Mercurial > sdl-ios-xcode
view src/video/epoc/SDL_epocvideo.h @ 968:4675910b0b7b
Date: Mon, 11 Oct 2004 15:17:27 +0300 (EEST)
From: Hannu Savolainen
Subject: Re: SDL uses obsolete OSS features
I did some work on getting OSS to work better with SDL. There have been
some problems with select which should be fixed now.
I'm having some problems in understanding what is the purpose of the
DSP_WaitAudio() routine. I added a return to the very beginning of this
routine and commendted out the define for USE_BLOCKING_WRITES. At least
lbreakout2 seems to work as well as earlier. The latencies are the same.
An ordinary blocking write does exactly the same thing than DSP_WaitAudio
does. So I would recommend using the USE_BLOCKING_WRITES approach and
removing everything from the DSP_WaitAudio routine. Also enabling
USE_BLOCKING_WRITES makes it possible to simplify DSP_PlayAudio() because
you don't need to handle the partial writes (the do-while loop).
Attached is a patch against SDL-1.2.7. After these changes SDL will use
OSS as it's designed to be used (make it as simple as possible). This code
should work with all OSS implementations because it uses only the very
fundamental features that have been there since the jurassic times.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 12 Nov 2004 21:39:04 +0000 |
parents | b8d311d90021 |
children | 19418e4422cb |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ /* SDL_epocvideo.h Epoc based SDL video driver implementation Epoc version by Hannu Viitala (hannu.j.viitala@mbnet.fi) */ #ifndef _SDL_epocvideo_h #define _SDL_epocvideo_h extern "C" { #include "SDL_mouse.h" #include "SDL_sysvideo.h" }; #include <e32std.h> #include <bitdev.h> #include <w32std.h> /* Hidden "this" pointer for the video functions */ #define _THIS SDL_VideoDevice *_this #define Private _this->hidden #define SDL_NUMMODES 4 /* Private display data */ struct SDL_PrivateVideoData { SDL_Rect *SDL_modelist[SDL_NUMMODES+1]; /* Epoc window server info */ RWsSession EPOC_WsSession; RWindowGroup EPOC_WsWindowGroup; TInt EPOC_WsWindowGroupID; RWindow EPOC_WsWindow; CWsScreenDevice* EPOC_WsScreen; CWindowGc* EPOC_WindowGc; TRequestStatus EPOC_WsEventStatus; TRequestStatus EPOC_RedrawEventStatus; TWsEvent EPOC_WsEvent; TWsRedrawEvent EPOC_RedrawEvent; #ifdef __WINS__ CWsBitmap* EPOC_Bitmap; #endif TBool EPOC_IsWindowFocused; //!!Not used for anything yet! /* Screen hardware frame buffer info */ TBool EPOC_HasFrameBuffer; TInt EPOC_BytesPerPixel; TInt EPOC_BytesPerScanLine; TDisplayMode EPOC_DisplayMode; TSize EPOC_ScreenSize; TUint8* EPOC_FrameBuffer; /* if NULL in HW we can't do direct screen access */ TInt EPOC_ScreenOffset; /* Simulate double screen height */ TBool EPOC_ShrinkedHeight; }; extern "C" { extern void RedrawWindowL(_THIS); }; #endif /* _SDL_epocvideo_h */