view src/video/riscos/SDL_riscossprite.c @ 968:4675910b0b7b

Date: Mon, 11 Oct 2004 15:17:27 +0300 (EEST) From: Hannu Savolainen Subject: Re: SDL uses obsolete OSS features I did some work on getting OSS to work better with SDL. There have been some problems with select which should be fixed now. I'm having some problems in understanding what is the purpose of the DSP_WaitAudio() routine. I added a return to the very beginning of this routine and commendted out the define for USE_BLOCKING_WRITES. At least lbreakout2 seems to work as well as earlier. The latencies are the same. An ordinary blocking write does exactly the same thing than DSP_WaitAudio does. So I would recommend using the USE_BLOCKING_WRITES approach and removing everything from the DSP_WaitAudio routine. Also enabling USE_BLOCKING_WRITES makes it possible to simplify DSP_PlayAudio() because you don't need to handle the partial writes (the do-while loop). Attached is a patch against SDL-1.2.7. After these changes SDL will use OSS as it's designed to be used (make it as simple as possible). This code should work with all OSS implementations because it uses only the very fundamental features that have been there since the jurassic times.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 12 Nov 2004 21:39:04 +0000
parents b8d311d90021
children 974ba6ae0fa3
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@devolution.com
*/

/*
     File added by Alan Buckley (alan_baa@hotmail.com) for RISCOS compatability
	 27 March 2003

     Implements Sprite plotting code for wimp display.window
*/

#include <stdlib.h>
#include "kernel.h"
#include "swis.h"
#include "SDL_riscosvideo.h"

extern void WIMP_ReadModeInfo(_THIS);

void WIMP_PaletteChanged(_THIS);


/* Create sprite buffer for screen */

unsigned char *WIMP_CreateBuffer(int width, int height, int bpp)
{
	int size;
	char sprite_name[12] = "display";
	unsigned char *buffer;
	_kernel_swi_regs regs;
	int bytesPerPixel;
	int bytesPerRow;
	int offsetToSpriteData = 60;

	switch(bpp)
	{
	case 32: bytesPerPixel = 4; break;
	case 16: bytesPerPixel = 2; break;
	case 8:
	    bytesPerPixel = 1;
	    offsetToSpriteData += 2048; /* Add in size of palette */
	    break;
	default:
		return NULL;
		break;
	}

	bytesPerRow = bytesPerPixel * width;

	if ((bytesPerRow & 3) != 0)
	{
		bytesPerRow += 4 - (bytesPerRow & 3);
	}
	size = bytesPerRow * height;

	buffer = malloc( (size_t) size + offsetToSpriteData );
	if (!buffer) return NULL;

   /* Initialise a sprite area */

	*(unsigned int *)buffer		= size + offsetToSpriteData;
	*(unsigned int *)(buffer + 8)	= 16;

	regs.r[0] = 256+9;
	regs.r[1] = (unsigned int)buffer;
   _kernel_swi(OS_SpriteOp, &regs, &regs);

	regs.r[0] = 256+15;
	regs.r[1] = (unsigned int)buffer;
	regs.r[2] = (unsigned int)&sprite_name;
	regs.r[3] = 0; /* Palette flag: 0 = no palette */
	regs.r[4] = width;
	regs.r[5] = height;
	if (bpp == 8)
	{
		/* Use old style mode number */
		regs.r[6] = 28; /* 8bpp 90x90dpi */
	} else
	{
		regs.r[6] = (((bpp == 16) ? 5 : 6) << 27) /* Type 6 = 32bpp sprite, 5 = 16bpp sprite */
					| (90 << 14) /* Vertical dpi */
					| (90 << 1)  /* Horizontal dpi */
					| 1; /* Marker to distinguish between mode selectors and sprite modes */
	}
   if (_kernel_swi(OS_SpriteOp, &regs, &regs) == NULL)
   {
       if (bpp == 8)
       {
          /* Modify sprite to take into account 256 colour palette */
          int *sprite = (int *)(buffer + 16);
          /* Adjust sprite offsets */
          sprite[0] += 2048;
          sprite[8] += 2048;
          sprite[9] += 2048;
          /* Adjust sprite area next free pointer */
          (*(int *)(buffer+12)) += 2048;

