Mercurial > sdl-ios-xcode
view src/video/SDL_surface.c @ 1330:450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 06 Feb 2006 08:28:51 +0000 |
parents | c9b51268668f |
children | 3692456e7b0f |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_error.h" #include "SDL_video.h" #include "SDL_stdlib.h" #include "SDL_string.h" #include "SDL_sysvideo.h" #include "SDL_cursor_c.h" #include "SDL_blit.h" #include "SDL_RLEaccel_c.h" #include "SDL_pixels_c.h" #include "SDL_leaks.h" /* Public routines */ /* * Create an empty RGB surface of the appropriate depth */ SDL_Surface * SDL_CreateRGBSurface (Uint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) { SDL_VideoDevice *video = current_video; SDL_VideoDevice *this = current_video; SDL_Surface *screen; SDL_Surface *surface; /* Make sure the size requested doesn't overflow our datatypes */ /* Next time I write a library like SDL, I'll use int for size. :) */ if ( width >= 16384 || height >= 65536 ) { SDL_SetError("Width or height is too large"); return(NULL); } /* Check to see if we desire the surface in video memory */ if ( video ) { screen = SDL_PublicSurface; } else { screen = NULL; } if ( screen && ((screen->flags&SDL_HWSURFACE) == SDL_HWSURFACE) ) { if ( (flags&(SDL_SRCCOLORKEY|SDL_SRCALPHA)) != 0 ) { flags |= SDL_HWSURFACE; } if ( (flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { if ( ! current_video->info.blit_hw_CC ) { flags &= ~SDL_HWSURFACE; } } if ( (flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { if ( ! current_video->info.blit_hw_A ) { flags &= ~SDL_HWSURFACE; } } } else { flags &= ~SDL_HWSURFACE; } /* Allocate the surface */ surface = (SDL_Surface *)malloc(sizeof(*surface)); if ( surface == NULL ) { SDL_OutOfMemory(); return(NULL); } surface->flags = SDL_SWSURFACE; if ( (flags & SDL_HWSURFACE) == SDL_HWSURFACE ) { if ((Amask) && (video->displayformatalphapixel)) { depth = video->displayformatalphapixel->BitsPerPixel; Rmask = video->displayformatalphapixel->Rmask; Gmask = video->displayformatalphapixel->Gmask; Bmask = video->displayformatalphapixel->Bmask; Amask = video->displayformatalphapixel->Amask; } else { depth = screen->format->BitsPerPixel; Rmask = screen->format->Rmask; Gmask = screen->format->Gmask; Bmask = screen->format->Bmask; Amask = screen->format->Amask; } } surface->format = SDL_AllocFormat(depth, Rmask, Gmask, Bmask, Amask); if ( surface->format == NULL ) { free(surface); return(NULL); } if ( Amask ) { surface->flags |= SDL_SRCALPHA; } surface->w = width; surface->h = height; surface->pitch = SDL_CalculatePitch(surface); surface->pixels = NULL; surface->offset = 0; surface->hwdata = NULL; surface->locked = 0; surface->map = NULL; surface->unused1 = 0; SDL_SetClipRect(surface, NULL); SDL_FormatChanged(surface); /* Get the pixels */ if ( ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) || (video->AllocHWSurface(this, surface) < 0) ) { if ( surface->w && surface->h ) { surface->pixels = malloc(surface->h*surface->pitch); if ( surface->pixels == NULL ) { SDL_FreeSurface(surface); SDL_OutOfMemory(); return(NULL); } /* This is important for bitmaps */ memset(surface->pixels, 0, surface->h*surface->pitch); } } /* Allocate an empty mapping */ surface->map = SDL_AllocBlitMap(); if ( surface->map == NULL ) { SDL_FreeSurface(surface); return(NULL); } /* The surface is ready to go */ surface->refcount = 1; #ifdef CHECK_LEAKS ++surfaces_allocated; #endif return(surface); } /* * Create an RGB surface from an existing memory buffer */ SDL_Surface * SDL_CreateRGBSurfaceFrom (void *pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) { SDL_Surface *surface; surface = SDL_CreateRGBSurface(SDL_SWSURFACE, 0, 0, depth, Rmask, Gmask, Bmask, Amask); if ( surface != NULL ) { surface->flags |= SDL_PREALLOC; surface->pixels = pixels; surface->w = width; surface->h = height; surface->pitch = pitch; SDL_SetClipRect(surface, NULL); } return(surface); } /* * Set the color key in a blittable surface */ int SDL_SetColorKey (SDL_Surface *surface, Uint32 flag, Uint32 key) { /* Sanity check the flag as it gets passed in */ if ( flag & SDL_SRCCOLORKEY ) { if ( flag & (SDL_RLEACCEL|SDL_RLEACCELOK) ) { flag = (SDL_SRCCOLORKEY | SDL_RLEACCELOK); } else { flag = SDL_SRCCOLORKEY; } } else { flag = 0; } /* Optimize away operations that don't change anything */ if ( (flag == (surface->flags & (SDL_SRCCOLORKEY|SDL_RLEACCELOK))) && (key == surface->format->colorkey) ) { return(0); } /* UnRLE surfaces before we change the colorkey */ if ( surface->flags & SDL_RLEACCEL ) { SDL_UnRLESurface(surface, 1); } if ( flag ) { SDL_VideoDevice *video = current_video; SDL_VideoDevice *this = current_video; surface->flags |= SDL_SRCCOLORKEY; surface->format->colorkey = key; if ( (surface->flags & SDL_HWACCEL) == SDL_HWACCEL ) { if ( (video->SetHWColorKey == NULL) || (video->SetHWColorKey(this, surface, key) < 0) ) { surface->flags &= ~SDL_HWACCEL; } } if ( flag & SDL_RLEACCELOK ) { surface->flags |= SDL_RLEACCELOK; } else { surface->flags &= ~SDL_RLEACCELOK; } } else { surface->flags &= ~(SDL_SRCCOLORKEY|SDL_RLEACCELOK); surface->format->colorkey = 0; } SDL_InvalidateMap(surface->map); return(0); } /* This function sets the alpha channel of a surface */ int SDL_SetAlpha (SDL_Surface *surface, Uint32 flag, Uint8 value) { Uint32 oldflags = surface->flags; Uint32 oldalpha = surface->format->alpha; /* Sanity check the flag as it gets passed in */ if ( flag & SDL_SRCALPHA ) { if ( flag & (SDL_RLEACCEL|SDL_RLEACCELOK) ) { flag = (SDL_SRCALPHA | SDL_RLEACCELOK); } else { flag = SDL_SRCALPHA; } } else { flag = 0; } /* Optimize away operations that don't change anything */ if ( (flag == (surface->flags & (SDL_SRCALPHA|SDL_RLEACCELOK))) && (!flag || value == oldalpha) ) { return(0); } if(!(flag & SDL_RLEACCELOK) && (surface->flags & SDL_RLEACCEL)) SDL_UnRLESurface(surface, 1); if ( flag ) { SDL_VideoDevice *video = current_video; SDL_VideoDevice *this = current_video; surface->flags |= SDL_SRCALPHA; surface->format->alpha = value; if ( (surface->flags & SDL_HWACCEL) == SDL_HWACCEL ) { if ( (video->SetHWAlpha == NULL) || (video->SetHWAlpha(this, surface, value) < 0) ) { surface->flags &= ~SDL_HWACCEL; } } if ( flag & SDL_RLEACCELOK ) { surface->flags |= SDL_RLEACCELOK; } else { surface->flags &= ~SDL_RLEACCELOK; } } else { surface->flags &= ~SDL_SRCALPHA; surface->format->alpha = SDL_ALPHA_OPAQUE; } /* * The representation for software surfaces is independent of * per-surface alpha, so no need to invalidate the blit mapping * if just the alpha value was changed. (If either is 255, we still * need to invalidate.) */ if((surface->flags & SDL_HWACCEL) == SDL_HWACCEL || oldflags != surface->flags || (((oldalpha + 1) ^ (value + 1)) & 0x100)) SDL_InvalidateMap(surface->map); return(0); } int SDL_SetAlphaChannel(SDL_Surface *surface, Uint8 value) { int row, col; int offset; Uint8 *buf; if ( (surface->format->Amask != 0xFF000000) && (surface->format->Amask != 0x000000FF) ) { SDL_SetError("Unsupported surface alpha mask format"); return -1; } #if SDL_BYTEORDER == SDL_LIL_ENDIAN if ( surface->format->Amask == 0xFF000000 ) { offset = 3; } else { offset = 0; } #else if ( surface->format->Amask == 0xFF000000 ) { offset = 0; } else { offset = 3; } #endif /* Byte ordering */ /* Quickly set the alpha channel of an RGBA or ARGB surface */ if ( SDL_MUSTLOCK(surface) ) { if ( SDL_LockSurface(surface) < 0 ) { return -1; } } row = surface->h; while (row--) { col = surface->w; buf = (Uint8 *)surface->pixels + row * surface->pitch + offset; while(col--) { *buf = value; buf += 4; } } if ( SDL_MUSTLOCK(surface) ) { SDL_UnlockSurface(surface); } return 0; } /* * A function to calculate the intersection of two rectangles: * return true if the rectangles intersect, false otherwise */ static __inline__ SDL_bool SDL_IntersectRect(const SDL_Rect *A, const SDL_Rect *B, SDL_Rect *intersection) { int Amin, Amax, Bmin, Bmax; /* Horizontal intersection */ Amin = A->x; Amax = Amin + A->w; Bmin = B->x; Bmax = Bmin + B->w; if(Bmin > Amin) Amin = Bmin; intersection->x = Amin; if(Bmax < Amax) Amax = Bmax; intersection->w = Amax - Amin > 0 ? Amax - Amin : 0; /* Vertical intersection */ Amin = A->y; Amax = Amin + A->h; Bmin = B->y; Bmax = Bmin + B->h; if(Bmin > Amin) Amin = Bmin; intersection->y = Amin; if(Bmax < Amax) Amax = Bmax; intersection->h = Amax - Amin > 0 ? Amax - Amin : 0; return (intersection->w && intersection->h); } /* * Set the clipping rectangle for a blittable surface */ SDL_bool SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect) { SDL_Rect full_rect; /* Don't do anything if there's no surface to act on */ if ( ! surface ) { return SDL_FALSE; } /* Set up the full surface rectangle */ full_rect.x = 0; full_rect.y = 0; full_rect.w = surface->w; full_rect.h = surface->h; /* Set the clipping rectangle */ if ( ! rect ) { surface->clip_rect = full_rect; return 1; } return SDL_IntersectRect(rect, &full_rect, &surface->clip_rect); } void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect) { if ( surface && rect ) { *rect = surface->clip_rect; } } /* * Set up a blit between two surfaces -- split into three parts: * The upper part, SDL_UpperBlit(), performs clipping and rectangle * verification. The lower part is a pointer to a low level * accelerated blitting function. * * These parts are separated out and each used internally by this * library in the optimimum places. They are exported so that if * you know exactly what you are doing, you can optimize your code * by calling the one(s) you need. */ int SDL_LowerBlit (SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect) { SDL_blit do_blit; SDL_Rect hw_srcrect; SDL_Rect hw_dstrect; /* Check to make sure the blit mapping is valid */ if ( (src->map->dst != dst) || (src->map->dst->format_version != src->map->format_version) ) { if ( SDL_MapSurface(src, dst) < 0 ) { return(-1); } } /* Figure out which blitter to use */ if ( (src->flags & SDL_HWACCEL) == SDL_HWACCEL ) { if ( src == SDL_VideoSurface ) { hw_srcrect = *srcrect; hw_srcrect.x += current_video->offset_x; hw_srcrect.y += current_video->offset_y; srcrect = &hw_srcrect; } if ( dst == SDL_VideoSurface ) { hw_dstrect = *dstrect; hw_dstrect.x += current_video->offset_x; hw_dstrect.y += current_video->offset_y; dstrect = &hw_dstrect; } do_blit = src->map->hw_blit; } else { do_blit = src->map->sw_blit; } return(do_blit(src, srcrect, dst, dstrect)); } int SDL_UpperBlit (SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect) { SDL_Rect fulldst; int srcx, srcy, w, h; /* Make sure the surfaces aren't locked */ if ( ! src || ! dst ) { SDL_SetError("SDL_UpperBlit: passed a NULL surface"); return(-1); } if ( src->locked || dst->locked ) { SDL_SetError("Surfaces must not be locked during blit"); return(-1); } /* If the destination rectangle is NULL, use the entire dest surface */ if ( dstrect == NULL ) { fulldst.x = fulldst.y = 0; dstrect = &fulldst; } /* clip the source rectangle to the source surface */ if(srcrect) { int maxw, maxh; srcx = srcrect->x; w = srcrect->w; if(srcx < 0) { w += srcx; dstrect->x -= srcx; srcx = 0; } maxw = src->w - srcx; if(maxw < w) w = maxw; srcy = srcrect->y; h = srcrect->h; if(srcy < 0) { h += srcy; dstrect->y -= srcy; srcy = 0; } maxh = src->h - srcy; if(maxh < h) h = maxh; } else { srcx = srcy = 0; w = src->w; h = src->h; } /* clip the destination rectangle against the clip rectangle */ { SDL_Rect *clip = &dst->clip_rect; int dx, dy; dx = clip->x - dstrect->x; if(dx > 0) { w -= dx; dstrect->x += dx; srcx += dx; } dx = dstrect->x + w - clip->x - clip->w; if(dx > 0) w -= dx; dy = clip->y - dstrect->y; if(dy > 0) { h -= dy; dstrect->y += dy; srcy += dy; } dy = dstrect->y + h - clip->y - clip->h; if(dy > 0) h -= dy; } if(w > 0 && h > 0) { SDL_Rect sr; sr.x = srcx; sr.y = srcy; sr.w = dstrect->w = w; sr.h = dstrect->h = h; return SDL_LowerBlit(src, &sr, dst, dstrect); } dstrect->w = dstrect->h = 0; return 0; } static int SDL_FillRect1(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color) { /* FIXME: We have to worry about packing order.. *sigh* */ SDL_SetError("1-bpp rect fill not yet implemented"); return -1; } static int SDL_FillRect4(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color) { /* FIXME: We have to worry about packing order.. *sigh* */ SDL_SetError("4-bpp rect fill not yet implemented"); return -1; } /* * This function performs a fast fill of the given rectangle with 'color' */ int SDL_FillRect(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color) { SDL_VideoDevice *video = current_video; SDL_VideoDevice *this = current_video; int x, y; Uint8 *row; /* This function doesn't work on surfaces < 8 bpp */ if ( dst->format->BitsPerPixel < 8 ) { switch(dst->format->BitsPerPixel) { case 1: return SDL_FillRect1(dst, dstrect, color); break; case 4: return SDL_FillRect4(dst, dstrect, color); break; default: SDL_SetError("Fill rect on unsupported surface format"); return(-1); break; } } /* If 'dstrect' == NULL, then fill the whole surface */ if ( dstrect ) { /* Perform clipping */ if ( !SDL_IntersectRect(dstrect, &dst->clip_rect, dstrect) ) { return(0); } } else { dstrect = &dst->clip_rect; } /* Check for hardware acceleration */ if ( ((dst->flags & SDL_HWSURFACE) == SDL_HWSURFACE) && video->info.blit_fill ) { SDL_Rect hw_rect; if ( dst == SDL_VideoSurface ) { hw_rect = *dstrect; hw_rect.x += current_video->offset_x; hw_rect.y += current_video->offset_y; dstrect = &hw_rect; } return(video->FillHWRect(this, dst, dstrect, color)); } /* Perform software fill */ if ( SDL_LockSurface(dst) != 0 ) { return(-1); } row = (Uint8 *)dst->pixels+dstrect->y*dst->pitch+ dstrect->x*dst->format->BytesPerPixel; if ( dst->format->palette || (color == 0) ) { x = dstrect->w*dst->format->BytesPerPixel; if ( !color && !((long)row&3) && !(x&3) && !