Mercurial > sdl-ios-xcode
view src/video/windx5/SDL_dx5events.c @ 47:45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Thu, 07 Jun 2001 14:28:11 +0000 |
parents | 74212992fb08 |
children | 994ed1d668e7 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@devolution.com */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* CAUTION!!!! If you modify this file, check ../windib/SDL_sysevents.c */ #include "directx.h" #include <stdio.h> #include "SDL_events.h" #include "SDL_video.h" #include "SDL_error.h" #include "SDL_syswm.h" #include "SDL_sysevents.h" #include "SDL_events_c.h" #include "SDL_lowvideo.h" #include "SDL_dx5video.h" #ifndef WM_APP #define WM_APP 0x8000 #endif /* The keyboard and mouse device input */ #define MAX_INPUTS 16 /* Maximum of 16-1 input devices */ #define INPUT_QSIZE 32 /* Buffer up to 32 input messages */ static LPDIRECTINPUT dinput = NULL; static LPDIRECTINPUTDEVICE2 SDL_DIdev[MAX_INPUTS]; static HANDLE SDL_DIevt[MAX_INPUTS]; static void (*SDL_DIfun[MAX_INPUTS])(const int, DIDEVICEOBJECTDATA *); static int SDL_DIndev = 0; static int mouse_lost; static int mouse_pressed; /* The translation table from a DirectInput scancode to an SDL keysym */ static SDLKey DIK_keymap[256]; static SDL_keysym *TranslateKey(UINT scancode, SDL_keysym *keysym, int pressed); /* Convert a DirectInput return code to a text message */ static void SetDIerror(char *function, int code) { static char *error; static char errbuf[BUFSIZ]; errbuf[0] = 0; switch (code) { case DIERR_GENERIC: error = "Undefined error!"; break; case DIERR_OLDDIRECTINPUTVERSION: error = "Your version of DirectInput needs upgrading"; break; case DIERR_INVALIDPARAM: error = "Invalid parameters"; break; case DIERR_OUTOFMEMORY: error = "Out of memory"; break; case DIERR_DEVICENOTREG: error = "Device not registered"; break; case DIERR_NOINTERFACE: error = "Interface not supported"; break; case DIERR_NOTINITIALIZED: error = "Device not initialized"; break; default: sprintf(errbuf, "%s: Unknown DirectInput error: 0x%x", function, code); break; } if ( ! errbuf[0] ) { sprintf(errbuf, "%s: %s", function, error); } SDL_SetError("%s", errbuf); return; } /* Initialize DirectInput Note: If NONEXCLUSIVE access is requested for the devices, normal windows input messages will continue to be generated for that input device, in addition to DirectInput messages. */ static void handle_keyboard(const int numevents, DIDEVICEOBJECTDATA *events); static void handle_mouse(const int numevents, DIDEVICEOBJECTDATA *events); struct { char *name; REFGUID guid; LPCDIDATAFORMAT format; DWORD win_level; DWORD raw_level; void (*fun)(const int numevents, DIDEVICEOBJECTDATA *events); } inputs[] = { { "keyboard", &GUID_SysKeyboard, &c_dfDIKeyboard, (DISCL_FOREGROUND|DISCL_NONEXCLUSIVE), (DISCL_FOREGROUND|DISCL_NONEXCLUSIVE), handle_keyboard }, { "mouse", &GUID_SysMouse, &c_dfDIMouse, (DISCL_FOREGROUND|DISCL_NONEXCLUSIVE), (DISCL_FOREGROUND|DISCL_EXCLUSIVE), handle_mouse }, { NULL, NULL, NULL, 0, 0, NULL } }; static int DX5_DInputInit(_THIS) { int i; LPDIRECTINPUTDEVICE device; HRESULT result; DIPROPDWORD dipdw; /* Create the