          /* Don't need to set up palette as SDL sets up the default
             256 colour palette */
/*          {
             int *pal = sprite + 11;
             unsigned int j;
             unsigned int entry;
             for (j = 0; j < 255; j++)
             {
                entry = (j << 24) | (j << 16) | (j << 8);
                *pal++ = entry;
                *pal++ = entry;
             }
          }
*/
       }
   } else
   {
      free(buffer);
      buffer = NULL;
   }

   return buffer;
}


/* Setup translation buffers for the sprite plotting */

void WIMP_SetupPlotInfo(_THIS)
{
   _kernel_swi_regs regs;
   int *sprite = ((int *)this->hidden->bank[1])+4;

   regs.r[0] = (unsigned int)this->hidden->bank[1];
   regs.r[1] = (unsigned int)sprite;
   regs.r[2] = -1; /* Current mode */
   regs.r[3] = -1; /* Current palette */
   regs.r[4] = 0; /* Get size of buffer */
   regs.r[5] = 1|2|16; /* R1 - pointer to sprite and can use full palette words */
   regs.r[6] = 0;
   regs.r[7] = 0;

   if (this->hidden->pixtrans) free(this->hidden->pixtrans);
   this->hidden->pixtrans = 0;

   /* Get the size required for the buffer */
   _kernel_swi(ColourTrans_GenerateTable, &regs, &regs);
   if (regs.r[4])
   {
      this->hidden->pixtrans = malloc(regs.r[4]);
    
      regs.r[4] = (unsigned int)this->hidden->pixtrans;
      /* Actually read the buffer */
      _kernel_swi(ColourTrans_GenerateTable, &regs, &regs);
   }
}

/* Plot the sprite in the given context */
void WIMP_PlotSprite(_THIS, int x, int y)
{
   _kernel_swi_regs regs;
   _kernel_oserror *err;

   regs.r[0] =  52 + 512;
   regs.r[1] = (unsigned int)this->hidden->bank[1];
   regs.r[2] = (unsigned int)this->hidden->bank[1]+16;
   regs.r[3] = x;
   regs.r[4] = y;
   regs.r[5] = 0|32; /* Overwrite screen and pixtrans contains wide colour entries */
   regs.r[6] = 0; /* No scale factors i.e. 1:1 */
   regs.r[7] = (int)this->hidden->pixtrans;

   if ((err = _kernel_swi(OS_SpriteOp, &regs, &regs)) != 0)
   {
      int *p = (int *)this->hidden->pixtrans;
      printf("OS_SpriteOp failed \n%s\n",err->errmess);
      printf("pixtrans %d\n", (int)this->hidden->pixtrans);
      printf("%x %x %x\n", p[0], p[1], p[2]);
   }
}


/* Wimp mode has changes so update colour mapping and pixel sizes 
   of windows and the sprites they plot */

void WIMP_ModeChanged(_THIS)
{
	int oldXeig = this->hidden->xeig;
	int oldYeig = this->hidden->yeig;

	WIMP_ReadModeInfo(this);

	if (oldXeig == this->hidden->xeig && oldYeig == this->hidden->yeig)
	{
		/* Only need to update the palette */
		WIMP_PaletteChanged(this);
	} else
	{
		_kernel_swi_regs regs;
		int window_state[9];
		int extent[4];
		int currWidth, currHeight;
		int newWidth, newHeight;
		
		/* Need to resize windows and update the palette */
		WIMP_SetupPlotInfo(this);


		window_state[0] = this->hidden->window_handle;
		regs.r[1] = (unsigned int)window_state;
		_kernel_swi(Wimp_GetWindowState, &regs, &regs);
						
		currWidth = window_state[3] - window_state[1];
		currHeight = window_state[4] - window_state[2];
		
		newWidth = (currWidth >> oldXeig) << this->hidden->xeig;
		newHeight = (currHeight >> oldYeig) << this->hidden->yeig;
		/* Need to avoid extent getting too small for visible part
		of window */
		extent[0] = 0;
		if (currHeight <= newHeight)
		{
			extent[1] = -newHeight;
		} else
		{
			extent[1] = -currHeight;
		}
		if (currWidth <= newWidth)
		{
			extent[2] = newWidth;
		} else
		{
			extent[2] = currWidth;
		}
		extent[3] = 0;
		
		regs.r[0] = this->hidden->window_handle;
		regs.r[1] = (int)extent;
		_kernel_swi(Wimp_SetExtent, &regs, &regs);

		/*TODO: May need to set flag to resize window on next open */
	}
}

/* Palette has changed so update palettes used for windows sprites */

void WIMP_PaletteChanged(_THIS)
{
	WIMP_SetupPlotInfo(this);
}