(dst->pitch&3) ) { int n = x >> 2; for ( y=dstrect->h; y; --y ) { SDL_memset4(row, 0, n); row += dst->pitch; } } else { #ifdef __powerpc__ /* * memset() on PPC (both glibc and codewarrior) uses * the dcbz (Data Cache Block Zero) instruction, which * causes an alignment exception if the destination is * uncachable, so only use it on software surfaces */ if((dst->flags & SDL_HWSURFACE) == SDL_HWSURFACE) { if(dstrect->w >= 8) { /* * 64-bit stores are probably most * efficient to uncached video memory */ double fill; memset(&fill, color, (sizeof fill)); for(y = dstrect->h; y; y--) { Uint8 *d = row; unsigned n = x; unsigned nn; Uint8 c = color; double f = fill; while((unsigned long)d & (sizeof(double) - 1)) { *d++ = c; n--; } nn = n / (sizeof(double) * 4); while(nn) { ((double *)d)[0] = f; ((double *)d)[1] = f; ((double *)d)[2] = f; ((double *)d)[3] = f; d += 4*sizeof(double); nn--; } n &= ~(sizeof(double) * 4 - 1); nn = n / sizeof(double); while(nn) { *(double *)d = f; d += sizeof(double); nn--; } n &= ~(sizeof(double) - 1); while(n) { *d++ = c; n--; } row += dst->pitch; } } else { /* narrow boxes */ for(y = dstrect->h; y; y--) { Uint8 *d = row; Uint8 c = color; int n = x; while(n) { *d++ = c; n--; } row += dst->pitch; } } } else #endif /* __powerpc__ */ { for(y = dstrect->h; y; y--) { memset(row, color, x); row += dst->pitch; } } } } else { switch (dst->format->BytesPerPixel) { case 2: for ( y=dstrect->h; y; --y ) { Uint16 *pixels = (Uint16 *)row; Uint16 c = color; Uint32 cc = (Uint32)c << 16 | c; int n = dstrect->w; if((unsigned long)pixels & 3) { *pixels++ = c; n--; } if(n >> 1) SDL_memset4(pixels, cc, n >> 1); if(n & 1) pixels[n - 1] = c; row += dst->pitch; } break; case 3: #if SDL_BYTEORDER == SDL_BIG_ENDIAN color <<= 8; #endif for ( y=dstrect->h; y; --y ) { Uint8 *pixels = row; for ( x=dstrect->w; x; --x ) { memcpy(pixels, &color, 3); pixels += 3; } row += dst->pitch; } break; case 4: for(y = dstrect->h; y; --y) { SDL_memset4(row, color, dstrect->w); row += dst->pitch; } break; } } SDL_UnlockSurface(dst); /* We're done! */ return(0); } /* * Lock a surface to directly access the pixels */ int SDL_LockSurface (SDL_Surface *surface) { if ( ! surface->locked ) { /* Perform the lock */ if ( surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT) ) { SDL_VideoDevice *video = current_video; SDL_VideoDevice *this = current_video; if ( video->LockHWSurface(this, surface) < 0 ) { return(-1); } } if ( surface->flags & SDL_RLEACCEL ) { SDL_UnRLESurface(surface, 1); surface->flags |= SDL_RLEACCEL; /* save accel'd state */ } /* This needs to be done here in case pixels changes value */ surface->pixels = (Uint8 *)surface->pixels + surface->offset; } /* Increment the surface lock count, for recursive locks */ ++surface->locked; /* Ready to go.. */ return(0); } /* * Unlock a previously locked surface */ void SDL_UnlockSurface (SDL_Surface *surface) { /* Only perform an unlock if we are locked */ if ( ! surface->locked || (--surface->locked > 0) ) { return; } /* Perform the unlock */ surface->pixels = (Uint8 *)surface->pixels - surface->offset; /* Unlock hardware or accelerated surfaces */ if ( surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT) ) { SDL_VideoDevice *video = current_video; SDL_VideoDevice *this = current_video; video->UnlockHWSurface(this, surface); } else { /* Update RLE encoded surface with new data */ if ( (surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) { surface->flags &= ~SDL_RLEACCEL; /* stop lying */ SDL_RLESurface(surface); } } } /* * Convert a surface into the specified pixel format. */ SDL_Surface * SDL_ConvertSurface (SDL_Surface *surface, SDL_PixelFormat *format, Uint32 flags) { SDL_Surface *convert; Uint32 colorkey = 0; Uint8 alpha = 0; Uint32 surface_flags; SDL_Rect bounds; /* Check for empty destination palette! (results in empty image) */ if ( format->palette != NULL ) { int i; for ( i=0; i<format->palette->ncolors; ++i ) { if ( (format->palette->colors[i].r != 0) || (format->palette->colors[i].g != 