DirectInput object */ result = DInputCreate(SDL_Instance, DIRECTINPUT_VERSION, &dinput, NULL); if ( result != DI_OK ) { SetDIerror("DirectInputCreate", result); return(-1); } /* Create all of our registered input devices */ SDL_DIndev = 0; for ( i=0; inputs[i].name; ++i ) { /* Create the DirectInput device */ result = IDirectInput_CreateDevice(dinput, inputs[i].guid, &device, NULL); if ( result != DI_OK ) { SetDIerror("DirectInput::CreateDevice", result); return(-1); } result = IDirectInputDevice_QueryInterface(device, &IID_IDirectInputDevice2, (LPVOID *)&SDL_DIdev[i]); IDirectInputDevice_Release(device); if ( result != DI_OK ) { SetDIerror("DirectInputDevice::QueryInterface", result); return(-1); } result = IDirectInputDevice2_SetCooperativeLevel(SDL_DIdev[i], SDL_Window, inputs[i].win_level); if ( result != DI_OK ) { SetDIerror("DirectInputDevice::SetCooperativeLevel", result); return(-1); } result = IDirectInputDevice2_SetDataFormat(SDL_DIdev[i], inputs[i].format); if ( result != DI_OK ) { SetDIerror("DirectInputDevice::SetDataFormat", result); return(-1); } /* Set buffered input -- we aren't polling */ memset(&dipdw, 0, sizeof(dipdw)); dipdw.diph.dwSize = sizeof(dipdw); dipdw.diph.dwHeaderSize = sizeof(dipdw.diph); dipdw.diph.dwObj = 0; dipdw.diph.dwHow = DIPH_DEVICE; dipdw.dwData = INPUT_QSIZE; result = IDirectInputDevice2_SetProperty(SDL_DIdev[i], DIPROP_BUFFERSIZE, &dipdw.diph); if ( result != DI_OK ) { SetDIerror("DirectInputDevice::SetProperty", result); return(-1); } /* Create an event to be signaled when input is ready */ SDL_DIevt[i] = CreateEvent(NULL, FALSE, FALSE, NULL); if ( SDL_DIevt[i] == NULL ) { SDL_SetError("Couldn't create DirectInput event"); return(-1); } result = IDirectInputDevice2_SetEventNotification(SDL_DIdev[i], SDL_DIevt[i]); if ( result != DI_OK ) { SetDIerror("DirectInputDevice::SetEventNotification", result); return(-1); } SDL_DIfun[i] = inputs[i].fun; /* Acquire the device for input */ IDirectInputDevice2_Acquire(SDL_DIdev[i]); /* Increment the number of devices we have */ ++SDL_DIndev; } mouse_pressed = 0; /* DirectInput is ready! */ return(0); } /* Change cooperative level based on whether or not we are fullscreen */ void DX5_DInputReset(_THIS, int fullscreen) { DWORD level; int i; HRESULT result; for ( i=0; i<MAX_INPUTS; ++i ) { if ( SDL_DIdev[i] != NULL ) { if ( fullscreen ) { level = inputs[i].raw_level; } else { level = inputs[i].win_level; } IDirectInputDevice2_Unacquire(SDL_DIdev[i]); result = IDirectInputDevice2_SetCooperativeLevel( SDL_DIdev[i], SDL_Window, level); IDirectInputDevice2_Acquire(SDL_DIdev[i]); if ( result != DI_OK ) { SetDIerror( "DirectInputDevice::SetCooperativeLevel", result); } } } mouse_lost = 1; } /* Clean up DirectInput */ static void DX5_DInputQuit(_THIS) { int i; if ( dinput != NULL ) { /* Close and release all DirectInput devices */ for ( i=0; i<MAX_INPUTS; ++i ) { if ( SDL_DIdev[i] != NULL ) { IDirectInputDevice2_Unacquire(SDL_DIdev[i]); IDirectInputDevice2_SetEventNotification( SDL_DIdev[i], NULL); if ( SDL_DIevt[i] != NULL ) { CloseHandle(SDL_DIevt[i]); SDL_DIevt[i] = NULL; } IDirectInputDevice2_Release(SDL_DIdev[i]); SDL_DIdev[i] = NULL; } } /* Release