Mercurial > sdl-ios-xcode
view README.PicoGUI @ 968:4675910b0b7b
Date: Mon, 11 Oct 2004 15:17:27 +0300 (EEST)
From: Hannu Savolainen
Subject: Re: SDL uses obsolete OSS features
I did some work on getting OSS to work better with SDL. There have been
some problems with select which should be fixed now.
I'm having some problems in understanding what is the purpose of the
DSP_WaitAudio() routine. I added a return to the very beginning of this
routine and commendted out the define for USE_BLOCKING_WRITES. At least
lbreakout2 seems to work as well as earlier. The latencies are the same.
An ordinary blocking write does exactly the same thing than DSP_WaitAudio
does. So I would recommend using the USE_BLOCKING_WRITES approach and
removing everything from the DSP_WaitAudio routine. Also enabling
USE_BLOCKING_WRITES makes it possible to simplify DSP_PlayAudio() because
you don't need to handle the partial writes (the do-while loop).
Attached is a patch against SDL-1.2.7. After these changes SDL will use
OSS as it's designed to be used (make it as simple as possible). This code
should work with all OSS implementations because it uses only the very
fundamental features that have been there since the jurassic times.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 12 Nov 2004 21:39:04 +0000 |
parents | 706de3956894 |
children |
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======================== Using SDL with PicoGUI ======================== - Originally contributed by Micah Dowty <micahjd@users.sourceforge.net> PicoGUI is a scalable GUI system with a unique architecture, primarily focused on scalability to various embedded systems. You can find more information including a FAQ at http://picogui.org To use the patch: 1. When compiling, add the "--enable-video-picogui" switch to ./configure 2. When running your program, ensure that the picogui driver for SDL is in use by setting the SDL_VIDEODRIVER environment variable to "picogui". 3. The program must also be linked to the C client library for PicoGUI (libpgui.so). If the program is being compiled with a patched SDL installed this should be done automatically. If you want to use an existing binary with PicoGUI, you can set the LD_PRELOAD environment variable to the path of your libpgui.so file. Capabilities: So far only basic functionality is provided on true color (linear16/24/32) devices. Accessing a memory mapped bitmap, updating the display, and handling mouse/keyboard input. This functionality has been tested with several applications, including mplayer, Xine, sldroids, and Abuse. TODO list: - YUV overlays will be helpful for watching video on set top boxes or other embedded devices that have some graphics acceleration hardware - Account for rotated bitmap storage in pgserver - Support for hiding or changing the cursor - The display should be centered when the SDL application is smaller than the PicoGUI panel - Fullscreen or any other special modes - Support for indexed and grayscale modes - Probably much more... --- The End ---