Mercurial > sdl-ios-xcode
view src/video/SDL_blit_1.c @ 968:4675910b0b7b
Date: Mon, 11 Oct 2004 15:17:27 +0300 (EEST)
From: Hannu Savolainen
Subject: Re: SDL uses obsolete OSS features
I did some work on getting OSS to work better with SDL. There have been
some problems with select which should be fixed now.
I'm having some problems in understanding what is the purpose of the
DSP_WaitAudio() routine. I added a return to the very beginning of this
routine and commendted out the define for USE_BLOCKING_WRITES. At least
lbreakout2 seems to work as well as earlier. The latencies are the same.
An ordinary blocking write does exactly the same thing than DSP_WaitAudio
does. So I would recommend using the USE_BLOCKING_WRITES approach and
removing everything from the DSP_WaitAudio routine. Also enabling
USE_BLOCKING_WRITES makes it possible to simplify DSP_PlayAudio() because
you don't need to handle the partial writes (the do-while loop).
Attached is a patch against SDL-1.2.7. After these changes SDL will use
OSS as it's designed to be used (make it as simple as possible). This code
should work with all OSS implementations because it uses only the very
fundamental features that have been there since the jurassic times.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 12 Nov 2004 21:39:04 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #include <stdio.h> #include "SDL_types.h" #include "SDL_video.h" #include "SDL_blit.h" #include "SDL_sysvideo.h" #include "SDL_endian.h" /* Functions to blit from 8-bit surfaces to other surfaces */ static void Blit1to1(SDL_BlitInfo *info) { #ifndef USE_DUFFS_LOOP int c; #endif int width, height; Uint8 *src, *map, *dst; int srcskip, dstskip; /* Set up some basic variables */ width = info->d_width; height = info->d_height; src = info->s_pixels; srcskip = info->s_skip; dst = info->d_pixels; dstskip = info->d_skip; map = info->table; while ( height-- ) { #ifdef USE_DUFFS_LOOP DUFFS_LOOP( { *dst = map[*src]; } dst++; src++; , width); #else for ( c=width; c; --c ) { *dst = map[*src]; dst++; src++; } #endif src += srcskip; dst += dstskip; } } /* This is now endian dependent */ #if ( SDL_BYTEORDER == SDL_LIL_ENDIAN ) #define HI 1 #define LO 0 #else /* ( SDL_BYTEORDER == SDL_BIG_ENDIAN ) */ #define HI 0 #define LO 1 #endif static void Blit1to2(SDL_BlitInfo *info) { #ifndef USE_DUFFS_LOOP int c; #endif int width, height; Uint8 *src, *dst; Uint16 *map; int srcskip, dstskip; /* Set up some basic variables */ width = info->d_width; height = info->d_height; src = info->s_pixels; srcskip = info->s_skip; dst = info->d_pixels; dstskip = info->d_skip; map = (Uint16 *)info->table; #ifdef USE_DUFFS_LOOP while ( height-- ) { DUFFS_LOOP( { *(Uint16 *)dst = map[*src++]; dst += 2; }, width); src += srcskip; dst += dstskip; } #else /* Memory align at 4-byte boundary, if necessary */ if ( (long)dst & 0x03 ) { /* Don't do anything if width is 0 */ if ( width == 0 ) { return; } --width; while ( height-- ) { /* Perform copy alignment */ *(Uint16 *)dst = map[*src++]; dst += 2; /* Copy in 4 pixel chunks */ for ( c=width/4; c; --c ) { *(Uint32 *)dst = (map[src[HI]]<<16)|(map[src[LO]]); src += 2; dst += 4; *(Uint32 *)dst = (map[src[HI]]<<16)|(map[src[LO]]); src += 2; dst += 4; } /* Get any leftovers */ switch (width & 3) { case 3: *(Uint16 *)dst = map[*src++]; dst += 2; case 2: *(Uint32 *)dst = (map[src[HI]]<<16)|(map[src[LO]]); src += 2; dst += 4; break; case 1: *(Uint16 *)dst = map[*src++]; dst += 2; break; } src += srcskip; dst += dstskip; } } else { while ( height-- ) { /* Copy in 4 pixel chunks */ for ( c=width/4; c; --c ) { *(Uint32 *)dst = (map[src[HI]]<<16)|(map[src[LO]]); src += 2; dst += 4; *(Uint32 *)dst = (map[src[HI]]<<16)|(map[src[LO]]); src += 2; dst += 4; } /* Get any leftovers */ switch (width & 3) { case 3: *(Uint16 *)dst = map[*src++]; dst += 2; case 2: *(Uint32 *)dst = (map[src[HI]]<<16)|(map[src[LO]]); src += 2; dst += 4; break; case 1: *(Uint16 *)dst = map[*src++]; dst += 2; break; } src += srcskip; dst += dstskip; } } #endif /* USE_DUFFS_LOOP */ } static void Blit1to3(SDL_BlitInfo *info) { #ifndef USE_DUFFS_LOOP int c; #endif int o; int width, height; Uint8 *src, *map, *dst; int srcskip, dstskip; /* Set up some basic variables */ width = info->d_width; height = info->d_height; src = info->s_pixels; srcskip = info->s_skip; dst = info->d_pixels; dstskip = info->d_skip; map = info->table; while ( height-- ) { #ifdef USE_DUFFS_LOOP DUFFS_LOOP( { o = *src * 4; dst[0] = map[o++]; dst[1] = map[o++]; dst[2] = map[o++]; } src++; dst += 3; , width); #else for ( c=width; c; --c ) { o = *src * 4; dst[0] = map[o++]; dst[1] = map[o++]; dst[2] = map[o++]; src++; dst += 3; } #endif /* USE_DUFFS_LOOP */ src += srcskip; dst += dstskip; } } static void Blit1to4(SDL_BlitInfo *info) { #ifndef USE_DUFFS_LOOP int c; #endif int width, height; Uint8 *src; Uint32 *map, *dst; int srcskip, dstskip; /* Set up some basic variables */ width = info->d_width; height = info->d_height; src = info->s_pixels; srcskip = info->s_skip; dst = (Uint32 *)info->d_pixels; dstskip = info->d_skip/4; map = (Uint32 *)info->table; while ( height-- ) { #ifdef USE_DUFFS_LOOP DUFFS_LOOP( *dst++ = map[*src++]; , width); #else for ( c=width/4; c; --c ) { *dst++ = map[*src++]; *dst++ = map[*src++]; *dst++ = map[*src++]; *dst++ = map[*src++]; } switch ( width & 3 ) { case 3: *dst++ = map[*src++]; case 2: *dst++ = map[*src++]; case 1: *dst++ = map[*src++]; } #endif /* USE_DUFFS_LOOP */ src += srcskip; dst += dstskip; } } static void Blit1to1Key(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint8 *src = info->s_pixels; int srcskip = info->s_skip; Uint8 *dst = info->d_pixels; int dstskip = info->d_skip; Uint8 *palmap = info->table; Uint32 ckey = info->src->colorkey; if ( palmap ) { while ( height-- ) { DUFFS_LOOP( { if ( *src != ckey ) { *dst = palmap[*src]; } dst++; src++; }, width); src += srcskip; dst += dstskip; } } else { while ( height-- ) { DUFFS_LOOP( { if ( *src != ckey ) { *dst = *src; } dst++; src++; }, width); src += srcskip; dst += dstskip; } } } static void Blit1to2Key(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint8 *src = info->s_pixels; int srcskip = info->s_skip; Uint16 *dstp = (Uint16 *)info->d_pixels; int dstskip = info->d_skip; Uint16 *palmap = (Uint16 *)info->table; Uint32 ckey = info->src->colorkey; /* Set up some basic variables */ dstskip /= 2; while ( height-- ) { DUFFS_LOOP( { if ( *src != ckey ) { *dstp=palmap[*src]; } src++; dstp++; }, width); src += srcskip; dstp += dstskip; } } static void Blit1to3Key(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint8 *src = info->s_pixels; int srcskip = info->s_skip; Uint8 *dst = info->d_pixels; int dstskip = info->d_skip; Uint8 *palmap = info->table; Uint32 ckey = info->src->colorkey; int o; while ( height-- ) { DUFFS_LOOP( { if ( *src != ckey ) { o = *src * 4; dst[0] = palmap[o++]; dst[1] = palmap[o++]; dst[2] = palmap[o++]; } src++; dst += 3; }, width); src += srcskip; dst += dstskip; } } static void Blit1to4Key(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint8 *src = info->s_pixels; int srcskip = info->s_skip; Uint32 *dstp = (Uint32 *)info->d_pixels; int dstskip = info->d_skip; Uint32 *palmap = (Uint32 *)info->table; Uint32 ckey = info->src->colorkey; /* Set up some basic variables */ dstskip /= 4; while ( height-- ) { DUFFS_LOOP( { if ( *src != ckey ) { *dstp = palmap[*src]; } src++; dstp++; }, width); src += srcskip; dstp += dstskip; } } static void Blit1toNAlpha(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint8 *src = info->s_pixels; int srcskip = info->s_skip; Uint8 *dst = info->d_pixels; int dstskip = info->d_skip; SDL_PixelFormat *dstfmt = info->dst; const SDL_Color *srcpal = info->src->palette->colors; int dstbpp; const int A = info->src->alpha; /* Set up some basic variables */ dstbpp = dstfmt->BytesPerPixel; while ( height-- ) { int sR, sG, sB; int dR, dG, dB; DUFFS_LOOP4( { Uint32 pixel; sR = srcpal[*src].r; sG = srcpal[*src].g; sB = srcpal[*src].b; DISEMBLE_RGB(dst, dstbpp, dstfmt, pixel, dR, dG, dB); ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB); ASSEMBLE_RGB(dst, dstbpp, dstfmt, dR, dG, dB); src++; dst += dstbpp; }, width); src += srcskip; dst += dstskip; } } static void Blit1toNAlphaKey(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint8 *src = info->s_pixels; int srcskip = info->s_skip; Uint8 *dst = info->d_pixels; int dstskip = info->d_skip; SDL_PixelFormat *srcfmt = info->src; SDL_PixelFormat *dstfmt = info->dst; const SDL_Color *srcpal = info->src->palette->colors; Uint32 ckey = srcfmt->colorkey; int dstbpp; const int A = srcfmt->alpha; /* Set up some basic variables */ dstbpp = dstfmt->BytesPerPixel; while ( height-- ) { int sR, sG, sB; int dR, dG, dB; DUFFS_LOOP( { if ( *src != ckey ) { Uint32 pixel; sR = srcpal[*src].r; sG = srcpal[*src].g; sB = srcpal[*src].b; DISEMBLE_RGB(dst, dstbpp, dstfmt, pixel, dR, dG, dB); ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB); ASSEMBLE_RGB(dst, dstbpp, dstfmt, dR, dG, dB); } src++; dst += dstbpp; }, width); src += srcskip; dst += dstskip; } } static SDL_loblit one_blit[] = { NULL, Blit1to1, Blit1to2, Blit1to3, Blit1to4 }; static SDL_loblit one_blitkey[] = { NULL, Blit1to1Key, Blit1to2Key, Blit1to3Key, Blit1to4Key }; SDL_loblit SDL_CalculateBlit1(SDL_Surface *surface, int blit_index) { int which; SDL_PixelFormat *dstfmt; dstfmt = surface->map->dst->format; if ( dstfmt->BitsPerPixel < 8 ) { which = 0; } else { which = dstfmt->BytesPerPixel; } switch(blit_index) { case 0: /* copy */ return one_blit[which]; case 1: /* colorkey */ return one_blitkey[which]; case 2: /* alpha */ /* Supporting 8bpp->8bpp alpha is doable but requires lots of tables which consume space and takes time to precompute, so is better left to the user */ return which >= 2 ? Blit1toNAlpha : NULL; case 3: /* alpha + colorkey */ return which >= 2 ? Blit1toNAlphaKey : NULL; } return NULL; }