DirectInput */ IDirectInput_Release(dinput); dinput = NULL; } } /* Flag to tell SDL whether or not we queued an event */ static int posted = 0; /* Input event handler functions */ static void handle_keyboard(const int numevents, DIDEVICEOBJECTDATA *keybuf) { int i; SDL_keysym keysym; /* Translate keyboard messages */ for ( i=0; i<numevents; ++i ) { if ( keybuf[i].dwData & 0x80 ) { posted = SDL_PrivateKeyboard(SDL_PRESSED, TranslateKey(keybuf[i].dwOfs, &keysym, 1)); } else { posted = SDL_PrivateKeyboard(SDL_RELEASED, TranslateKey(keybuf[i].dwOfs, &keysym, 0)); } } } static void handle_mouse(const int numevents, DIDEVICEOBJECTDATA *ptrbuf) { int i; Sint16 xrel, yrel; Uint8 state; Uint8 button; /* If we are in windowed mode, Windows is taking care of the mouse */ if ( ! (SDL_PublicSurface->flags & SDL_FULLSCREEN) ) { return; } /* If the mouse was lost, regain some sense of mouse state */ if ( mouse_lost ) { POINT mouse_pos; Uint8 old_state; Uint8 new_state; /* Set ourselves up with the current cursor position */ GetCursorPos(&mouse_pos); ScreenToClient(SDL_Window, &mouse_pos); posted = SDL_PrivateMouseMotion(0, 0, (Sint16)mouse_pos.x, (Sint16)mouse_pos.y); /* Check for mouse button changes */ old_state = SDL_GetMouseState(NULL, NULL); new_state = 0; { /* Get the new DirectInput button state for the mouse */ DIMOUSESTATE distate; HRESULT result; result=IDirectInputDevice2_GetDeviceState(SDL_DIdev[1], sizeof(distate), &distate); if ( result != DI_OK ) { /* Try again next time */ SetDIerror( "IDirectInputDevice2::GetDeviceState", result); return; } for ( i=3; i>=0; --i ) { if ( (distate.rgbButtons[i]&0x80) == 0x80 ) { new_state |= 0x01; } new_state <<= 1; } } for ( i=0; i<8; ++i ) { if ( (old_state&0x01) != (new_state&0x01) ) { button = (Uint8)(i+1); /* Button #2 on two button mice is button 3 (the middle button is button 2) */ if ( button == 2 ) { button = 3; } else if ( button == 3 ) { button = 2; } if ( new_state & 0x01 ) { /* Grab mouse so we get mouse-up */ if ( ++mouse_pressed > 0 ) { SetCapture(SDL_Window); } state = SDL_PRESSED; } else { /* Release mouse after all mouse-ups */ if ( --mouse_pressed <= 0 ) { ReleaseCapture(); mouse_pressed = 0; } state = SDL_RELEASED; } posted = SDL_PrivateMouseButton(state, button, 0, 0); } old_state >>= 1; new_state >>= 1; } mouse_lost = 0; return; } /* Translate mouse messages */ xrel = 0; yrel = 0; for ( i=0; i<(int)numevents; ++i ) { switch (ptrbuf[i].dwOfs) { case DIMOFS_X: xrel += (Sint16)ptrbuf[i].dwData; break; case DIMOFS_Y: yrel += (Sint16)ptrbuf[i].dwData; break; case DIMOFS_BUTTON0: case DIMOFS_BUTTON1: case DIMOFS_BUTTON2: case DIMOFS_BUTTON3: if ( xrel || yrel ) { posted = SDL_PrivateMouseMotion( 0, 1, xrel, yrel); xrel = 0; yrel = 0; } button = (Uint8)(ptrbuf[i].dwOfs-DIMOFS_BUTTON0)+1; /* Button #2 on two button mice is button 3 (the middle button is button 2) */ if ( button == 2 ) { button = 3; } else if ( button == 3 ) { button = 2; } if ( ptrbuf[i].dwData & 0x80 ) { /* Grab mouse so we get mouse-up */ if ( ++mouse_pressed > 0 ) { SetCapture(SDL_Window); } state = SDL_PRESSED; } else { /* Release mouse after all mouse-ups */ if ( --mouse_pressed <= 0 ) { ReleaseCapture(); mouse_pressed = 0; } state = SDL_RELEASED; } posted = SDL_PrivateMouseButton(state, button, 0, 0); break; } } if ( xrel || yrel ) { posted = SDL_PrivateMouseMotion( 0, 1, xrel, yrel); } } /* The main Win32 event handler */ LONG DX5_HandleMessage(_THIS, HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { switch (msg) { case WM_ACTIVATEAPP: { int i, active; active = (wParam && (GetForegroundWindow() == hwnd)); if ( active ) { for ( i=0; SDL_DIdev[i]; ++i ) { IDirectInputDevice2_Acquire( SDL_DIdev[i]); } } else { for ( i=0; SDL_DIdev[i]; ++i ) { IDirectInputDevice2_Unacquire( SDL_DIdev[i]); } mouse_lost = 1; } } break; case WM_DISPLAYCHANGE: { WORD BitsPerPixel; WORD SizeX, SizeY; /* Ack! The display changed size and/or depth! */ SizeX = LOWORD(lParam); SizeY = HIWORD(lParam); BitsPerPixel = wParam; /* We cause this message when we go fullscreen */ } break; /* The keyboard is handled via DirectInput */ case WM_SYSKEYUP: case WM_SYSKEYDOWN: case WM_KEYUP: case WM_KEYDOWN: { /* Ignore windows keyboard messages */; } return(0); /* Don't allow screen savers or monitor power downs. This is because they quietly clear DirectX surfaces. It would be better to allow the application to decide whether or not to blow these off, but the semantics of SDL_PrivateSysWMEvent() don't allow the application that choice. */ case WM_SYSCOMMAND: { if ((wParam&0xFFF0)==SC_SCREENSAVE || (wParam&0xFFF0)==SC_MONITORPOWER) return(0); } goto custom_processing; break; default: { custom_processing: /* Only post the event if we're watching for it */ if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) { SDL_SysWMmsg wmmsg; SDL_VERSION(&wmmsg.version); wmmsg.hwnd = hwnd; wmmsg.msg = msg; wmmsg.wParam = wParam; wmmsg.lParam = lParam; posted = SDL_PrivateSysWMEvent(&wmmsg); } } break; } return(DefWindowProc(hwnd, msg, wParam, lParam)); } /* This function checks the windows message queue and DirectInput and returns 1 if there was input, 0 if there was no input, or -1 if the application has posted a quit message. */ static int DX5_CheckInput(_THIS, int timeout) { MSG msg; int i; HRESULT result; DWORD event; /* Check the normal windows queue (highest preference) */ posted = 0; while ( ! posted && PeekMessage(&msg, NULL, 0, (WM_APP-1), PM_NOREMOVE) ) { if ( GetMessage(&msg, NULL, 0, (WM_APP-1)) > 0 ) { DispatchMessage(&msg); } else { return(-1); } } if ( posted ) { return(1); } /* Pump the DirectInput flow */ if ( SDL_GetAppState() & SDL_APPINPUTFOCUS ) { for ( i=0; i<SDL_DIndev; ++i ) { result = IDirectInputDevice2_Poll(SDL_DIdev[i]); if ( (result == DIERR_INPUTLOST) || (result == DIERR_NOTACQUIRED) ) { if ( strcmp(inputs[i].name, "mouse") == 0 ) { mouse_lost = 1; } IDirectInputDevice2_Acquire(SDL_DIdev[i]); IDirectInputDevice2_Poll(SDL_DIdev[i]); } } } /* Wait for messages and input events */ event = MsgWaitForMultipleObjects(SDL_DIndev, SDL_DIevt, FALSE, timeout, QS_ALLEVENTS); if ((event >= WAIT_OBJECT_0) && (event < (WAIT_OBJECT_0+SDL_DIndev))) { DWORD numevents; DIDEVICEOBJECTDATA