Mercurial > sdl-ios-xcode
view src/video/wincommon/SDL_lowvideo.h @ 47:45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 07 Jun 2001 14:28:11 +0000 |
parents | e30a8ce27c22 |
children | 29a638dc26db |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@devolution.com */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #ifndef _SDL_lowvideo_h #define _SDL_lowvideo_h #include <windows.h> #include "SDL_sysvideo.h" /* Hidden "this" pointer for the video functions */ #define _THIS SDL_VideoDevice *this #define DDRAW_FULLSCREEN() \ ( \ ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \ ((SDL_VideoSurface->flags & SDL_OPENGL ) != SDL_OPENGL ) && \ (strcmp(this->name, "directx") == 0) \ ) #define DINPUT_FULLSCREEN() \ ( \ ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \ (strcmp(this->name, "directx") == 0) \ ) /* The main window -- and a function to set it for the audio */ extern const char *SDL_Appname; extern HINSTANCE SDL_Instance; extern HWND SDL_Window; extern const char *SDL_windowid; /* Variables and functions exported to other parts of the native video subsystem (SDL_sysevents.c) */ /* Called by windows message loop when system palette is available */ extern void (*WIN_RealizePalette)(_THIS); /* Called by windows message loop when the system palette changes */ extern void (*WIN_PaletteChanged)(_THIS, HWND window); /* Called by windows message loop when losing or gaining gamma focus */ extern void (*WIN_SwapGamma)(_THIS); /* Called by windows message loop when a portion of the screen needs update */ extern void (*WIN_WinPAINT)(_THIS, HDC hdc); /* Called by windows message loop when the message isn't handled */ extern LONG (*HandleMessage)(_THIS, HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam); /* The window cursor (from SDL_sysmouse.c) */ extern HCURSOR SDL_hcursor; /* The bounds of the window in screen coordinates */ extern RECT SDL_bounds; /* Flag -- SDL is performing a resize, rather than the user */ extern int SDL_resizing; /* Flag -- the mouse is in relative motion mode */ extern int mouse_relative; /* This is really from SDL_dx5audio.c */ extern void DX5_SoundFocus(HWND window); #endif /* SDL_lowvideo_h */