVERLAY; else if(!strcmp(argv[2],"YUY2")) overlay_format = SDL_YUY2_OVERLAY; else if(!strcmp(argv[2],"UYVY")) overlay_format = SDL_UYVY_OVERLAY; else if(!strcmp(argv[2],"YVYU")) overlay_format = SDL_YVYU_OVERLAY; else { fprintf(stderr, "The -format option %s is not recognized\n",argv[2]); exit(1); } argv += 2; argc -= 2; } else { fprintf(stderr, "The -format option requires an argument\n"); exit(1); } } else if ( strcmp(argv[1], "-hw") == 0 ) { video_flags |= SDL_HWSURFACE; argv += 1; argc -= 1; } else if ( strcmp(argv[1], "-flip") == 0 ) { video_flags |= SDL_DOUBLEBUF; argv += 1; argc -= 1; } else if ( strcmp(argv[1], "-scale") == 0 ) { scale = 1; argv += 1; argc -= 1; } else if ( strcmp(argv[1], "-mono") == 0 ) { monochrome = 1; argv += 1; argc -= 1; } else if (( strcmp(argv[1], "-help") == 0 ) || (strcmp(argv[1], "-h") == 0)) { PrintUsage(argv0); exit(1); } else if ( strcmp(argv[1], "-fullscreen") == 0 ) { video_flags |= SDL_FULLSCREEN; argv += 1; argc -= 1; } else break; } if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); exit(1); } atexit(SDL_Quit); /* Clean up on exit */ /* Initialize the display */ screen = SDL_SetVideoMode(w, h, desired_bpp, video_flags); if ( screen == NULL ) { fprintf(stderr, "Couldn't set %dx%dx%d video mode: %s\n", w, h, desired_bpp, SDL_GetError()); exit(1); } printf("Set%s %dx%dx%d mode\n", screen->flags & SDL_FULLSCREEN ? " fullscreen" : "", screen->w, screen->h, screen->format->BitsPerPixel); printf("(video surface located in %s memory)\n", (screen->flags&SDL_HWSURFACE) ? "video" : "system"); if ( screen->flags & SDL_DOUBLEBUF ) { printf("Double-buffering enabled\n"); flip = 1; } /* Set the window manager title bar */ SDL_WM_SetCaption("SDL test overlay", "testoverlay"); /* Load picture */ bmpfile=(argv[1]?argv[1]:"sample.bmp"); pic = SDL_LoadBMP(bmpfile); if ( pic == NULL ) { fprintf(stderr, "Couldn't load %s: %s\n", bmpfile, SDL_GetError()); exit(1); } /* Convert the picture to 32bits, for easy conversion */ { SDL_Surface *newsurf; SDL_PixelFormat format; format.palette=NULL; format.BitsPerPixel=32; format.BytesPerPixel=4; #if SDL_BYTEORDER == SDL_LIL_ENDIAN format.Rshift=0; format.Gshift=8; format.Bshift=16; #else format.Rshift=24; format.Gshift=16; format.Bshift=8; #endif format.Ashift=0; format.Rmask=0xff<<format.Rshift; format.Gmask=0xff<<format.Gshift; format.Bmask=0xff<<format.Bshift; format.Amask=0; format.Rloss=0; format.Gloss=0; format.Bloss=0; format.Aloss=8; format.colorkey=0; format.alpha=0; newsurf=SDL_ConvertSurface(pic, &format, SDL_SWSURFACE); if(!newsurf) { fprintf(stderr, "Couldn't convert picture to 32bits RGB: %s\n", SDL_GetError()); exit(1); } SDL_FreeSurface(pic); pic=newsurf; } /* Create the overlay */ overlay = SDL_CreateYUVOverlay(pic->w, pic->h, overlay_format, screen); if ( overlay == NULL ) { fprintf(stderr, "Couldn't create overlay: %s\n", SDL_GetError()); exit(1); } printf("Created %dx%dx%d %s %s overlay\n",overlay->w,overlay->h,overlay->planes, overlay->hw_overlay?"hardware":"software", overlay->format==SDL_YV12_OVERLAY?"YV12": overlay->format==SDL_IYUV_OVERLAY?"IYUV": overlay->format==SDL_YUY2_OVERLAY?"YUY2": overlay->format==SDL_UYVY_OVERLAY?"UYVY": overlay->format==SDL_YVYU_OVERLAY?"YVYU": "Unknown"); for(i=0; i<overlay->planes; i++) { printf(" plane %d: pitch=%d\n", i, overlay->pitches[i]); } /* Convert to YUV, and draw to the overlay */ #ifdef BENCHMARK_SDL then = SDL_GetTicks(); #endif switch(overlay->format) { case SDL_YV12_OVERLAY: ConvertRGBtoYV12(pic,overlay,monochrome,luminance); break; case SDL_UYVY_OVERLAY: ConvertRGBtoUYVY(pic,overlay,monochrome,luminance); break; case SDL_YVYU_OVERLAY: ConvertRGBtoYVYU(pic,overlay,monochrome,luminance); break; case SDL_YUY2_OVERLAY: ConvertRGBtoYUY2(pic,overlay,monochrome,luminance); break; case SDL_IYUV_OVERLAY: ConvertRGBtoIYUV(pic,overlay,monochrome,luminance); break; default: printf("cannot convert RGB picture to obtained YUV format!\n"); exit(1); break; } #ifdef BENCHMARK_SDL now = SDL_GetTicks(); printf("Conversion Time: %d milliseconds\n", now-then); #endif /* Do all the drawing work */ #ifdef BENCHMARK_SDL then = SDL_GetTicks(); #endif Draw(); #ifdef BENCHMARK_SDL now = SDL_GetTicks(); printf("Time: %d milliseconds\n", now-then); #endif SDL_Delay(delay*1000); return(0); }