evtbuf[INPUT_QSIZE]; event -= WAIT_OBJECT_0; numevents = INPUT_QSIZE; result = IDirectInputDevice2_GetDeviceData( SDL_DIdev[event], sizeof(DIDEVICEOBJECTDATA), evtbuf, &numevents, 0); if ( (result == DIERR_INPUTLOST) || (result == DIERR_NOTACQUIRED) ) { if ( strcmp(inputs[event].name, "mouse") == 0 ) { mouse_lost = 1; } IDirectInputDevice2_Acquire(SDL_DIdev[event]); result = IDirectInputDevice2_GetDeviceData( SDL_DIdev[event], sizeof(DIDEVICEOBJECTDATA), evtbuf, &numevents, 0); } /* Handle the events */ if ( result == DI_OK ) { /* Note: This can post multiple events to event queue */ (*SDL_DIfun[event])((int)numevents, evtbuf); return(1); } } if ( event != WAIT_TIMEOUT ) { /* Maybe there was a windows message? */ if ( PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE) ) { if ( GetMessage(&msg, NULL, 0, 0) > 0 ) { DispatchMessage(&msg); } else { return(-1); } return(1); } } return(0); } void DX5_PumpEvents(_THIS) { /* Wait for messages and DirectInput */ while ( DX5_CheckInput(this, 0) > 0 ) { /* Loop and check again */; } } void DX5_InitOSKeymap(_THIS) { int i; /* Map the DIK scancodes to SDL keysyms */ for ( i=0; i<SDL_TABLESIZE(DIK_keymap); ++i ) DIK_keymap[i] = 0; /* Defined DIK_* constants */ DIK_keymap[DIK_ESCAPE] = SDLK_ESCAPE; DIK_keymap[DIK_1] = SDLK_1; DIK_keymap[DIK_2] = SDLK_2; DIK_keymap[DIK_3] = SDLK_3; DIK_keymap[DIK_4] = SDLK_4; DIK_keymap[DIK_5] = SDLK_5; DIK_keymap[DIK_6] = SDLK_6; DIK_keymap[DIK_7] = SDLK_7; DIK_keymap[DIK_8] = SDLK_8; DIK_keymap[DIK_9] = SDLK_9; DIK_keymap[DIK_0] = SDLK_0; DIK_keymap[DIK_MINUS] = SDLK_MINUS; DIK_keymap[DIK_EQUALS] = SDLK_EQUALS; DIK_keymap[DIK_BACK] = SDLK_BACKSPACE; DIK_keymap[DIK_TAB] = SDLK_TAB; DIK_keymap[DIK_Q] = SDLK_q; DIK_keymap[DIK_W] = SDLK_w; DIK_keymap[DIK_E] = SDLK_e; DIK_keymap[DIK_R] = SDLK_r; DIK_keymap[DIK_T] = SDLK_t; DIK_keymap[DIK_Y] = SDLK_y; DIK_keymap[DIK_U] = SDLK_u; DIK_keymap[DIK_I] = SDLK_i; DIK_keymap[DIK_O] = SDLK_o; DIK_keymap[DIK_P] = SDLK_p; DIK_keymap[DIK_LBRACKET] = SDLK_LEFTBRACKET; DIK_keymap[DIK_RBRACKET] = SDLK_RIGHTBRACKET; DIK_keymap[DIK_RETURN] = SDLK_RETURN; DIK_keymap[DIK_LCONTROL] = SDLK_LCTRL; DIK_keymap[DIK_A] = SDLK_a; DIK_keymap[DIK_S] = SDLK_s; DIK_keymap[DIK_D] = SDLK_d; DIK_keymap[DIK_F] = SDLK_f; DIK_keymap[DIK_G] = SDLK_g; DIK_keymap[DIK_H] = SDLK_h; DIK_keymap[DIK_J] = SDLK_j; DIK_keymap[DIK_K] = SDLK_k; DIK_keymap[DIK_L] = SDLK_l; DIK_keymap[DIK_SEMICOLON] = SDLK_SEMICOLON; DIK_keymap[DIK_APOSTROPHE] = SDLK_QUOTE; DIK_keymap[DIK_GRAVE] = SDLK_BACKQUOTE; DIK_keymap[DIK_LSHIFT] = SDLK_LSHIFT; DIK_keymap[DIK_BACKSLASH] = SDLK_BACKSLASH; DIK_keymap[DIK_Z] = SDLK_z; DIK_keymap[DIK_X] = SDLK_x; DIK_keymap[DIK_C] = SDLK_c; DIK_keymap[DIK_V] = SDLK_v; DIK_keymap[DIK_B] = SDLK_b; DIK_keymap[DIK_N] = SDLK_n; DIK_keymap[DIK_M] = SDLK_m; DIK_keymap[DIK_COMMA] = SDLK_COMMA; DIK_keymap[DIK_PERIOD] = SDLK_PERIOD; DIK_keymap[DIK_SLASH] = SDLK_SLASH; DIK_keymap[DIK_RSHIFT] = SDLK_RSHIFT; DIK_keymap[DIK_MULTIPLY] = SDLK_KP_MULTIPLY; DIK_keymap[DIK_LMENU] = SDLK_LALT; DIK_keymap[DIK_SPACE] = SDLK_SPACE; DIK_keymap[DIK_CAPITAL] = SDLK_CAPSLOCK; DIK_keymap[DIK_F