view src/video/riscos/SDL_riscosmouse.c @ 968:4675910b0b7b

Date: Mon, 11 Oct 2004 15:17:27 +0300 (EEST) From: Hannu Savolainen Subject: Re: SDL uses obsolete OSS features I did some work on getting OSS to work better with SDL. There have been some problems with select which should be fixed now. I'm having some problems in understanding what is the purpose of the DSP_WaitAudio() routine. I added a return to the very beginning of this routine and commendted out the define for USE_BLOCKING_WRITES. At least lbreakout2 seems to work as well as earlier. The latencies are the same. An ordinary blocking write does exactly the same thing than DSP_WaitAudio does. So I would recommend using the USE_BLOCKING_WRITES approach and removing everything from the DSP_WaitAudio routine. Also enabling USE_BLOCKING_WRITES makes it possible to simplify DSP_PlayAudio() because you don't need to handle the partial writes (the do-while loop). Attached is a patch against SDL-1.2.7. After these changes SDL will use OSS as it's designed to be used (make it as simple as possible). This code should work with all OSS implementations because it uses only the very fundamental features that have been there since the jurassic times.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 12 Nov 2004 21:39:04 +0000
parents b8d311d90021
children 974ba6ae0fa3
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@devolution.com
*/

/*
     File added by Alan Buckley (alan_baa@hotmail.com) for RISCOS compatability
	 27 March 2003

     Implements mouse cursor shape definitions and positioning
*/

#include <stdio.h>
#include <stdlib.h>

#include "SDL_error.h"
#include "SDL_mouse.h"
#include "SDL_events_c.h"

#include "SDL_riscosmouse_c.h"

#include "kernel.h"
#include "swis.h"

static WMcursor *current_cursor = NULL;

extern int mouseInWindow;

void RISCOS_FreeWMCursor(_THIS, WMcursor *cursor)
{
    free(cursor->data);
	free(cursor);
}

WMcursor *RISCOS_CreateWMCursor(_THIS,
		Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y)
{
	WMcursor *cursor;
	Uint8 *cursor_data;
	Uint8 *ptr;
	int i,j,k;
	int data_byte, mask_byte;

	/* Check to make sure the cursor size is okay */
	if ( (w > 32) || (h > 32) ) {
		SDL_SetError("Only with width and height <= 32 pixels are allowed");
		return(NULL);
	}

	/* Allocate the cursor */
	cursor = (WMcursor *)malloc(sizeof(*cursor));
	if ( cursor == NULL ) {
		SDL_SetError("Out of memory");
		return(NULL);
	}

	/* Note: SDL says width must be a multiple of 8 */
	cursor_data = malloc(w/4 * h);
	if (cursor_data == NULL)
	{
		free(cursor);
		SDL_SetError("Out of memory");
		return(NULL);
	}

	cursor->w = w;
	cursor->h = h;
	cursor->hot_x = hot_x;
	cursor->hot_y = hot_y;
	cursor->data = cursor_data;


/* Data / Mask Resulting pixel on screen 
   0 / 1 White 
   1 / 1 Black 
   0 / 0 Transparent 
   1 / 0 Inverted color if possible, black if not. 
*/
	ptr = cursor_data;

	for ( i=0; i<h; ++i )
	{
		for (j = 0; j < w/8; ++j)
		{
			data_byte = *data;
			mask_byte = *mask;
			*ptr++ = 0; /* Sets whole byte transparent */
			*ptr = 0;
			for (k = 0; k < 8; k++)
			{
				(*ptr) <<= 2;
				if (data_byte & 1) *ptr |= 3; /* Black or inverted */
				else if(mask_byte & 1) *ptr |= 1; /* White */
				if ((k&3) == 3) ptr--;
				data_byte >>= 1;
				mask_byte >>= 1;
			}

            ptr+=3;
		    data++;
		    mask++;
		}
	}

	return(cursor);
}

int RISCOS_ShowWMCursor(_THIS, WMcursor *cursor)
{
	if (cursor == NULL)
	{
		_kernel_osbyte(106,0,0);
		current_cursor = NULL;
	} else
	{
		if (current_cursor == NULL)
		{
			/* First time set up the mouse colours */
			Uint8 block[5];

			/* Set up colour 1 as white */
			block[0] = 1;   /* Colour to change 1 - 3 */
			block[1] = 25;  /* Set pointer colour */
			block[2] = 255; /* red component*/
			block[3] = 255; /* green component */
			block[4] = 255; /* blue component*/
			_kernel_osword(12, (int *)block);
		
