view src/video/quartz/SDL_QuartzYUV.m @ 968:4675910b0b7b

Date: Mon, 11 Oct 2004 15:17:27 +0300 (EEST) From: Hannu Savolainen Subject: Re: SDL uses obsolete OSS features I did some work on getting OSS to work better with SDL. There have been some problems with select which should be fixed now. I'm having some problems in understanding what is the purpose of the DSP_WaitAudio() routine. I added a return to the very beginning of this routine and commendted out the define for USE_BLOCKING_WRITES. At least lbreakout2 seems to work as well as earlier. The latencies are the same. An ordinary blocking write does exactly the same thing than DSP_WaitAudio does. So I would recommend using the USE_BLOCKING_WRITES approach and removing everything from the DSP_WaitAudio routine. Also enabling USE_BLOCKING_WRITES makes it possible to simplify DSP_PlayAudio() because you don't need to handle the partial writes (the do-while loop). Attached is a patch against SDL-1.2.7. After these changes SDL will use OSS as it's designed to be used (make it as simple as possible). This code should work with all OSS implementations because it uses only the very fundamental features that have been there since the jurassic times.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 12 Nov 2004 21:39:04 +0000
parents c5b2b6d2d1fe
children 19418e4422cb
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line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2003  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#include "SDL_QuartzVideo.h"
#include "SDL_QuartzWindow.h"
#include "SDL_yuvfuncs.h"


#define yuv_idh (this->hidden->yuv_idh)
#define yuv_matrix (this->hidden->yuv_matrix)
#define yuv_codec (this->hidden->yuv_codec)
#define yuv_seq (this->hidden->yuv_seq)
#define yuv_pixmap (this->hidden->yuv_pixmap)
#define yuv_data (this->hidden->yuv_data)
#define yuv_width (this->hidden->yuv_width)
#define yuv_height (this->hidden->yuv_height)
#define yuv_port (this->hidden->yuv_port)


static int QZ_LockYUV (_THIS, SDL_Overlay *overlay) {

    return 0;
}

static void QZ_UnlockYUV (_THIS, SDL_Overlay *overlay) {

    ;
}

static int QZ_DisplayYUV (_THIS, SDL_Overlay *overlay, SDL_Rect *dstrect) {

    OSErr err;
    CodecFlags flags;

    if (dstrect->x != 0 || dstrect->y != 0) {

        SDL_SetError ("Need a dstrect at (0,0)");
        return -1;
    }

    if (dstrect->w != yuv_width || dstrect->h != yuv_height) {

        Fixed scale_x, scale_y;

        scale_x = FixDiv ( Long2Fix (dstrect->w), Long2Fix (overlay->w) );
        scale_y = FixDiv ( Long2Fix (dstrect->h), Long2Fix (overlay->h) );

        SetIdentityMatrix (yuv_matrix);
        ScaleMatrix (yuv_matrix, scale_x, scale_y, Long2Fix (0), Long2Fix (0));

        SetDSequenceMatrix (yuv_seq, yuv_matrix);

        yuv_width = dstrect->w;
        yuv_height = dstrect->h;
    }

    if( ( err = DecompressSequenceFrameS(
                                         yuv_seq,
                                         (void*)yuv_pixmap,
                                         sizeof (PlanarPixmapInfoYUV420),
                                         codecFlagUseImageBuffer, &flags, nil ) != noErr ) )
    {
        SDL_SetError ("DecompressSequenceFrameS failed");
    }

    return err == noErr;
}

static void QZ_FreeHWYUV (_THIS, SDL_Overlay *overlay) {

    CDSequenceEnd (yuv_seq);
    ExitMovies();

    free (overlay->hwfuncs);
    free (overlay->pitches);
    free (overlay->pixels);

    if (SDL_VideoSurface->flags & SDL_FULLSCREEN) {
        [ qz_window close ];
        qz_window = nil;
    }

    free (yuv_matrix);
    DisposeHandle ((Handle)yuv_idh);
}

/* check for 16 byte alignment, bail otherwise */
#define CHECK_ALIGN(x) do { if ((Uint32)x & 15) { SDL_SetError("Alignment error"); return NULL; } } while(0)

/* align a byte offset, return how much to add to make it a multiple of 16 */
#define ALIGN(x) ((16 - (x & 15)) & 15)

SDL_Overlay* QZ_CreateYUVOverlay (_THIS, int width, int height,
                                         Uint32 format, SDL_Surface *display) {

    Uint32 codec;
    OSStatus err;
    CGrafPtr port;
    SDL_Overlay *overlay;

    if (format == SDL_YV12_OVERLAY ||
        format == SDL_IYUV_OVERLAY) {

        codec = kYUV420CodecType;
    }
    else {
        SDL_SetError ("Hardware: unsupported video format");
        return NULL;
    }

    yuv_idh = (ImageDescriptionHandle) NewHandleClear (sizeof(ImageDescription));
    if (yuv_idh == NULL) {
        SDL_OutOfMemory();
        return NULL;
    }

    yuv_matrix = (MatrixRecordPtr) malloc (sizeof(MatrixRecord));
    if (yuv_matrix == NULL) {
        SDL_OutOfMemory();
        return NULL;
    }

    if ( EnterMovies() != noErr ) {
        SDL_SetError ("Could not init QuickTime for YUV playback");
        return NULL;
    }

    err = FindCodec (codec, bestSpeedCodec, nil, &yuv_codec);
    if (err != noErr) {
        SDL_SetError ("Could not find QuickTime codec for format");
        return NULL;
    }

    if (SDL_VideoSurface->flags & SDL_FULLSCREEN) {

        /*
          Acceleration requires a window to be present.
          A CGrafPtr that points to the screen isn't good enough
        */
        NSRect content = NSMakeRect (0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h);

        qz_window = [ [ SDL_QuartzWindow alloc ]
                            initWithContentRect:content
                            styleMask:NSBorderlessWindowMask
                            backing:NSBackingStoreBuffered defer:NO ];

        if (qz_window == nil) {
            SDL_SetError ("Could not create the Cocoa window");
            return NULL;
        }

