view src/timer/amigaos/SDL_systimer.c @ 968:4675910b0b7b

Date: Mon, 11 Oct 2004 15:17:27 +0300 (EEST) From: Hannu Savolainen Subject: Re: SDL uses obsolete OSS features I did some work on getting OSS to work better with SDL. There have been some problems with select which should be fixed now. I'm having some problems in understanding what is the purpose of the DSP_WaitAudio() routine. I added a return to the very beginning of this routine and commendted out the define for USE_BLOCKING_WRITES. At least lbreakout2 seems to work as well as earlier. The latencies are the same. An ordinary blocking write does exactly the same thing than DSP_WaitAudio does. So I would recommend using the USE_BLOCKING_WRITES approach and removing everything from the DSP_WaitAudio routine. Also enabling USE_BLOCKING_WRITES makes it possible to simplify DSP_PlayAudio() because you don't need to handle the partial writes (the do-while loop). Attached is a patch against SDL-1.2.7. After these changes SDL will use OSS as it's designed to be used (make it as simple as possible). This code should work with all OSS implementations because it uses only the very fundamental features that have been there since the jurassic times.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 12 Nov 2004 21:39:04 +0000
parents b8d311d90021
children c9b51268668f
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

#include <stdio.h>
#include <time.h>
#include <signal.h>
#include <unistd.h>
#include <string.h>
#include <errno.h>
#include <exec/types.h>
#ifdef __SASC
#include <proto/dos.h>
#include <clib/graphics_protos.h>
#include <pragmas/graphics.h>
#include <clib/exec_protos.h>
#include <pragmas/exec.h>
#elif defined(STORMC4_WOS)
#include <proto/dos.h>
#include <proto/exec.h>
#include <proto/graphics.h>
#else
#include <inline/dos.h>
#include <inline/exec.h>
#include <inline/graphics.h>
#endif
#include "mydebug.h"

extern struct DosLibrary *DOSBase;
extern struct ExecBase *SysBase;
static struct GfxBase *GfxBase;

#include "SDL_error.h"
#include "SDL_timer.h"
#include "SDL_timer_c.h"

#if defined(DISABLE_THREADS) || defined(FORK_HACK)
#define USE_ITIMER
#endif

/* The first ticks value of the application */

#if !defined(__PPC__) || defined(STORMC4_WOS) || defined(MORPHOS)
static clock_t start;

void SDL_StartTicks(void)
{
	/* Set first ticks value */
	start=clock();
}

Uint32 SDL_GetTicks (void)
{
	clock_t ticks;

	ticks=clock()-start;

#ifdef __SASC
// CLOCKS_PER_SEC == 1000 !

	return(ticks);
#else
// CLOCKS_PER_SEC != 1000 !

	return ticks*(1000/CLOCKS_PER_SEC);
#endif
}

void SDL_Delay (Uint32 ms)
{
// Do a busy wait if time is less than 50ms

	if(ms<50)
	{
		clock_t to_wait=clock();

#ifndef __SASC
		ms*=(CLOCKS_PER_SEC/1000);
#endif
		to_wait+=ms;

		while(clock()<to_wait);
	}
	else
	{
		Delay(ms/20);
	}
}

#else

ULONG MY_CLOCKS_PER_SEC;

void PPC_TimerInit(void);
APTR MyTimer;

ULONG start[2];

void SDL_StartTicks(void)
{
	/* Set first ticks value */
	if(!MyTimer)
		PPC_TimerInit();

	PPCGetTimerObject(MyTimer,PPCTIMERTAG_CURRENTTICKS,start);
	start[1]>>=10;
	start[1]|=((result[0]&0x3ff)<<22);
	start[0]>>=10;
}

Uint32 SDL_GetTicks (void)
{
	ULONG result[2];
	PPCGetTimerObject(MyTimer,PPCTIMERTAG_CURRENTTICKS,result);

//	PPCAsr64p(result,10);
// Non va, la emulo:

	result[1]>>=10;
	result[1]|=((result[0]&0x3ff)<<22);

// Non mi interessa piu' result[0]

	return result[1]*1000/MY_CLOCKS_PER_SEC;
}

void SDL_Delay (Uint32 ms)
{
// Do a busy wait if time is less than 50ms

	if(ms<50)
	{
		ULONG to_wait[2],actual[2];
		PPCGetTimerObject(MyTimer,PPCTIMERTAG_CURRENTTICKS,result);
		actual[1]=0;
		to_wait[1]+=ms*1000/MY_CLOCKS_PER_SEC;

		while(actual[1]<to_wait[1])
		{
			PPCGetTimerObject(MyTimer,PPCTIMERTAG_CURRENTTICKS,actual);
		}
	}
	else
	{
		Delay(ms/50);
	}
}

void PPC_TimerInit(void)
{
	struct TagItem tags[]=
		{
			PPCTIMERTAG_CPU,TRUE,
			TAG_DONE,0
		};


	if(MyTimer=PPCCreateTimerObject(tags))
	{
		ULONG result[2];

		PPCGetTimerObject(MyTimer,PPCTIMERTAG_TICKSPERSEC,result);
		D(bug("Timer inizializzato, TPS: %lu - %lu\n",result[0],result[1]));
//		PPCAsr64p(result,10);
		result[1]>>=10;
		result[1]|=((result[0]&0x3ff)<<22);
		result[0]>>=10;

		D(bug("Shiftato TPS: %lu - %lu\n",result[0],result[1]));
		MY_CLOCKS_PER_SEC=result[1];

		PPCGetTimerObject(MyTimer,PPCTIMERTAG_CURRENTTICKS,result);

		D(bug("Current ticks: %lu - %lu\n",result[0],result[1]));
		result[1]>>=10;
		result[1]|=((result[0]&0x3ff)<<22);
		result[0]>>=10;
//		PPCAsr64p(result,10);
		D(bug("Shiftato: %lu - %lu\n",result[0],result[1]));
	}
	else
	{
		D(bug("Errore nell'inizializzazione del timer!\n"));
	}
}

#endif

#include "SDL_thread.h"

/* Data to handle a single periodic alarm */
static int timer_alive = 0;
static SDL_Thread *timer_thread = NULL;

static int RunTimer(void *unused)
{
	D(bug("SYSTimer: Entering RunTimer loop..."));

	if(GfxBase==NULL)
		GfxBase=(struct GfxBase *)OpenLibrary("graphics.library",37);

	while ( timer_alive ) {
		if ( SDL_timer_running ) {
			SDL_ThreadedTimerCheck();
		}
		if(GfxBase)
			WaitTOF();  // Check the timer every fifth of seconds. Was SDL_Delay(1)->BusyWait!
		else
			Delay(1);
	}
	D(bug("SYSTimer: EXITING RunTimer loop..."));
	return(0);
}

/* This is only called if the event thread is not running */
int SDL_SYS_TimerInit(void)
{
	D(bug("Creating thread for the timer (NOITIMER)...\n"));

	timer_alive = 1;
	timer_thread = SDL_CreateThread(RunTimer, NULL);
	if ( timer_thread == NULL )
	{
		D(bug("Creazione del thread fallita...\n"));

		return(-1);
	}
	return(SDL_SetTimerThreaded(1));
}

void SDL_SYS_TimerQuit(void)
{
	timer_alive = 0;
	if ( timer_thread ) {
		SDL_WaitThread(timer_thread, NULL);
		timer_thread = NULL;
	}
}

int SDL_SYS_StartTimer(void)
{
	SDL_SetError("Internal logic error: AmigaOS uses threaded timer");
	return(-1);
}

void SDL_SYS_StopTimer(void)
{
	return;
}