			/* Set colour 3 to back */
			block[0] = 3;   /* Colour to change 1 - 3 */
			block[1] = 25;  /* Set pointer colour*/
			block[2] = 0; /* red component*/
			block[3] = 0; /* green component */
			block[4] = 0; /* blue component*/
			_kernel_osword(12, (int *)block);
		}

		if (cursor != current_cursor)
		{
			Uint8 cursor_def[10];

			cursor_def[0] = 0;
			cursor_def[1] = 2; /* Use shape number 2 */
			cursor_def[2] = cursor->w/4; /* Width in bytes */
			cursor_def[3] = cursor->h; /* Height (h) in pixels */
			cursor_def[4] = cursor->hot_x; /* ActiveX in pixels from left */
			cursor_def[5] = cursor->hot_y; /* ActiveY in pixels from top */
			cursor_def[6] = ((int)(cursor->data) & 0xFF);       /* Least significant byte of pointer to data */
			cursor_def[7] = ((int)(cursor->data) >> 8) & 0xFF;  /* ... */
			cursor_def[8] = ((int)(cursor->data) >> 16) & 0xFF; /* ... */
			cursor_def[9] = ((int)(cursor->data) >> 24) & 0xFF; /* Most significant byte of pointer to data */

			if (_kernel_osword(21, (int *)cursor_def) == 0)
			{
				SDL_SetError("RISCOS couldn't create the cursor to show");
				return(0);
			}
			current_cursor = cursor;
		}

		if ((this->screen->flags & SDL_FULLSCREEN) || mouseInWindow) _kernel_osbyte(106, 2, 0);
	}
	
	return(1);
}

void FULLSCREEN_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
{
	Uint8 move_block[5];
	int eig_block[3];
	_kernel_swi_regs regs;
	int os_x, os_y;

	eig_block[0] = 4;  /* X eig factor */
	eig_block[1] = 5;  /* Y eig factor */
	eig_block[2] = -1;  /* End of list of variables to request */

    regs.r[0] = (int)eig_block;
    regs.r[1] = (int)eig_block;
    _kernel_swi(OS_ReadVduVariables, &regs, &regs);

	os_x = x << eig_block[0];
	os_y = y << eig_block[1];

	move_block[0] = 3; /* Move cursor */
	move_block[1] = os_x & 0xFF;
	move_block[2] = (os_x >> 8) & 0xFF;
	move_block[3] = os_y & 0xFF;
	move_block[4] = (os_y >> 8) & 0xFF;

	_kernel_osword(21, (int *)move_block);
	SDL_PrivateMouseMotion(0, 0, x, y);
}


/* Reshow cursor when mouse re-enters the window */
void WIMP_ReshowCursor(_THIS)
{
	WMcursor *cursor = current_cursor;
	current_cursor = NULL;
	RISCOS_ShowWMCursor(this, cursor);
}

extern int mouseInWindow;

void WIMP_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
{
	_kernel_swi_regs regs;
	int window_state[9];
	char block[5];
	int osX, osY;

	window_state[0] = this->hidden->window_handle;
	regs.r[1] = (unsigned int)window_state;
	_kernel_swi(Wimp_GetWindowState, &regs, &regs);

	 osX = (x << this->hidden->xeig) + window_state[1];
	 osY = window_state[4] - (y << this->hidden->yeig);

	block[0] = 3;
	block[1] = osX & 0xFF;
	block[2] = (osX >> 8) & 0xFF;
	block[3] = osY & 0xFF;
	block[4] = (osY >> 8) & 0xFF;

	regs.r[0] = 21;
	regs.r[1] = (int)block;
	_kernel_swi(OS_Word, &regs, &regs);
	SDL_PrivateMouseMotion(0, 0, x, y);
}

int WIMP_ShowWMCursor(_THIS, WMcursor *cursor)
{
	if (mouseInWindow) return RISCOS_ShowWMCursor(this, cursor);
	return 1;
}

SDL_GrabMode RISCOS_GrabInput(_THIS, SDL_GrabMode mode)
{
   /* In fullscreen mode we don't need to do anything */
   if (mode < SDL_GRAB_FULLSCREEN)
   {
      _kernel_swi_regs regs;
      unsigned char block[9];
      block[0] = 1; /* Define mouse cursor bounding block */

      if ( mode == SDL_GRAB_OFF )
      {
         /* Clip to whole screen */

         int r = (this->hidden->screen_width << this->hidden->xeig) - 1;
         int t = (this->hidden->screen_height << this->hidden->yeig) - 1;

	 block[1] = 0; block[2] = 0; /* Left*/
         block[3] = 0; block[4] = 0; /* Bottom */
         block[5] = r & 0xFF; block[6] = (r >> 8) & 0xFF; /* Right */
         block[7] = t & 0xFF; block[8] = (t >> 8) & 0xFF; /* Top */
      } else
      {
        /* Clip to window */
       	unsigned char window_state[36];

	*((int *)window_state) = this->hidden->window_handle;
	regs.r[1] = (unsigned int)window_state;
	_kernel_swi(Wimp_GetWindowState, &regs, &regs);

        block[1] = window_state[4];
        block[2] = window_state[5];
        block[3] = window_state[8];
        block[4] = window_state[9];
        block[5] = window_state[12];
        block[6] = window_state[13];
        block[7] = window_state[16];
        block[8] = window_state[17];

      }

      regs.r[0] = 21; /* OS word code */
      regs.r[1] = (int)block;
      _kernel_swi(OS_Word, &regs, &regs);
   }

   return mode;
}