view docs/html/sdloverlay.html @ 968:4675910b0b7b

Date: Mon, 11 Oct 2004 15:17:27 +0300 (EEST) From: Hannu Savolainen Subject: Re: SDL uses obsolete OSS features I did some work on getting OSS to work better with SDL. There have been some problems with select which should be fixed now. I'm having some problems in understanding what is the purpose of the DSP_WaitAudio() routine. I added a return to the very beginning of this routine and commendted out the define for USE_BLOCKING_WRITES. At least lbreakout2 seems to work as well as earlier. The latencies are the same. An ordinary blocking write does exactly the same thing than DSP_WaitAudio does. So I would recommend using the USE_BLOCKING_WRITES approach and removing everything from the DSP_WaitAudio routine. Also enabling USE_BLOCKING_WRITES makes it possible to simplify DSP_PlayAudio() because you don't need to handle the partial writes (the do-while loop). Attached is a patch against SDL-1.2.7. After these changes SDL will use OSS as it's designed to be used (make it as simple as possible). This code should work with all OSS implementations because it uses only the very fundamental features that have been there since the jurassic times.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 12 Nov 2004 21:39:04 +0000
parents 355632dca928
children
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>SDL_Overlay</TITLE
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><H1
><A
NAME="SDLOVERLAY"
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>SDL_Overlay</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN3464"
></A
><H2
>Name</H2
>SDL_Overlay&nbsp;--&nbsp;YUV video overlay</DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN3467"
></A
><H2
>Structure Definition</H2
><PRE
CLASS="PROGRAMLISTING"
>typedef struct{
  Uint32 format;
  int w, h;
  int planes;
  Uint16 *pitches;
  Uint8 **pixels;
  Uint32 hw_overlay:1;
} SDL_Overlay;</PRE
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><H2
>Structure Data</H2
><DIV
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><TABLE
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><TD
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><TT
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><I
>format</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Overlay format (see below)</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>w, h</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Width and height of overlay</TD
></TR
><TR
><TD
ALIGN="LEFT"
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><TT
CLASS="STRUCTFIELD"
><I
>planes</I
></TT
></TD
><TD
ALIGN="LEFT"
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>Number of planes in the overlay. Usually either 1 or 3</TD
></TR
><TR
><TD
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><TT
CLASS="STRUCTFIELD"
><I
>pitches</I
></TT
></TD
><TD
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>An array of pitches, one for each plane. Pitch is the length of a row in bytes.</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>pixels</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>An array of pointers to teh data of each plane. The overlay should be locked before these pointers are used.</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>hw_overlay</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>This will be set to 1 if the overlay is hardware accelerated.</TD
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><P
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><A
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></A
><H2
>Description</H2
><P
>A <SPAN
CLASS="STRUCTNAME"
>SDL_Overlay</SPAN
> is similar to a <A
HREF="sdlsurface.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Surface</SPAN
></A
> except it stores a YUV overlay. All the fields are read only, except for <TT
CLASS="STRUCTFIELD"
><I
>pixels</I
></TT
> which should be <A
HREF="sdllockyuvoverlay.html"
>locked</A
> before use. The <TT
CLASS="STRUCTFIELD"
><I
>format</I
></TT
> field stores the format of the overlay which is one of the following:
<PRE
CLASS="PROGRAMLISTING"
>#define SDL_YV12_OVERLAY  0x32315659  /* Planar mode: Y + V + U */
#define SDL_IYUV_OVERLAY  0x56555949  /* Planar mode: Y + U + V */
#define SDL_YUY2_OVERLAY  0x32595559  /* Packed mode: Y0+U0+Y1+V0 */
#define SDL_UYVY_OVERLAY  0x59565955  /* Packed mode: U0+Y0+V0+Y1 */
#define SDL_YVYU_OVERLAY  0x55595659  /* Packed mode: Y0+V0+Y1+U0 */</PRE
>
More information on YUV formats can be found at <A
HREF="http://www.webartz.com/fourcc/indexyuv.htm"
TARGET="_top"
>http://www.webartz.com/fourcc/indexyuv.htm</A
>.</P
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><A
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></A
><H2
>See Also</H2
><P
><A
HREF="sdlcreateyuvoverlay.html"
><TT
CLASS="FUNCTION"
>SDL_CreateYUVOverlay</TT
></A
>,
<A
HREF="sdllockyuvoverlay.html"
><TT
CLASS="FUNCTION"
>SDL_LockYUVOverlay</TT
></A
>,
<A
HREF="sdlunlockyuvoverlay.html"
><TT
CLASS="FUNCTION"
>SDL_UnlockYUVOverlay</TT
></A
>,
<A
HREF="sdlfreeyuvoverlay.html"
><TT
CLASS="FUNCTION"
>SDL_FreeYUVOverlay</TT
></A
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