0) || (format->palette->colors[i].b != 0) ) break; } if ( i == format->palette->ncolors ) { SDL_SetError("Empty destination palette"); return(NULL); } } /* Only create hw surfaces with alpha channel if hw alpha blits are supported */ if(format->Amask != 0 && (flags & SDL_HWSURFACE)) { const SDL_VideoInfo *vi = SDL_GetVideoInfo(); if(!vi || !vi->blit_hw_A) flags &= ~SDL_HWSURFACE; } /* Create a new surface with the desired format */ convert = SDL_CreateRGBSurface(flags, surface->w, surface->h, format->BitsPerPixel, format->Rmask, format->Gmask, format->Bmask, format->Amask); if ( convert == NULL ) { return(NULL); } /* Copy the palette if any */ if ( format->palette && convert->format->palette ) { memcpy(convert->format->palette->colors, format->palette->colors, format->palette->ncolors*sizeof(SDL_Color)); convert->format->palette->ncolors = format->palette->ncolors; } /* Save the original surface color key and alpha */ surface_flags = surface->flags; if ( (surface_flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { /* Convert colourkeyed surfaces to RGBA if requested */ if((flags & SDL_SRCCOLORKEY) != SDL_SRCCOLORKEY && format->Amask) { surface_flags &= ~SDL_SRCCOLORKEY; } else { colorkey = surface->format->colorkey; SDL_SetColorKey(surface, 0, 0); } } if ( (surface_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { /* Copy over the alpha channel to RGBA if requested */ if ( format->Amask ) { surface->flags &= ~SDL_SRCALPHA; } else { alpha = surface->format->alpha; SDL_SetAlpha(surface, 0, 0); } } /* Copy over the image data */ bounds.x = 0; bounds.y = 0; bounds.w = surface->w; bounds.h = surface->h; SDL_LowerBlit(surface, &bounds, convert, &bounds); /* Clean up the original surface, and update converted surface */ if ( convert != NULL ) { SDL_SetClipRect(convert, &surface->clip_rect); } if ( (surface_flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { Uint32 cflags = surface_flags&(SDL_SRCCOLORKEY|SDL_RLEACCELOK); if ( convert != NULL ) { Uint8 keyR, keyG, keyB; SDL_GetRGB(colorkey,surface->format,&keyR,&keyG,&keyB); SDL_SetColorKey(convert, cflags|(flags&SDL_RLEACCELOK), SDL_MapRGB(convert->format, keyR, keyG, keyB)); } SDL_SetColorKey(surface, cflags, colorkey); } if ( (surface_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { Uint32 aflags = surface_flags&(SDL_SRCALPHA|SDL_RLEACCELOK); if ( convert != NULL ) { SDL_SetAlpha(convert, aflags|(flags&SDL_RLEACCELOK), alpha); } if ( format->Amask ) { surface->flags |= SDL_SRCALPHA; } else { SDL_SetAlpha(surface, aflags, alpha); } } /* We're ready to go! */ return(convert); } /* * Free a surface created by the above function. */ void SDL_FreeSurface (SDL_Surface *surface) { /* Free anything that's not NULL, and not the screen surface */ if ((surface == NULL) || (current_video && ((surface == SDL_ShadowSurface)||(surface == SDL_VideoSurface)))) { return; } if ( --surface->refcount > 0 ) { return; } while ( surface->locked > 0 ) { SDL_UnlockSurface(surface); } if ( (surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) { SDL_UnRLESurface(surface, 0); } if ( surface->format ) { SDL_FreeFormat(surface->format); surface->format = NULL; } if ( surface->map != NULL ) { SDL_FreeBlitMap(surface->map); surface->map = NULL; } if ( surface->hwdata ) { SDL_VideoDevice *video = current_video; SDL_VideoDevice *this = current_video; video->FreeHWSurface(this, surface); } if ( surface->pixels && ((surface->flags & SDL_PREALLOC) != SDL_PREALLOC) ) { free(surface->pixels); } free(surface); #ifdef CHECK_LEAKS --surfaces_allocated; #endif }