        [ qz_window setContentView:[ [ NSQuickDrawView alloc ] init ] ];
        [ qz_window setReleasedWhenClosed:YES ];
        [ qz_window center ];
        [ qz_window setAcceptsMouseMovedEvents:YES ];
        [ qz_window setLevel:CGShieldingWindowLevel() ];
        [ qz_window makeKeyAndOrderFront:nil ];

        port = [ [ qz_window contentView ] qdPort ];
        SetPort (port);
        
        /*
            BUG: would like to remove white flash when window kicks in
            {
                Rect r;
                SetRect (&r, 0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h);
                PaintRect (&r);
                QDFlushPortBuffer (port, nil);
            }
        */
    }
    else {
        port = [ window_view qdPort ];
        SetPort (port);
    }
    
    SetIdentityMatrix (yuv_matrix);
    
    HLock ((Handle)yuv_idh);
    
    (**yuv_idh).idSize = sizeof(ImageDescription);
    (**yuv_idh).cType  = codec;
    (**yuv_idh).version = 1;
    (**yuv_idh).revisionLevel = 0;
    (**yuv_idh).width = width;
    (**yuv_idh).height = height;
    (**yuv_idh).hRes = Long2Fix(72);
    (**yuv_idh).vRes = Long2Fix(72);
    (**yuv_idh).spatialQuality = codecLosslessQuality;
    (**yuv_idh).frameCount = 1;
    (**yuv_idh).clutID = -1;
    (**yuv_idh).dataSize = 0;
    (**yuv_idh).depth = 24;
    
    HUnlock ((Handle)yuv_idh);
    
    err = DecompressSequenceBeginS (
                                    &yuv_seq,
                                    yuv_idh,
                                    NULL,
                                    0,
                                    port,
                                    NULL,
                                    NULL,
                                    yuv_matrix,
                                    0,
                                    NULL,
                                    codecFlagUseImageBuffer,
                                    codecLosslessQuality,
                                    yuv_codec);
    
    if (err != noErr) {
        SDL_SetError ("Error trying to start YUV codec.");
        return NULL;
    }
    
    overlay = (SDL_Overlay*) malloc (sizeof(*overlay));
    if (overlay == NULL) {
        SDL_OutOfMemory();
        return NULL;
    }
    
    overlay->format      = format;
    overlay->w           = width;
    overlay->h           = height;
    overlay->planes      = 3;
    overlay->hw_overlay  = 1;
    {
        int      offset;
        Uint8  **pixels;
        Uint16  *pitches;
        int      plane2, plane3;

        if (format == SDL_IYUV_OVERLAY) {

            plane2 = 1; /* Native codec format */
            plane3 = 2;
        }
        else if (format == SDL_YV12_OVERLAY) {

            /* switch the U and V planes */
            plane2 = 2; /* U plane maps to plane 3 */
            plane3 = 1; /* V plane maps to plane 2 */
        }
        else {
            SDL_SetError("Unsupported YUV format");
            return NULL;
        }

        pixels = (Uint8**) malloc (sizeof(*pixels) * 3);
        pitches = (Uint16*) malloc (sizeof(*pitches) * 3);
        if (pixels == NULL || pitches == NULL) {
            SDL_OutOfMemory();
            return NULL;
        }

        yuv_pixmap = (PlanarPixmapInfoYUV420*)
            malloc (sizeof(PlanarPixmapInfoYUV420) +
                    (width * height * 2));
        if (yuv_pixmap == NULL) {
            SDL_OutOfMemory ();
            return NULL;
        }

        /* CHECK_ALIGN(yuv_pixmap); */
        offset  = sizeof(PlanarPixmapInfoYUV420);
        /* offset += ALIGN(offset); */
        /* CHECK_ALIGN(offset); */

        pixels[0] = (Uint8*)yuv_pixmap + offset;
        /* CHECK_ALIGN(pixels[0]); */

        pitches[0] = width;
        yuv_pixmap->componentInfoY.offset = offset;
        yuv_pixmap->componentInfoY.rowBytes = width;

        offset += width * height;
        pixels[plane2] = (Uint8*)yuv_pixmap + offset;
        pitches[plane2] = width / 2;
        yuv_pixmap->componentInfoCb.offset = offset;
        yuv_pixmap->componentInfoCb.rowBytes = width / 2;

        offset += (width * height / 4);
        pixels[plane3] = (Uint8*)yuv_pixmap + offset;
        pitches[plane3] = width / 2;
        yuv_pixmap->componentInfoCr.offset = offset;
        yuv_pixmap->componentInfoCr.rowBytes = width / 2;

        overlay->pixels = pixels;
        overlay->pitches = pitches;
    }

    overlay->hwfuncs = malloc (sizeof(*overlay->hwfuncs));
    if (overlay->hwfuncs == NULL) {
        SDL_OutOfMemory();
        return NULL;
    }
    
    overlay->hwfuncs->Lock    = QZ_LockYUV;
    overlay->hwfuncs->Unlock  = QZ_UnlockYUV;
    overlay->hwfuncs->Display = QZ_DisplayYUV;
    overlay->hwfuncs->FreeHW  = QZ_FreeHWYUV;

    yuv_width = overlay->w;
    yuv_height = overlay->h;
    
    return overlay;
}