view VisualC/SDL/SDL.vcproj @ 3525:455a6c47d2c6

Fixed compilation on Mac OS X 10.4
author Sam Lantinga <slouken@libsdl.org>
date Sat, 05 Dec 2009 19:57:49 +0000
parents 5f812979e179
children 0d6f520c0eb9
line wrap: on
line source

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="8.00"
	Name="SDL"
	ProjectGUID="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
	RootNamespace="SDL"
	>
	<Platforms>
		<Platform
			Name="Win32"
		/>
	</Platforms>
	<ToolFiles>
	</ToolFiles>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory=".\Debug"
			IntermediateDirectory=".\Debug"
			ConfigurationType="2"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			>
			<Tool
				Name="VCPreBuildEventTool"
				Description="Making sure basic SDL headers are in place..."
				CommandLine="if exist &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot; goto SDLCONFIGOKAY&#x0D;&#x0A;echo Copying SDL_config_win32.h to SDL_config.h...&#x0D;&#x0A;copy &quot;$(ProjectDir)\..\..\include\SDL_config_win32.h&quot; &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot;&#x0D;&#x0A;:SDLCONFIGOKAY&#x0D;&#x0A;&#x0D;&#x0A;if exist &quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot; goto SDLREVISIONOKAY&#x0D;&#x0A;echo Creating stub SDL_revision.h file...&#x0D;&#x0A;echo #define SDL_REVISION 0 &gt;&quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot;&#x0D;&#x0A;:SDLREVISIONOKAY"
			/>
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				Name="VCXMLDataGeneratorTool"
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			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="_DEBUG"
				MkTypLibCompatible="true"
				SuppressStartupBanner="true"
				TargetEnvironment="1"
				TypeLibraryName=".\Debug/SDL.tlb"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="..\..\include"
				PreprocessorDefinitions="_DEBUG;_WINDOWS;_WIN32_WINNT=0x0400;__MMX__;__3dNOW__;__SSE__;__SSE2__"
				RuntimeLibrary="2"
				BufferSecurityCheck="false"
				UsePrecompiledHeader="0"
				PrecompiledHeaderFile=".\Debug/SDL.pch"
				AssemblerListingLocation=".\Debug/"
				ObjectFile=".\Debug/"
				ProgramDataBaseFileName=".\Debug/"
				WarningLevel="3"
				SuppressStartupBanner="true"
				Detect64BitPortabilityProblems="false"
				DebugInformationFormat="4"
				CompileAs="0"
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				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="1033"
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				Name="VCPreLinkEventTool"
			/>
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				Name="VCLinkerTool"
				AdditionalOptions="/MACHINE:I386"
				AdditionalDependencies="msimg32.lib winmm.lib"
				OutputFile=".\Debug/SDL.dll"
				LinkIncremental="2"
				SuppressStartupBanner="true"
				IgnoreAllDefaultLibraries="true"
				GenerateDebugInformation="true"
				ProgramDatabaseFile=".\Debug/SDL.pdb"
				SubSystem="2"
				ImportLibrary=".\Debug/SDL.lib"
				CLRUnmanagedCodeCheck="false"
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				Name="VCALinkTool"
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			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
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				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
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				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
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			Name="Release|Win32"
			OutputDirectory=".\Release"
			IntermediateDirectory=".\Release"
			ConfigurationType="2"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			>
			<Tool
				Name="VCPreBuildEventTool"
				Description="Making sure basic SDL headers are in place..."
				CommandLine="if exist &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot; goto SDLCONFIGOKAY&#x0D;&#x0A;echo Copying SDL_config_win32.h to SDL_config.h...&#x0D;&#x0A;copy &quot;$(ProjectDir)\..\..\include\SDL_config_win32.h&quot; &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot;&#x0D;&#x0A;:SDLCONFIGOKAY&#x0D;&#x0A;&#x0D;&#x0A;if exist &quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot; goto SDLREVISIONOKAY&#x0D;&#x0A;echo Creating stub SDL_revision.h file...&#x0D;&#x0A;echo #define SDL_REVISION 0 &gt;&quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot;&#x0D;&#x0A;:SDLREVISIONOKAY"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="true"
				SuppressStartupBanner="true"
				TargetEnvironment="1"
				TypeLibraryName=".\Release/SDL.tlb"
			/>
			<Tool
				Name="VCCLCompilerTool"
				InlineFunctionExpansion="1"
				EnableIntrinsicFunctions="false"
				AdditionalIncludeDirectories="..\..\include"
				PreprocessorDefinitions="NDEBUG;_WINDOWS;_WIN32_WINNT=0x0400;__MMX__;__3dNOW__;__SSE__;__SSE2__"
				StringPooling="true"
				RuntimeLibrary="2"
				BufferSecurityCheck="false"
				EnableFunctionLevelLinking="true"
				UsePrecompiledHeader="0"
				PrecompiledHeaderFile=".\Release/SDL.pch"
				AssemblerListingLocation=".\Release/"
				ObjectFile=".\Release/"
				ProgramDataBaseFileName=".\Release/"
				WarningLevel="3"
				SuppressStartupBanner="true"
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				CompileAs="0"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1033"
			/>
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				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/MACHINE:I386"
				AdditionalDependencies="msimg32.lib winmm.lib"
				OutputFile=".\Release/SDL.dll"
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				SuppressStartupBanner="true"
				IgnoreAllDefaultLibraries="true"
				ProgramDatabaseFile=".\Release/SDL.pdb"
				SubSystem="2"
				ImportLibrary=".\Release/SDL.lib"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
	</Configurations>
	<References>
	</References>
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				>
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				>
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				>
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				>
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				>
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				>
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				>
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				>
			</File>
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				RelativePath="..\..\include\SDL_keysym.h"
				>
			</File>
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				>
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				>
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				>
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				>
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				>
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				>
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				>
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				>
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