1] = SDLK_F1; DIK_keymap[DIK_F2] = SDLK_F2; DIK_keymap[DIK_F3] = SDLK_F3; DIK_keymap[DIK_F4] = SDLK_F4; DIK_keymap[DIK_F5] = SDLK_F5; DIK_keymap[DIK_F6] = SDLK_F6; DIK_keymap[DIK_F7] = SDLK_F7; DIK_keymap[DIK_F8] = SDLK_F8; DIK_keymap[DIK_F9] = SDLK_F9; DIK_keymap[DIK_F10] = SDLK_F10; DIK_keymap[DIK_NUMLOCK] = SDLK_NUMLOCK; DIK_keymap[DIK_SCROLL] = SDLK_SCROLLOCK; DIK_keymap[DIK_NUMPAD7] = SDLK_KP7; DIK_keymap[DIK_NUMPAD8] = SDLK_KP8; DIK_keymap[DIK_NUMPAD9] = SDLK_KP9; DIK_keymap[DIK_SUBTRACT] = SDLK_KP_MINUS; DIK_keymap[DIK_NUMPAD4] = SDLK_KP4; DIK_keymap[DIK_NUMPAD5] = SDLK_KP5; DIK_keymap[DIK_NUMPAD6] = SDLK_KP6; DIK_keymap[DIK_ADD] = SDLK_KP_PLUS; DIK_keymap[DIK_NUMPAD1] = SDLK_KP1; DIK_keymap[DIK_NUMPAD2] = SDLK_KP2; DIK_keymap[DIK_NUMPAD3] = SDLK_KP3; DIK_keymap[DIK_NUMPAD0] = SDLK_KP0; DIK_keymap[DIK_DECIMAL] = SDLK_KP_PERIOD; DIK_keymap[DIK_F11] = SDLK_F11; DIK_keymap[DIK_F12] = SDLK_F12; DIK_keymap[DIK_F13] = SDLK_F13; DIK_keymap[DIK_F14] = SDLK_F14; DIK_keymap[DIK_F15] = SDLK_F15; DIK_keymap[DIK_NUMPADEQUALS] = SDLK_KP_EQUALS; DIK_keymap[DIK_NUMPADENTER] = SDLK_KP_ENTER; DIK_keymap[DIK_RCONTROL] = SDLK_RCTRL; DIK_keymap[DIK_DIVIDE] = SDLK_KP_DIVIDE; DIK_keymap[DIK_SYSRQ] = SDLK_SYSREQ; DIK_keymap[DIK_RMENU] = SDLK_RALT; DIK_keymap[DIK_HOME] = SDLK_HOME; DIK_keymap[DIK_UP] = SDLK_UP; DIK_keymap[DIK_PRIOR] = SDLK_PAGEUP; DIK_keymap[DIK_LEFT] = SDLK_LEFT; DIK_keymap[DIK_RIGHT] = SDLK_RIGHT; DIK_keymap[DIK_END] = SDLK_END; DIK_keymap[DIK_DOWN] = SDLK_DOWN; DIK_keymap[DIK_NEXT] = SDLK_PAGEDOWN; DIK_keymap[DIK_INSERT] = SDLK_INSERT; DIK_keymap[DIK_DELETE] = SDLK_DELETE; DIK_keymap[DIK_LWIN] = SDLK_LMETA; DIK_keymap[DIK_RWIN] = SDLK_RMETA; DIK_keymap[DIK_APPS] = SDLK_MENU; } static SDL_keysym *TranslateKey(UINT scancode, SDL_keysym *keysym, int pressed) { /* Set the keysym information */ keysym->scancode = (unsigned char)scancode; keysym->sym = DIK_keymap[scancode]; keysym->mod = KMOD_NONE; keysym->unicode = 0; if ( pressed && SDL_TranslateUNICODE ) { /* Someday use ToUnicode() */ UINT vkey; BYTE keystate[256]; BYTE chars[2]; vkey = MapVirtualKey(scancode, 1); GetKeyboardState(keystate); if ( ToAscii(vkey,scancode,keystate,(WORD *)chars,0) == 1 ) { keysym->unicode = chars[0]; } } return(keysym); } int DX5_CreateWindow(_THIS) { int i; /* Clear out DirectInput variables in case we fail */ for ( i=0; i<MAX_INPUTS; ++i ) { SDL_DIdev[i] = NULL; SDL_DIevt[i] = NULL; SDL_DIfun[i] = NULL; } /* Create the SDL window */ SDL_RegisterApp("SDL_app", CS_BYTEALIGNCLIENT, 0); if ( SDL_windowid ) { SDL_Window = (HWND)strtol(SDL_windowid, NULL, 0); } else { SDL_Window = CreateWindow(SDL_Appname, SDL_Appname, (WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_MINIMIZEBOX), 0, 0, 0, 0, NULL, NULL, SDL_Instance, NULL); if ( SDL_Window == NULL ) { SDL_SetError("Couldn't create window"); return(-1); } ShowWindow(SDL_Window, SW_HIDE); } /* Initialize DirectInput */ if ( DX5_DInputInit(this) < 0 ) { return(-1); } /* Ready to roll */ return(0); } void DX5_DestroyWindow(_THIS) { /* Close down DirectInput */ DX5_DInputQuit(this); /* Destroy our window */ DestroyWindow(SDL_Window); }