Mercurial > sdl-ios-xcode
view README.DC @ 4292:464126f4c7db SDL-1.2
Moved to stable ALSA API.
This cleans up a few problems with our use of the ancient ALSA 0.9 API.
This means we can ditch the dlvsym() nonsense and use SDL_LoadFunction(), too.
Fixes Bugzilla #745.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sat, 10 Oct 2009 07:33:18 +0000 |
parents | c17d82103614 |
children |
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SDL for Dreamcast (beta2) BERO berobero@users.sourceforge.net http://www.geocities.co.jp/Playtown/2004/ this work with kos-newlib http://sourceforge.net/projects/dcquake/ compile - source environ.sh (from the KOS distribution) - make -f Makefile.dc compile with gl support - install latest libgl from http://sourceforge.net/projects/dcquake/ - uncomment GL=1 in Makefile.dc - make -f Makefile.dc clean - make -f Makefile.dc install - copy include/*.h and libSDL.a or libSDL_gl.a for your enviroment changelog: beta2 - OpenGL support - Hardware page flip support beta - thread, timer don't tested so much. - not support OpenGL